Nash Posted September 17, 2022 (edited) Ladies and gentlemen, I present to you DISDAIN, a brand new retro FPS built on GZDoom, developed by me, Nash Muhandes at Mischief Donut and published by Hellforge Studios! Demo coming October 15th 2022. Wishlist in on Steam now. See you there! UPDATE: Out now on Steam! Edited October 13, 2022 by Nash 60 Share this post Link to post
Valboom Posted September 17, 2022 Hype! I added it to my wish list. Congrats! 0 Share this post Link to post
Faceman2000 Posted September 17, 2022 Did you make this one in a week as well? ;P This looks awesome, congrats! Wish listed it and sent the trailer to my friends. 0 Share this post Link to post
Codename_Delta Posted September 18, 2022 32 minutes ago, Faceman2000 said: Did you make this one in a week as well? ;P This looks awesome, congrats! Wish listed it and sent the trailer to my friends. This is the one he made in 10 days, just way more fleshed out 0 Share this post Link to post
John Rain Posted September 18, 2022 Finally, Dusk 2! Jokes aside, this looks fun, looking forward to play it 2 Share this post Link to post
Faceman2000 Posted September 18, 2022 1 hour ago, Codename_Delta said: This is the one he made in 10 days, just way more fleshed out I wondered if that were the case. Very cool! 0 Share this post Link to post
Bauul Posted September 18, 2022 Looks absolutely fantastic Nash! Both from a gameplay perspective, and from the incredible improvements you've made to the engine. The community would be a far lesser place without you. 0 Share this post Link to post
Biodegradable Posted September 18, 2022 Well done, Nashington! To think this all started as a little 10-day challenge that has mutated into something truly glorious. 1 Share this post Link to post
Rudolph Posted September 18, 2022 (edited) I just stumbled upon ASKE, which seems to be trying to do something very similar to DISDAIN, and I am curious to know how the latter will differ from the former. Now, do not get me wrong: I am not trying to pit the games against each other and this world is big enough for the two of them. However, it is rather difficult not to compare the two, since they are both Quake clones/pastiches/homages. 0 Share this post Link to post
Nash Posted September 19, 2022 - Disdain, being GZDoom-based, guarantees easy moddability day one. Infinite content and replayability is secured. - Has coop and deathmatch day one (also because of GZDoom heritage). Multiplayer isn't tacked on as an after-thought; great care was taken to ensure everything is MP compatible (even since last year when it was Quake Clone in 10 Days). - I have my own flourishes (special FX, visuals, sounds etc) that is different from the other game. - My models are a bit higher poly than the other. The two games are different enough in aesthetics and feel. Yes, both are inspired by Quake, but both are also doing things very differently. 7 Share this post Link to post
kwc Posted September 19, 2022 Congrats on the announcement, Nash. Looking forward to picking this up! 0 Share this post Link to post
sandwedge Posted September 19, 2022 Looks awesome! Also "This game plans to unlock in approximately 27 years" LOL 0 Share this post Link to post
Daytime Waitress Posted September 19, 2022 "Planned Release Date: 1 August, 2050" Absolute madman, going directly up against Final Fantasy VII: Just Hand Over Your Credits Again, Prole - Turbo-Holo Remixstered Deluxe. 0 Share this post Link to post
Nash Posted September 19, 2022 (Start at 2:50) We played a bit of deathmatch. It (mostly) works. :P 4 Share this post Link to post
Rudolph Posted September 19, 2022 @Nash Gotcha! Plus judging from the demo, ASKE seems to be very lacking in terms of options. There is not even an option to rebind controls! :o Looking forward to feeling the opposite of disdain towards Disdain! :P 1 Share this post Link to post
Redneckerz Posted September 19, 2022 3 hours ago, Nash said: (Start at 2:50) We played a bit of deathmatch. It (mostly) works. :P Most exciting bit aside from you getting pummeled is the semi-confirmed news that you are looking with a third party programmer to include client/server into the engine. (And you also have Edward around!) Which incidentially excited me a great deal. Its remarkable how the current netcode holds up, but C/S in a modern GZDoom build is enticing for many. 1 Share this post Link to post
RonnieJamesDiner Posted September 19, 2022 Congratulations Nash!! Tons of hard work so far, and the game is looking incredible (I keep forgetting this is gzdoom haha). Can't wait to sink my teeth into the demo! Awesome showing at Realms Deep, as well :D 0 Share this post Link to post
Marisa the Magician Posted September 19, 2022 Very very interested in this game, certainly. Especially with all shiny new features it'll bring to GZDoom. 0 Share this post Link to post
Nash Posted September 19, 2022 (edited) 4 hours ago, Redneckerz said: (And you also have Edward around!) You must have either heard wrong, or I didn't communicate myself clearly, or misinterpreted (certainly a possibility, being a non-native-English-speaker). But no, Edward has nothing to do with this project. X) (I meaaaaaan... teeeeeeechnically he did work on the ZDoom netcode after all, several years back, and the code is still in there and being used today, so I suppose he can be credited for that. :P But what I mean is, no, he has nothing to do with Disdain directly) 0 Share this post Link to post
Redneckerz Posted September 19, 2022 2 hours ago, Nash said: You must have either heard wrong, or I didn't communicate myself clearly, or misinterpreted (certainly a possibility, being a non-native-English-speaker). But no, Edward has nothing to do with this project. X I swear i heard you say it. Oh well. 2 hours ago, Nash said: (I meaaaaaan... teeeeeeechnically he did work on the ZDoom netcode after all, several years back, and the code is still in there and being used today, so I suppose he can be credited for that. :P But what I mean is, no, he has nothing to do with Disdain directly) Nevertheless i hope that C/S netcode idea you have been brewing becomes a reality - It could be well for many multiplayer ports out there! 0 Share this post Link to post
Arrowhead Posted September 19, 2022 10 hours ago, Nash said: We played a bit of deathmatch. It (mostly) works. :P Honestly looks really fun, I'll definitely be grabbing this when it comes out, as I am a deathmatch fiend of sorts. 0 Share this post Link to post
Toilet_Wine_Connoisseur Posted September 22, 2022 This is the coolest shit ever 0 Share this post Link to post
Dasha W. Frost Posted September 26, 2022 That looks awesome!!! Also, I'll ask my favourite question: co-op?.. 0 Share this post Link to post
Shepardus Posted September 26, 2022 1 hour ago, Dasha W. Frost said: That looks awesome!!! Also, I'll ask my favourite question: co-op?.. On 9/18/2022 at 7:04 PM, Nash said: - Has coop and deathmatch day one 3 Share this post Link to post
SyntherAugustus Posted October 13, 2022 That was neat! I loved it! Aside from the lights (which I know are currently locked), are you able to share how you got the 3d platform working? It looked like the player was able to ride on a thing, but the last time I tried that the player would not hold friction to the object. Is this a new engine trick too? 0 Share this post Link to post
Nash Posted October 13, 2022 (edited) 2 minutes ago, SyntherAugustus said: That was neat! I loved it! Aside from the lights (which I know are currently locked), are you able to share how you got the 3d platform working? It looked like the player was able to ride on a thing, but the last time I tried that the player would not hold friction to the object. Is this a new engine trick too? The moving platform is using the most excellent 3D Platform Actor library by @FishyClockwork ! 2 Share this post Link to post