RN_Jesus Posted December 9, 2022 Just an idea but for the classic and modern versions it would be nice to have it converted into an episode type deal like holy hell so its more saveless/ demo recording friendly . So many cool fights in this and it might help get a few more humans into playing maybe like an hour at a time like cosmogenisis / holy hell. 1 Share this post Link to post
elmle Posted December 11, 2022 To me it feels kinda weird to split the map since there is some degree of interconnectivity. Additionally, at least one spot has archviles show up and revive stuff you killed earlier and those corpses would not be there if the map was split. With that said, maybe it can be done, maybe. 3 Share this post Link to post
L0l1nd3r Posted February 11 Welp. Time to see if I can TAS may way through this in less than 2 hours like I did Okuplok. There goes at least 60 hours of my life... 2 Share this post Link to post
L0l1nd3r Posted February 14 I'm curious as to when the final version will be released. 0 Share this post Link to post
Bdubzzz Posted February 14 RC1 will be released probably after Decino finishes (or maybe ill just post it sooner) and well in theory that is final unless some major bugs are found. So let's just say RC1 will be posted by next Monday. 2 Share this post Link to post
TheLoneliness Posted February 15 Great map, would definitely recommend to people. 1 Share this post Link to post
L0l1nd3r Posted February 16 On 2/14/2023 at 11:12 AM, Bdubzzz said: RC1 will be released probably after Decino finishes (or maybe ill just post it sooner) and well in theory that is final unless some major bugs are found. So let's just say RC1 will be posted by next Monday. Cool. I don't want to commit to a bonkers tas run until the final version. 0 Share this post Link to post
No-Man Baugh Posted February 19 Spoiler in all seriousness I think it would be a nice touch to replace the 40,001st monster with a zombieman as tribute to this stream 1 Share this post Link to post
Sectorslayer Posted February 19 On 9/26/2022 at 8:06 AM, Bdubzzz said: Insane_Gazebo comments: Best monster closet teleporter design I have ever seen. I’m curious, what about it? 2 Share this post Link to post
Bdubzzz Posted February 24 alright been a bit busy irl so it took a bit longer to do this update for the RC1 but its been updated in the OP. or you can click here: https://drive.google.com/file/d/1ErV10FajF30XK-3Zx3M-L8_L4evSO5wC/view?usp=share_link Has all the changes I talked about in that previous update post except for difficulty settings.. still need to make those playable :p I consider UV to be final pending any major bugs such as softlocks. Next update will be difficulty settings and any changes ELMLE has for the classic version. at that point hopefully it will be uploaded to idgames :^) 7 Share this post Link to post
M18 Posted March 29 On 9/26/2022 at 1:06 AM, Bdubzzz said: The history/lore behind the map quoted from ELMLE: "Profane Promiseland is a massive slaughtermap inspired by holyhell and okuplok. I made the layout for this map back in 2018, a couple people played it and Bdubzzz made a remix version with more difficult fights. Then the project kinda went dormant until early 2022 when dubzzz asked me about it. So I started doing some rebalancing, then Insane_Gazebo got involved to do detailing for dubzzz version of the map. Then I started detailing my version which led to me rebalancing and reworking fights even more. So now we have the Dubzebo version and the Classic version in two separate wads, both included in this release." Insane_Gazebo comments: Best monster closet teleporter design I have ever seen. Map format: Complevel 9/Boom Recommended ports: DSDA-Doom/PrBoom+.. GZdoom wont be able to run it at a reasonable frame rate from what I experienced. Midi Credits: Reveal hidden contents ProfanePromiseland.wad Title: "Central Park" from The Last Ninja 2 Map 01: 2012 (ZDCMP2 Remix) by Jimmy ProfanePromiselandClassic.wad Title: Body Harvest - Calm by Yves Spierts Map 01: Nightmare Creatures - Stage 1 by Meezo Playtesters: Bdubzzz, NoReason, Nevanos, StxVile, ELMLE, MasterMedi, TheLoneliness, I believe there was older playtesters back from like 2018 but I'm not exactly sure who. Special thanks to Bemused for teaching me how to make a Reject table. Estimated Real time for completion of the map: 6 to 12 hours depending on how much you save, which version you play and your skill level. :^) Difficulty settings? No... if you want an easier time play the classic version. Download links: Original beta release: https://drive.google.com/file/d/1MGSL6VTgZI7E3xMjm8IJjCBEd5SRWKCv/view?usp=sharing Updated RC1: https://drive.google.com/file/d/1ErV10FajF30XK-3Zx3M-L8_L4evSO5wC/view?usp=share_link Some Screenshots/comparisons of versions from Insane_Gazebo: (The Classic version screenshots may be a bit outdated since ELMLE has added detailing since these were taken. ;p ) Well hopefully nothing got seriously broken during final compilation but yeah as you can imagine trying to test this for every little edit is a bit extreme. What's the monster count? For example-560 Imps, 900 Zombiemen, etc 0 Share this post Link to post
elmle Posted March 29 I went ahead and had look, so here we have numbers for both maps: Regular version: Revenant 13024 Pinky Demon 8915 Cacodemon 6409 Imp 5585 Hell Knight 5090 Baron of Hell 2693 Former Human 1134 Chaingunner 844 Mancubus 779 Pain Elemental 503 Archvile 483 Cyberdemon 464 Arachnotron 232 Spectre 88 Former Sergeant 71 Spider Mastermind 35 Classic version: Imp 6342 Revenant 5024 Cacodemon 4931 Hell Knight 3879 Pinky Demon 3701 Lost Soul 1618 Baron of Hell 1234 Mancubus 912 Former Human 855 Chaingunner 693 Former Sergeant 566 Arachnotron 470 Pain Elemental 452 Spectre 340 Cyberdemon 333 Archvile 196 Spider Mastermind 77 I think I got those right :) 3 Share this post Link to post
Human Being Posted March 29 2 hours ago, elmle said: I went ahead and had look, so here we have numbers for both maps: Regular version: Revenant 13,024 Dubzzz... smh Dubzzz.... [LOL] But you cut the SM count in half. So, that's a plus :) Thanks for the counts ELMLE! 0 Share this post Link to post
M18 Posted March 29 2 hours ago, elmle said: I went ahead and had look, so here we have numbers for both maps: Regular version: Revenant 13024 Pinky Demon 8915 Cacodemon 6409 Imp 5585 Hell Knight 5090 Baron of Hell 2693 Former Human 1134 Chaingunner 844 Mancubus 779 Pain Elemental 503 Archvile 483 Cyberdemon 464 Arachnotron 232 Spectre 88 Former Sergeant 71 Spider Mastermind 35 Classic version: Imp 6342 Revenant 5024 Cacodemon 4931 Hell Knight 3879 Pinky Demon 3701 Lost Soul 1618 Baron of Hell 1234 Mancubus 912 Former Human 855 Chaingunner 693 Former Sergeant 566 Arachnotron 470 Pain Elemental 452 Spectre 340 Cyberdemon 333 Archvile 196 Spider Mastermind 77 I think I got those right :) Why so many Revs 💀 but thanks for the list! 0 Share this post Link to post