Codename_Delta Posted September 28, 2022 (edited) bUt aRen'T yA sTiLl D_RUNNIN TNMCP? yes but it's practically done :) What is this? It is a Limit-Removing (vanilla maps are also allowed) TNT Community Project of course! Which revolves around small details, things like environmental story-telling, and small stuff like that, here's some screenies to show you some of it. And while I'm here, here's a download link for the wad, only maps 1, 8, 11, 12 and 21 so far: Finer.zip Note: I will be taking maps: 11, 21 and 31 because I like ending/starting episodes. DEADLINE NOTE: Maps should at best be finished by the end of the year, but I can extend it to April if need be. Maps, their authors and the music they use: Spoiler EPISODE 1: The Secret Labs Map 1: Systems Processing by @Codename_Delta, Stomp by Jeremy Doyle Map 2: By @Briøche Map 3: By @DoctorNuriel Map 4: By @Briøche Map 5: By @russin Map 6: By @knifeworld Map 7: By @Walter confetti Map 8: Lunar Observatory By @Doomlust Map 9: By @The_SloVinator Map 10: By @Norb Map 11: Warp Point By @Codename_Delta, Hellero by Lee Jackson EPISODE 2: The Workforce Zone Map 12: Excavation By @Axuris, Ghost Town by stewboy Map 13: By @RedBoule Map 14: By @VisionThing Map 15: By @Doomlust Map 16: By @Cacodemon187 Map 17: By @Frost-Core Map 18: By @SilverMiner Map 19: By @DustKo Map 20: By @AtticTelephone EPISODE 3: Hell's Maw Map 21: Hell's Grasp By @Codename_Delta, Wondering by Doomkid & Lippeth Map 22: N/A Map 23: N/A Map 24: N/A Map 25: N/A Map 26: N/A Map 27: N/A Map 28: By @Athel Map 29: N/A Map 30: N/A SECRET MAPS: Unknown Sector Map 31: By @Codename_Delta Map 32: N/A Okay, texture and other shit: You're only allowed to use the bog standard TNT textures, but making the really annoying textures that are comprised of multiple textures more useable does not count as a custom texture. Now, after thinking about it, I'm gonna clarify what I mean by "details", doomcute, detailing (as in attention to detail) and small things like busted up doors and etc. all count, so I'm basically telling you to detail shit as much as you want. Custom midis are of course, allowed. And maps shouldn't be too big, or be too ball-busting, around medium to small map size and and medium difficulty. Of course use -complevel 4, so no boom shit or anything like that. Edited January 14 by Codename_Delta : added map 15 11 Share this post Link to post
Bri0che Posted September 28, 2022 I really may map a thing as I never worked with any other IWAD ressources than Doom I and Doom II ! Maybe a MAP02 ? :) 1 Share this post Link to post
Codename_Delta Posted September 29, 2022 6 hours ago, Briøche said: I really may map a thing as I never worked with any other IWAD ressources than Doom I and Doom II ! Maybe a MAP02 ? :) Added ya to the list! 0 Share this post Link to post
Walter confetti Posted September 29, 2022 17 hours ago, Codename_Delta said: but making the really annoying lumped together textures useable does not count as a custom texture Huh? What does this mean? However this project looks interesting, good luck with it! 0 Share this post Link to post
DoctorNuriel Posted September 29, 2022 I'd like to go for MAP03! Is there a deadline for this project? :) 0 Share this post Link to post
Codename_Delta Posted September 29, 2022 55 minutes ago, Walter confetti said: Huh? What does this mean? However this project looks interesting, good luck with it! I mean the textures that are comprised of multiple textures, and thanks! 0 Share this post Link to post
Codename_Delta Posted September 29, 2022 51 minutes ago, DoctorNuriel said: I'd like to go for MAP03! Is there a deadline for this project? :) K, and I haven't thought of a deadline yet. 0 Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, Norb said: I would like map10, please. sure 0 Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, AtticTelephone said: I'll take a MAP20. K 0 Share this post Link to post
Walter confetti Posted September 29, 2022 2 hours ago, Codename_Delta said: I mean the textures that are comprised of multiple textures, and thanks! Like the one replacing SLADRIPx and WFALLx / SWxSKUL lumps? Or something completely different but based upon the original textures, like the one in Patched-up textures? Sorry for the dumbness, but i don't get this point! 0 Share this post Link to post
Codename_Delta Posted September 29, 2022 (edited) 3 minutes ago, Walter confetti said: Like the one replacing SLADRIPx and WFALLx / SWxSKUL lumps? Or something completely different but based upon the original textures, like the one in Patched-up textures? Sorry for the dumbness, but i don't get this point! I mean the first one 1 Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, The_SloVinator said: Map 09 slot, please. K 0 Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, russin said: I think I'll take a map05 Sure! 0 Share this post Link to post
Walter confetti Posted September 29, 2022 15 minutes ago, Codename_Delta said: I mean the first one Ok, thank you very much! 1 Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, Spineapple tea said: I'll take MAP04. sure! 0 Share this post Link to post
Walter confetti Posted September 29, 2022 A UV Max demo of sys (recorded with eternity "forseti" 4.0.2): uvmax-walt-sys-138.zip Nice intro map. I have a map candidate, but i'm not sure if it's acceptable for difficulty. 0 Share this post Link to post
Codename_Delta Posted September 29, 2022 (edited) 26 minutes ago, Walter confetti said: A UV Max demo of sys (recorded with eternity "forseti" 4.0.2): uvmax-walt-sys-138.zip Nice intro map. I have a map candidate, but i'm not sure if it's acceptable for difficulty. You could post it and see how you can make it easier, and thanks for the demo, I'ma watch now EDIT: I'm getting some weird desyncs with that demo, I have no clue why, and I installed eternity just to watch :P Edited September 29, 2022 by Codename_Delta 1 Share this post Link to post
Codename_Delta Posted September 29, 2022 sysuvmax5534.zip I did a thing apparently. 1 Share this post Link to post
Faceman2000 Posted September 29, 2022 On 9/28/2022 at 3:47 PM, Codename_Delta said: making the really annoying textures that are comprised of multiple textures useable does not count as a custom texture I'm still confused by this - what do you mean by make them usable? They're already perfectly usable as is. . . 0 Share this post Link to post
Codename_Delta Posted September 29, 2022 2 minutes ago, Faceman2000 said: I'm still confused by this - what do you mean by make them usable? They're already perfectly usable as is. . . you're right, I'm dumb :P well, I guess the midtextures being included in these weird textures is annoying, same for the seemingly unused saw texture. 0 Share this post Link to post
Axuris Posted September 30, 2022 Even if I prefer Plutonia over TNT, I suppose this could be fun. I'll take MAP12 0 Share this post Link to post
Codename_Delta Posted September 30, 2022 1 minute ago, Axuris said: Even if I prefer Plutonia over TNT, I suppose this could be fun. I'll take MAP12 K 0 Share this post Link to post
Codename_Delta Posted September 30, 2022 Forgot to mention that I've finished map 11. 1 Share this post Link to post
knifeworld Posted September 30, 2022 oh go on then... I've finished my maps for 2Enemy and Devious Deviance, and other projects I'm mapping for have longer deadlines. So I can whip up a small early map, sign me up for a MAP6. 0 Share this post Link to post
Codename_Delta Posted September 30, 2022 3 minutes ago, knifeworld said: oh go on then... I've finished my maps for 2Enemy and Devious Deviance, and other projects I'm mapping for have longer deadlines. So I can whip up a small early map, sign me up for a MAP6. k 1 Share this post Link to post