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!-PRO-log-!

Lost in Darkness [2.1.9]

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On 8/27/2024 at 2:20 PM, GooseyGuy said:

i have the latest version of gz doom. i downloaded the mod, but when i draged it onto gzdoom i just got normal doom. when i checked the file i saw it had only 15 items and they were all text. i'm not that experianced with modding but damn, that stuff makes no sense. so can someone tell me how to get the mod working

 

 

Try without drag/drop, it fixed for me some pWADs, idk why.


EDIT:

allright, me i've an error after difficulty selection

 

Spoiler

@echo off
gzdoom.exe -config gzdoom-lindrk.ini -savedir Save\lindrk -iWAD doom2.wad -FiLE MODs\LostInDark\D2-in-D1.pk3 MODs\LostInDark\Lost-in-Darkness.pk3 MODs\LostInDark\Gearbox.pk3 MODs\LostInDark\Universal-Rain-Snow.pk3 MODs\LostInDark\D64Tex.pk3
cls

 

 

Presse-papier02.png

Edited by Klemc

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6 hours ago, Klemc said:

 

Try without drag/drop, it fixed for me some pWADs, idk why.


EDIT:

allright, me i've an error after difficulty selection

 

  Reveal hidden contents

@echo off
gzdoom.exe -config gzdoom-lindrk.ini -savedir Save\lindrk -iWAD doom2.wad -FiLE MODs\LostInDark\D2-in-D1.pk3 MODs\LostInDark\Lost-in-Darkness.pk3 MODs\LostInDark\Gearbox.pk3 MODs\LostInDark\Universal-Rain-Snow.pk3 MODs\LostInDark\D64Tex.pk3
cls

 

 

Presse-papier02.png

Use gzdoom 4.11.3

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41 minutes ago, !-PRO-log-! said:

Use gzdoom 4.11.3

I tried,

 

btw i just found your forked Slayer_Rampage renamed BrutalR., since original and even it's forked 2.0.x version freezes at gunshot (it works if wad out of the pk3 but just for a done time).

 

Thank you, i'll see later to launch it again, looks well done :) .

 

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Lost in Darkness [2.1.6]

 

1. Fixed incorrect pushing of objects by other creatures
2. Fixed noise issues
3. Added 3 new quotes
4. Added smoke effect from burning flares
5. Cultists can no longer kill their own with a fragmentation grenade
6. Changed interface scaling and there should be no problems with its size. A section on how to adjust the hud size in gzdoom has been added to the readme

7. The spawning of useful items in place of power-up spheres has been removed again

8. Other minor fixes

Edited by !-PRO-log-!

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Posted (edited)

Lost in Darkness [2.1.8]

 

1. Optimized and improved tracer effects, bullet hits and explosion fragments
2. Added spawn settings for all main enemies
3. Fixed cropped sprites for the lighter sleeve
4. Slightly reduced spider damage
5. Fixed movement speed bugs
6. Fixed a bug that prevented items from being used when fists were selected
7. Changed bandage sprite
8. Added light for keys and skulls
9. Fixed a bug that prevented burning fluff from being set on fire
10. Fixed bugs with weapon code
11. Removed shaking when shooting
12. Fixed issues with walking noise
13. The text for the altar with holy water has been updated, and a translation into Russian has also been added.
14. Updated item 10 in the readme, and added a new one
15. Other minor fixes

Edited by !-PRO-log-!

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Gzdoom crashes upon trying to launch a map. Error code C0000005.

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13 hours ago, Cairo said:

Gzdoom crashes upon trying to launch a map. Error code C0000005.

Are you using GZDoom 4.11.3? LID only runs on 4.11.3

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Hello, I decided to showcase your mod as part of my focus on survival horror-ish mods for October. I don't know it too well and I can't quite get past Underhalls, but I do appreciate all the things it has to offer.

 

 

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Lost in Darkness [2.1.9]

 

1. Added the ability to put your hand in the baby stroller
2. Added the ability to use a kick when holding a melee weapon at the ready
3. Added a new animation for putting on a gas mask
4. Fixed many bugs with the weapon code
5. Reduced damage from the kick
6. Fixed a bug with searching corpses
7. Other minor fixes

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