Quill Posted October 17, 2022 (edited) This map was completed in April 1st, 2022. As le funni jok I decided to fix it up and release it 6 months later. This map was made before I knew some advanced features, so expect some jank in some places.Download Map: 01 Compatibility: MBF Tested in: Woof!, GZDoom, FDWL MIDI used: AD_79 - Where Time Ceases To Be Screenshots: Quote Forgot to credit Mechadon for the sky. Whoops! Edited October 17, 2022 by dotQLL 18 Share this post Link to post
LadyMistDragon Posted October 17, 2022 It might be nice to list the name of the midi because that was really good! Anyway, here is a demo lmd_nemesis.zip 1 Share this post Link to post
NaliSeed Posted October 17, 2022 Looks a bit like an Eternal Doom map. 0 Share this post Link to post
KneeDeepintheSludgemetal Posted October 17, 2022 This was fun! Played HMP to try and take in the views. The visuals were awesome. Great use of those greens and reds. Was dark at times even when i played around with DarkdoomZ. But that worked for me. No idea on jankyness. I kept asking myself "Did I find the Jank?", and i did not. So on the technical side i have no clue what you meant by jank. I am sure someone else will find it, or not. Which would be cool! 0 Share this post Link to post
LVENdead Posted October 18, 2022 Hey I liked this map. Pretty easy but cool to look at and explore. Did find one glaring example of Boom jankery but outside of that it's pretty well put together :) Here's a video playthrough: 1 Share this post Link to post
Biodegradable Posted October 19, 2022 Played through it the other day with some commentary from @Doomkid. It's a pretty good map with only a few little kinks that need some ironing out. 2 Share this post Link to post
ryiron Posted October 19, 2022 Nice casual exploration map. The environment and detailing is great. There are indeed a few janky bits, but nothing that detracts too much from the game play. I did get a bit lost wandering around the castle, especially trying to remember where I had seen the red door. I did manage to find all the secrets, though I wasn't sure how I found the megasphere secret, and the backpack secret is a bit, umm, janky. FDA: https://drive.google.com/file/d/1DArg8iObHfHQyXGPu8p2Q3_Y6s6hEVlA/view?usp=sharing 0 Share this post Link to post
Degree23 Posted October 19, 2022 Played in UV. What an unbelievably fun 15 minutes or so. Highly enjoyable. As you know, there's some minor jank, but it didn't really detract from the overall map. If you say you know more now than you did when you first made this, I'd definitely be interested in playing any future stuff. 0 Share this post Link to post
Lex1nat0r Posted October 19, 2022 Really great level design. And the music really ties it all together. 0 Share this post Link to post
NoisyVelvet Posted October 20, 2022 (edited) Clean and competent looking from what I've played so far, and I do like me some gothic brick. I got 70 monsters in and got evaporated by some imps. Here's a demo of that: noisy_qll-fn.zip 0 Share this post Link to post
Custom Longplay Posted November 3, 2022 Project Brutality 3.0 - Doom 2 - Map: #0200 - Fort Nemesis - [4K60ᶠᵖˢ] - [100%] 0 Share this post Link to post