dashlet Posted October 20, 2022 (edited) A Bizarre Hour is a boom compatible map made by me and my good old friend @Lhyntel under the restriction of doing the layout in 1 hour. It end up being very abstract and quite challenging. The map presents some challenging set piece encounters and a little of incidental combat, some areas also require platforming. It may take you around 12-15 minutes to beat (at least for second playthroughs). Screenshots: Extra notes: Iwad: Doom II Complevel: Complevel 9 Mainly tested with PrBoom Plus No difficulty settings Link to idgames Hope you enjoy! Credits and additional comments can be found on the readme. Edited December 2, 2022 by dashlet : idgames release 11 Share this post Link to post
dashlet Posted October 20, 2022 (edited) 6 hours ago, dragzxnd said: Skybox texture missing :( Oh yeah, im sorry about that! I forgot to fix that in gzdoom. I updated the download, so hope now its good to go (if not then try using prboom plus or dsda doom) 1 Share this post Link to post
SleepyVelvet Posted October 21, 2022 Here's an FDA. Fun map. I got close to the end on my second try. noisy_Bizarrehour.zip Enjoyable setpieces. I wasn't prepared for the vile wave at the end :P 1 Share this post Link to post
dashlet Posted October 21, 2022 (edited) 15 hours ago, NoisyVelvet said: Here's an FDA. Fun map. I got close to the end on my second try. noisy_Bizarrehour.zip Reveal hidden contents Enjoyable setpieces. I wasn't prepared for the vile wave at the end :P Thank you so much for playing and for recording a demo! It show us some nice feedback for things that can happend on the map. Spoiler Im adding some monster block lines, no more cyberdemons falling off the arena! I also really liked how you almost got out of bounds at the garden area, now that i think of it, that could have been a secret! Edited October 21, 2022 by dashlet 0 Share this post Link to post
SleepyVelvet Posted October 21, 2022 @dashlet I also pushed the ending cyber into the exit pit post-mortem. :). 2 Share this post Link to post
Ravendesk Posted October 21, 2022 Nice map! Really liked the first arena fight, very fun. 1 Share this post Link to post
dashlet Posted October 22, 2022 18 hours ago, Ravendesk said: Nice map! Really liked the first arena fight, very fun. Thank you! Glad you enjoy 0 Share this post Link to post
LadyMistDragon Posted October 23, 2022 (edited) Demo. I can't two shot Cybers, sorry. I don't wanna get good, I go outside. lmd_bhour.zip 2 Share this post Link to post
dashlet Posted October 23, 2022 (edited) 1 hour ago, LadyMistDragon said: Demo. I can't two shot Cybers, sorry. I don't wanna get good, I go outside. lmd_bhour.zip Interesting demo for sure. It was fun to see how you tackle the map in ways i would had never imagine, really cool to watch. Thank you for playing! 0 Share this post Link to post
dashlet Posted November 3, 2022 (edited) Well, we finally decided to upload the thing to idgames (the map didnt seem to have any serious problem). 2 Share this post Link to post
Custom Longplay Posted November 5, 2022 Project Brutality 3.0 - Doom 2 - Map: #0202 - A Bizarre Hour - [4K60ᶠᵖˢ] - [100%] 0 Share this post Link to post
knifeworld Posted November 5, 2022 Had some time to reduce the count of way too many wads on my playthru list by 1 and decided to revisit this and finish it off. Amazing map! I highly recommend it to anyone that enjoys short but hard maps. With that said, you can strafe run back onto the first curved road and hide behind the wall that raises if you want to get the cybers to clear out some of the stuff that spawns in. Doesn't really change too much about the map and the jump is pretty hard to do, but I guess if you really don't want the fight to be cheesed at all you could block it off if you ever choose to do an update. Also, the cybers can sometimes fall into the slime making them harder to deal with, but that's more on me for baiting them to kill the hellknights, one cyb got too close to the edge and got scratched off, but I thought I'd mention it because block lines would prevent that, although I understand stuff like that wouldn't really be top priority in a speedmap, but yeah. You can also argue it's more the players fault in some cases like i suggested with what happened to me. 1 Share this post Link to post
dashlet Posted November 6, 2022 (edited) @knifeworld Thank you for playing! I knew about the strafe jump, didn't really bother to fix it since its quite pointless to do. This damm goats keep falling off my platforms! (I thought that arena had monster blocklines all over the place) Edited November 17, 2022 by dashlet 1 Share this post Link to post