kalensar Posted October 22, 2022 (edited) Download: https://www.moddb.com/mods/goldeneye-doom2/downloads/goldeneye-tc-complete Just unzip and load any of the three Pk3( do not mix with Each other) with Doom2 or FreeDoom Phase 2 and OGEDoom2( THe goldenEye maps-Linked below). Works on GZDoom, ZANDRONUM, ZDoom2.8. Does NOT word on LZDoom. Meant for Single Player only. The long awaited TC cobbled together from the best resources available for the Task. Changelog-- Jun 18/23--- Added a Upgraded Version to the main folder. This cannot be mixed with the other PK3! Includes: Updated Textures sourced from TurtleBoy221 FreeDoom 4x Upscale pack Added Brosette's Universal Map Enhancements!!! (THANKS DUDE <3<3) No Tanks though. Still waiting on reply from Sgt Mark for that Added Raffine52 TWINE Weapons, and edited to be consistent with GoldenEye content! (THANK YOU <3<3) REMOVED GOLDENEYE DOOM2 map Files(aka the Maps) Please DOWNLOAD from here :https://www.moddb.com/mods/goldeneye-doom2/downloads/ogedoom2zip-dos-non-deh-version ADDED in TWINE64Mini.pk3 for Doom (Its the weapons only version I made based on this.) Based on Raffine52 TWINE for Doom. Play this as Weapons mod for Doom based maps and NOT with the GE64 mod. THis is just extra fun candy. This is the original source material by Raffine52 for TWINE weapons in Doom. https://turokforums.com/user-mods-maps-and-content/the-world-is-not-enough-guns-in-doom-by-raffine52-(doom-mod)-(wip)/ 10/22/22 Complete Overhaul! Works on GZDoom, ZANDRONUM and ZDoom 2.8 No hitscans! All guns shoot projectile bullets. Difficulty adjustments that make it feel closer to n64! All Guns now Zoom (except Moonraker Laser)!! Reload uses Reload button( I bind to Shift), Right Click Zooms. Use Reload Button to Exit Zoom. Bosses feel much better, aka Xenia and Trevelyan. Guns that are Silent are Silent. Unarmed Strike and Hunting Knife are now Silent. GIVE IT A TRY!!!! Updated HUD via KalsSBARonly HUD by Kalensar. Credits: Raffine52-GoldenEye Weapons in Doom v1.4 <3 Raffine52-- GoldenEye Weapons in Doom Enemies Addon v1.4 <3 Raffine52- TWINE Weapons in Doom Hopefully Sgt Mark IV for The Tank (if he can reply to me on that) Not implemented yet. Brosette331- Universal Map Enhancements Turtleboy221 - FreeDoom 4X Upscale Textures Ouromov-- GoldenEye Doom 2 Dehacked Version. Aka The Levels. <3 As per Ouromov's instructions his Data Readme is included and none of the levels or assets have been tampered with or used. All edits are done editing Raffline52's original work. Kalensar--- Welding together, balancing, and editing this project into a fun experience that captures a decent feel. ---------------- Kick back and enjoy a trip down Nostalgia road and relive a decent rendition of the acclaimed adventure that is GoldeEye on GZDoom Engine. All guns uses Reload Button to Exit Zoom(Rightclick) and to reload as well. There are 4 Classes: James, Alec, Xenia, Solid Snake. Each Starts with different weapons. Other than that they are identical except for sounds and player sprites. James has the most starting equipment: The Laser Watch has infinite ammo and was mainly added for completion rather than any advantage. James is the only person who starts with a silenced gun. Alec-- Start with a DD44 Destovel Xenia starts with a ZMG and a Hunting Knife. The Knife is Silent and is her Melee weapon. Snake--- Starts with a normal PP7. Hes definitely the hardest starter character. Edited June 19, 2023 by kalensar : updated 4 Share this post Link to post
sandwedge Posted October 23, 2022 so this actually has renditions of all the original maps? That's awesome, I'll have to check this out! 0 Share this post Link to post
TasAcri Posted October 23, 2022 Cool idea, i love Goldeneye. The music needs some work though, a lot of notes are off or wrong pitch. Also, only exploding boxes? The original game is also filled with exploding barrels, you can't use both the custom boxes and Doom's barrels at the same time? 1 Share this post Link to post
kalensar Posted October 23, 2022 (edited) 3 hours ago, TasAcri said: Cool idea, i love Goldeneye. The music needs some work though, a lot of notes are off or wrong pitch. Also, only exploding boxes? The original game is also filled with exploding barrels, you can't use both the custom boxes and Doom's barrels at the same time? Lets just say the Source Map material is highly complex, but there is exploding chairs, computers and other stuff too. The map wads are from an older TC that works on most source ports and even DOS though I didnt test that part. But it does work on PrBoom+. the Wad files can be extracted and played seperately as the original TC. 3 hours ago, NaliSeed said: Best multiplayer game in history. I made extra care to get this working with Zandronum so CO-OP could be a thing. I have not tested it though to know for sure. The Maps author looks like he built all the necessary stuff for Co-OP and Death Match though. The original gun files and player files were built specifically for Multiplayer in Raffline52's mod, which is the base for weapons , players and enemies. My goal was to make this Single Player oriented and feel like N64 as much as possible. 3 hours ago, sandwedge said: so this actually has renditions of all the original maps? That's awesome, I'll have to check this out! These maps are OLD released in this form in 2009 and apparently their origins go back even older than that from what research I could dig up on it to at least 2003 I guess. My project aim here was just mod around it from the outside with ZDoom power and another really awesome GoldenEye mod as the base. But yup evey goldeneye map is present as far as I can tell from memory, even if they are built funky inside of Doom Engine. The Boat, the Train, The boss battles, the Jungle, Cradle, Aztec. Its all there and even more with many unfinished maps in this map wad everything past Map24 is unfinished but present. The main campaign is maps 01 thru 21. 1 Share this post Link to post
sandwedge Posted October 27, 2022 So I checked a bit of this out, it's interesting but these maps definitely show their age. The weapons and stuff felt decent, but some of the enemy ai was a bit wonky too - not waking up, getting shot but not taking damage, and so forth. I get that the silenced pistol has stealth but it's a bit funny shooting a guy and not having him react, or the guy next to them. I still think this is a cool thing so if people can look past some rough edges it's a nice throwback, obviously you didn't do the levels so good job with the rest of the mod. 0 Share this post Link to post
kalensar Posted October 27, 2022 44 minutes ago, sandwedge said: So I checked a bit of this out, it's interesting but these maps definitely show their age. The weapons and stuff felt decent, but some of the enemy ai was a bit wonky too - not waking up, getting shot but not taking damage, and so forth. I get that the silenced pistol has stealth but it's a bit funny shooting a guy and not having him react, or the guy next to them. I still think this is a cool thing so if people can look past some rough edges it's a nice throwback, obviously you didn't do the levels so good job with the rest of the mod. YUP!!! I will not disagree with that at all!!! The issue is that I cannot fix these maps because of permissions. The updated that are in the EDGE TC are much more polished BUT they are completely incompatible with ZDoom in quite a few places due to the nature of how Orumov built them specifically for EDGE port specification with stuff like cut scenes and minor FMVs in Doom style. So what we are stuck with are the older universal source port maps. With a little extra time devoted I can pull some spaghetti mapping style code inspired by Brutal Doom to help with some of the map issues from the outside, but I am completely hand tied when it comes to fixing the maps from the inside them directly. 1 Share this post Link to post
kalensar Posted June 19, 2023 Did a massive update (been sitting on it for awhile). Added a new video, both are relevant. The main post is updated with the info, credits and all the good jazz. Added a new version with upgraded graphics and gameplay style using TWINE weapons. Added a TWINE weapons based off the TC version for use with Doom or Doom 2. Both old version. 2 Share this post Link to post
SealSpace Posted June 22, 2023 (edited) Love how fluid the gun animations are, assuming if you weren't using 3D models of course. This may be the best recreation of the Goldeneye game I've seen on any Doom mod after Samsara Reincarnation lol. Edited June 23, 2023 by SealSpace 0 Share this post Link to post
kalensar Posted June 22, 2023 5 hours ago, SealSpace said: Love how fluid the gun animations are, assuming if you weren't use 3D models. This may be the best recreation of the Goldeneye game I've seen on any Doom mod after Samsara Reincarnation lol. They're all sprites based on the models. Thank Raffine52 ( the main mod used)for those. All I did was just fuse, rewrite scripts(the bolt action sniper-rifle being my fave rewrite), and balance it all into a coherent experience. That goes for both versions, the upgrade and the original version. 1 Share this post Link to post
SealSpace Posted June 23, 2023 17 hours ago, kalensar said: They're all sprites based on the models. Thank Raffine52 ( the main mod used)for those. All I did was just fuse, rewrite scripts(the bolt action sniper-rifle being my fave rewrite), and balance it all into a coherent experience. That goes for both versions, the upgrade and the original version. Well kudos to Raffine52 then. Interesting that I managed to find someone other than the devs of Samsara who managed to recreate Goldeneye's guns so smoothly and fluidly in a Doom mod. and probably the only one I've seen here who actually used 2D sprites instead of 3D Blender Models to do so to date. 0 Share this post Link to post