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timmie

*phew*

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Well, finally got things updated to 2.0.41, so I can get back to fixing the animation blending stuff...

I'm not sure which is worse, getting a monstrous .diff file which I have to merge by hand (patch.exe wouldn't work to merge the changes since I've modified a significant number of files), or getting a complete source package and having to merge in all the GL stuff again =/

Ah well, whatever, it's done now :)

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Hmmm, can't you write all the new GL stuff in extra files and leave the original files alone?

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boris said:

Hmmm, can't you write all the new GL stuff in extra files and leave the original files alone?


The old ZDoomGL was more like that, but this one is a lot more integrated with ZDoom, mostly due to the switchable renderer.

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Can't you and Randy put the renderer code into .dlls for each hardware and software renderer?

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Well, that's my ultimate goal... It's just not quite ready for that, yet :)

I'll look at that sometime after 1.0, probably.

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Wow, productive night! Updated to 2.0.42 and almost got the mirrors working properly. The only thing left to do is set up a clipping plane aligned with the mirror...

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I'm having one hell of a time just keeping with the zdoom cabs. Geez. :P

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boris said:

Where are the particles? :P


The sprite billboarding (gl_billboard_mode 2) is all messed up in the mirrors, so they don't show up properly... I know how to fix it, anyway :)

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Realy nice gooint Timmeh!!!
u know i like ur name, it keeps me thinking of the timmeh from Giants citizen of kabuto, That chap was a bald 1 and realy smart 2 :p

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timmie said:

Well, that's my ultimate goal... It's just not quite ready for that, yet :)

I'll look at that sometime after 1.0, probably.


Does that mean one day Zdoom and ZDGL might share the same roof, so to speak?

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chilvence said:

Does that mean one day Zdoom and ZDGL might share the same roof, so to speak?


Maybe, but no guarantees, of course ;)

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