timmie Posted February 13, 2003 Well, finally got things updated to 2.0.41, so I can get back to fixing the animation blending stuff... I'm not sure which is worse, getting a monstrous .diff file which I have to merge by hand (patch.exe wouldn't work to merge the changes since I've modified a significant number of files), or getting a complete source package and having to merge in all the GL stuff again =/ Ah well, whatever, it's done now :) 0 Share this post Link to post
boris Posted February 13, 2003 Hmmm, can't you write all the new GL stuff in extra files and leave the original files alone? 0 Share this post Link to post
timmie Posted February 13, 2003 boris said:Hmmm, can't you write all the new GL stuff in extra files and leave the original files alone? The old ZDoomGL was more like that, but this one is a lot more integrated with ZDoom, mostly due to the switchable renderer. 0 Share this post Link to post
boris Posted February 13, 2003 Can't you and Randy put the renderer code into .dlls for each hardware and software renderer? 0 Share this post Link to post
timmie Posted February 13, 2003 Well, that's my ultimate goal... It's just not quite ready for that, yet :) I'll look at that sometime after 1.0, probably. 0 Share this post Link to post
timmie Posted February 13, 2003 Wow, productive night! Updated to 2.0.42 and almost got the mirrors working properly. The only thing left to do is set up a clipping plane aligned with the mirror... 0 Share this post Link to post
Fredrik Posted February 13, 2003 Unified exe and .dlls for software/hardware renderer would kick serious ass. 0 Share this post Link to post
Fletcher` Posted February 13, 2003 I'm having one hell of a time just keeping with the zdoom cabs. Geez. :P 0 Share this post Link to post
timmie Posted February 14, 2003 Hooray! http://members.shaw.ca/timstump/images/zdoomgl_35.jpg 0 Share this post Link to post
boris Posted February 14, 2003 timmie said:Hooray! http://members.shaw.ca/timstump/images/zdoomgl_35.jpg Where are the particles? :P 0 Share this post Link to post
timmie Posted February 14, 2003 boris said:Where are the particles? :P The sprite billboarding (gl_billboard_mode 2) is all messed up in the mirrors, so they don't show up properly... I know how to fix it, anyway :) 0 Share this post Link to post
Mr.Thunder_Tw Posted February 18, 2003 Realy nice gooint Timmeh!!! u know i like ur name, it keeps me thinking of the timmeh from Giants citizen of kabuto, That chap was a bald 1 and realy smart 2 :p 0 Share this post Link to post
chilvence Posted February 20, 2003 timmie said:Well, that's my ultimate goal... It's just not quite ready for that, yet :) I'll look at that sometime after 1.0, probably. Does that mean one day Zdoom and ZDGL might share the same roof, so to speak? 0 Share this post Link to post
timmie Posted March 3, 2003 chilvence said:Does that mean one day Zdoom and ZDGL might share the same roof, so to speak? Maybe, but no guarantees, of course ;) 0 Share this post Link to post