Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[GZ][HUD] feel at home when using GZDoom, thanks to MimicHUD

Recommended Posts

I frequently hop from source port to source port (mainly Woof and GZDoom).


I never play using the statusbar, preferring a fullscreen viewport.
In doing this I sometimes feel disoriented because each port has its own HUD style.
If you are familiar with a scenario like this, you might end up enjoy this!

Enter... MimicHUD

A little SBARINFO mod which mimics (duh) the hud of some popular ports.
This way you can feel at home by playing in GZDoom and using the HUD of other ports.



// FEATURES ////////////////////////////////////////////////////////////////////
- 4 main styles: GZDoom, Eternity, Boom, Crispy
- secondary ammo support (for the normal statusbar too!)
- optional level stats counters
- optional mugshot (Crispy style only)


// CHANGELOG ///////////////////////////////////////////////////////////////////
- 2022.10.26: initial release
- 2022.11.02: added option to replace Arms with Mugshot (Crispy Classic only)
- 2022.11.03: added the Eternity style and stats support, reworked various cvars
- 2022.11.07: removed MaxAmmoCap and ArmorDmgAbsorption indicators, various tweaks
- 2022.11.16: expanded Mugshot/InventoryItem support, tweaks to the CrispyModern style
- 2022.11.30: removed BoomModern and CrispyModern, tweaked the remaining styles
- 2022.12.01: tweaked the Mugshot/InventoryBar appearance
- 2022.12.03: reworked the GZDoom style
- 2022.12.13: tweaked the "Normal" and "AutoMap" drawing routines
- 2022.12.14: revamped Mugshot/InventoryItem/InventoryBar support
- 2023.01.03: added a background gradient for Mugshot and InventoryBar



// WHAT'S MISSING? /////////////////////////////////////////////////////////////
- level time (I usually rely on the port for this)
- ammo tally (supporting gameplay mods would become a nightmare)
- powerup timers (same as above)


// INSTRUCTIONS ////////////////////////////////////////////////////////////////
add this mod at THE END of your load order (to override any pwad-provided hud)
  gzdoom.exe -iwad "DOOM2.WAD" -file "D2TWID.WAD" "BDLITE.PK3" "MimicHUD.PK3"



// CREDITS /////////////////////////////////////////////////////////////////////
- GZdoom/Crispy/Boom devs for the inspiration
- Hellser for his work on the Boom HUD for his mod Project Aurora
- International Doom devs for some gfx resources
- Eternity Engine devs for some gfx resources


// DOWNLOAD ////////////////////////////////////////////////////////////////////

- current release: https://www.mediafire.com/file/l66l96or0eqx86y/MimicHUD-20230103.pk3/file
- last release with modern cripsy/boom layouts: https://www.mediafire.com/file/4xz7055d8hj4xd2/MimicHUD-20221116.7z/file 



// SCREENSHOTS /////////////////////////////////////////////////////////////////
- Crispy style: https://i.postimg.cc/x8L1GRYv/style1-crispy.png
- Modern Crispy: https://i.postimg.cc/x15H17F6/Mimic-HUD-Crispy-Modern-Mugshot-Stats.png
- Boom: https://i.postimg.cc/sDRXjt9w/style3-boom.png
- Modern Boom: https://i.postimg.cc/wxNMd6J1/style4-boom-modern.png
- GZDoom (using a gameplay mod): https://i.postimg.cc/CxhxDk28/style0-gzdoom.png

- Eternity Engine: https://i.postimg.cc/NFMT0s9B/style5-eternity.png



Edited by Delfino Furioso : updated link to latest release

Share this post

Link to post

new revision: I've added the option to replace the Arms panel with the Mugshot (only for the Crispy classic hud)


Share this post

Link to post

I considered implementing:

  • Doom64, feasible but I need to find a suitable bigfont - ideally without resorting to rips
  • EternityEngine, but the port offers so many options/variants and, even limiting myself to the default one, it will never be a 1:1 replic


I'll try something in the near future..

Share this post

Link to post

quick sneak peek ;)



obsolete screenshot removed


Edited by Delfino Furioso

Share this post

Link to post

new release:
- removed BoomModern and CrispyModern
- various tweaks to the other styles
- revamped the Mugshot/InventoryBar support

Share this post

Link to post

new release

- 2022.12.03: reworked the GZDoom style
- 2022.12.13: tweaked the "Normal" and "AutoMap" drawing routines
- 2022.12.14: revamped Mugshot/InventoryItem/InventoryBar support
- 2023.01.03: added a background gradient for Mugshot and InventoryBar

download link updated in the OP




This will be the final release, as the mod has been split into different GitHub repository:






The split will hopefully let me work on a particular HUD style without having to deal with the code/resources of the others. 

They've gone through a pretty extensive refactor and as a result they support only stock features (no mugshot right now, sorry).

I plan to reimplement alternate layouts (eg: modern boom, modern crispy, flag gzdoom) in the next few weeks.

Then I think I'll try to port them all from SBARINFO to ZSCRIPT, to enable new and more advanced features.


Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now