liPillON Posted October 26, 2022 (edited) I frequently hop from source port to source port (mainly Woof and GZDoom). I never play using the statusbar, preferring a fullscreen viewport. In doing this I sometimes feel disoriented because each port has its own HUD style. If you are familiar with a scenario like this, you might end up enjoy this! Enter... MimicHUD A little SBARINFO mod which mimics (duh) the hud of some popular ports. This way you can feel at home by playing in GZDoom and using the HUD of other ports. // FEATURES //////////////////////////////////////////////////////////////////// - 4 main styles: GZDoom, Eternity, Boom, Crispy - secondary ammo support (for the normal statusbar too!) - optional level stats counters - optional mugshot (Crispy style only) - custom FONTDEFS, TEXTCOLO // CHANGELOG /////////////////////////////////////////////////////////////////// - 2022.10.26: initial release - 2022.11.02: added option to replace Arms with Mugshot (Crispy Classic only) - 2022.11.03: added the Eternity style and stats support, reworked various cvars - 2022.11.07: removed MaxAmmoCap and ArmorDmgAbsorption indicators, various tweaks - 2022.11.16: expanded Mugshot/InventoryItem support, tweaks to the CrispyModern style - 2022.11.30: removed BoomModern and CrispyModern, tweaked the remaining styles - 2022.12.01: tweaked the Mugshot/InventoryBar appearance - 2022.12.03: reworked the GZDoom style - 2022.12.13: tweaked the "Normal" and "AutoMap" drawing routines - 2022.12.14: revamped Mugshot/InventoryItem/InventoryBar support - 2023.01.03: added a background gradient for Mugshot and InventoryBar // WHAT'S MISSING? ///////////////////////////////////////////////////////////// - level time (I usually rely on the port for this) - ammo tally (supporting gameplay mods would become a nightmare) - powerup timers (same as above) // INSTRUCTIONS //////////////////////////////////////////////////////////////// add this mod at THE END of your load order (to override any pwad-provided hud) gzdoom.exe -iwad "DOOM2.WAD" -file "D2TWID.WAD" "BDLITE.PK3" "MimicHUD.PK3" // CREDITS ///////////////////////////////////////////////////////////////////// - GZdoom/Crispy/Boom devs for the inspiration - Hellser for his work on the Boom HUD for his mod Project Aurora - International Doom devs for some gfx resources - Eternity Engine devs for some gfx resources // DOWNLOAD //////////////////////////////////////////////////////////////////// - current release: https://www.mediafire.com/file/l66l96or0eqx86y/MimicHUD-20230103.pk3/file - last release with modern cripsy/boom layouts: https://www.mediafire.com/file/4xz7055d8hj4xd2/MimicHUD-20221116.7z/file // SCREENSHOTS ///////////////////////////////////////////////////////////////// - Crispy style: https://i.postimg.cc/x8L1GRYv/style1-crispy.png - Modern Crispy: https://i.postimg.cc/x15H17F6/Mimic-HUD-Crispy-Modern-Mugshot-Stats.png - Boom: https://i.postimg.cc/sDRXjt9w/style3-boom.png - Modern Boom: https://i.postimg.cc/wxNMd6J1/style4-boom-modern.png - GZDoom (using a gameplay mod): https://i.postimg.cc/CxhxDk28/style0-gzdoom.png - Eternity Engine: https://i.postimg.cc/NFMT0s9B/style5-eternity.png ENJOY! Edited March 1 by Delfino Furioso : updated link to latest release 9 Share this post Link to post
liPillON Posted November 2, 2022 new revision: I've added the option to replace the Arms panel with the Mugshot (only for the Crispy classic hud) 1 Share this post Link to post
Dynamo Posted November 2, 2022 Good work! Do you plan on adding more ports' HUDs, as well? 0 Share this post Link to post
liPillON Posted November 2, 2022 I considered implementing: Doom64, feasible but I need to find a suitable bigfont - ideally without resorting to rips EternityEngine, but the port offers so many options/variants and, even limiting myself to the default one, it will never be a 1:1 replic I'll try something in the near future.. 2 Share this post Link to post
liPillON Posted November 3, 2022 (edited) quick sneak peek ;) Spoiler obsolete screenshot removed Edited November 3, 2022 by Delfino Furioso 1 Share this post Link to post
liPillON Posted November 3, 2022 support for the Eternity Engine HUD released! preview: https://i.postimg.cc/NFMT0s9B/style5-eternity.png 1 Share this post Link to post
liPillON Posted November 7, 2022 2022.11.07: removed MaxAmmoCap and ArmorDmgAbsorption indicators, various tweaks 0 Share this post Link to post
liPillON Posted November 16, 2022 2022.11.16: expanded Mugshot/InventoryItem support, tweaks to the CrispyModern style (pictured here) 0 Share this post Link to post
Floowand Posted November 26, 2022 Thanks for making this!, i really like the one from Eternity Engine. 0 Share this post Link to post
Valboom Posted November 26, 2022 Really nice idea,i will try it later,thanks! 0 Share this post Link to post
liPillON Posted December 1, 2022 new release: - removed BoomModern and CrispyModern - various tweaks to the other styles - revamped the Mugshot/InventoryBar support 1 Share this post Link to post
liPillON Posted March 1 new release - 2022.12.03: reworked the GZDoom style - 2022.12.13: tweaked the "Normal" and "AutoMap" drawing routines - 2022.12.14: revamped Mugshot/InventoryItem/InventoryBar support - 2023.01.03: added a background gradient for Mugshot and InventoryBar download link updated in the OP This will be the final release, as the mod has been split into different GitHub repository: https://github.com/liPillON/gzhud_boom https://github.com/liPillON/gzhud_crispy https://github.com/liPillON/gzhud_eternity https://github.com/liPillON/gzhud_plus The split will hopefully let me work on a particular HUD style without having to deal with the code/resources of the others. They've gone through a pretty extensive refactor and as a result they support only stock features (no mugshot right now, sorry). I plan to reimplement alternate layouts (eg: modern boom, modern crispy, flag gzdoom) in the next few weeks. Then I think I'll try to port them all from SBARINFO to ZSCRIPT, to enable new and more advanced features. 2 Share this post Link to post