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-- Alexei --

Caves of The Past (Single-Map WAD)

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Caves of The Past

 

I'm back again since June, now with a new WAD, this time it's a single map, it's maybe a bit shorter than average, but that's because it's my first one; this time I made it in a more relaxed manner than with forDaisy.wad.

The map is 80% dirt caves, yes it's a lot of dark areas, but they're not pitch black, at least not in software rendering (which is what I recommend. Speaking about recommended settings, it's in UDMF format, so it's definitely GZDOOM only (therefore tested in GZDOOM 4.7.1), it's a 50/50 chance it'll work in LZDOOM/ZDOOM, but I'm not sure. What I AM sure whoever is that PrBoom is NOT going to work, try if you want tho. It was also made to be played with jump enabled (a secret requires it) and I recommend freelook too (optional), you can enable crouching if you want too but it's not really designed for it.

I didn't really implement difficulties, but it's not really that challenging, I say it's DOOM II level of difficulty.

There's 3 secrets, they're not too hard to get except for one, if you want an early backpack then look for misaligned textures and water.

Lastly, there's a giant cave area after the techbase, make sure to shoot the giant skull switches (the ones that look like the IoS spawner cubes), and that some stairs raise after you kill the 2 cyberdemons.

 

This doesn't really introduce new monsters or anything except new textures, I also managed to pack it all into 1 file, unlike For Daisy; I could have done it with that WAD but I was pretty new to this (still am, not gonna lie) and didn't want to mess anything up.

I tried my best to put in details, I think I have the balance between lighting and detail now, I just need to get better at it at this point.

 

Anyway, no more rant, look at the screenshots:

https://ibb.co/ryrNPRT
https://ibb.co/gvHkR7R
https://ibb.co/rvMTTYj
https://ibb.co/SNsnzbd
https://ibb.co/0ypjYMz
https://ibb.co/fVWtJ0B
https://ibb.co/Nrh9KSS
https://ibb.co/k0HqQWz
https://ibb.co/kgPBr91
https://ibb.co/CHbppMN
https://ibb.co/FY1NBcf

 

Download: https://www.mediafire.com/file/76pdozucf3agydc/Caves+of+the+Past.zip/file

 

One last thing, I don't wanna be egotistical or anything but I'm getting to college soon and I want to help my mom, she's been caring for me by herself most of my life, so if you've got any spare money please, donate here if you want to

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That was short, but very fun and action-paced map!

Loved that house before caves! And caves was well done made.

There was small strange things like doors that can't be closed manually or too slow poly-object door, but overall all was good.

 

Video of my playthrough:

Spoiler

 

 

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3 hours ago, RastaManGames said:

That was short, but very fun and action-paced map!

Loved that house before caves! And caves was well done made.

There was small strange things like doors that can't be closed manually or too slow poly-object door, but overall all was good.

 

Video of my playthrough:

  Reveal hidden contents

 

 

Thank you so much, I'm happy it went better than my last wad, the door thing is just because it's a UDMF map and the linedef actions act differently, hope it wasn't too annoying, specially the part with the lift :)

Also, that's a really cool mod, though seeing helicopters in caves instead of cacodemons is weird lol and it also makes it a bit too easy, specially the part after the yellow skull door by replacing the hellknights, the point was to try to hold on while they slowly got closer and closer.

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Great map. Well-balanced, easy-to-navigate, well-themed with tons of memorable areas, and you incorporated ZDoom features in a really tasteful way. Loved the part with the friendly marine. 
 

The use of impassable lines felt a little janky at times, and you left a voodoo doll behind the player start. Overall, 7.5/10

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Hey! I didn't look at any of your replies because I posted this just before highschool started again, so I completely forgot I did this lol, I'm glad people like this wad.

I decided to perfect some stuff about it and just posted a new topic for the update, I tweaked some areas that seemed confusing for the most part, this includes the text before the final section.
Here is the link to the new post: 

 

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I'm not sure how much it matters, but people generally just update the same thread for stuff like this. Good to see you're around tho!

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