Napsalm Posted October 31, 2022 (edited) idgames link! - idgames idgames idgames idgames idgames idgames idgames idgames idgames idgames IWAD: DOOM2.WAD Complevel: 9 Tested with: DSDA-Doom on UV. Needs UMAPINFO for sure and Boom Difficulty Settings: Nope Coop: Nope NapsNoWadMo.wad is a bunch of maps created during NaNoWADMo. I spent this month basically learning how to use Boom and UDB and Slade and Whacked4 properly, as such some of these maps are very prototypical and (very) rough around the edges. I'm releasing this as is as a beta today in an attempt to show what I managed within the month but I'll probably work on this a (little) bit more to tidy up anything incredibly broken and that missing room in Map05... Thanks to so many people, Vortale, Medi, Meowgi, Deat, Phoenix, Pecca, Petya, Kvo, Byte... everyone really who helped or showed up in my streams to watch me mess around with lines and crimes. Mucho mucho thanks to Spendo for creating the original 1BadWad which I used as the base and putting up with my questions and things. Thanks to Medi for... things! And finally very many beautiful thanks to my girlfriend for creating the best TITLEPIC I've ever seen. Music: Spoiler Mostly midis, but a couple of handmade .OGGs for fun... Map 01: Into Jazzy City - Napsalm Map 02: Hanger 18 - Megadeth Map 03: Televators - Mars Volta Map 04: YYZ - Rush Map 05: The Outsider - A Perfect Circle Map 06: Holy Diver - Killswitch Engage Map 07: Blind - Korn Map 08: Unretrofied - The Dillinger Escape Plan Map 09: At Jazz's Gate - Napsalm Map 10: Take the Time - Dream Theater Map 11: All on you my friend... Map 31: Chop Suey - System of a Down Map 32: Magic Map 33: Standard Intermusic [Redacted] Edited December 6, 2022 by Napsalm : idgames update 19 Share this post Link to post
Meowgi Posted October 31, 2022 sooo much stuff to play! Congrats on the release! 4 Share this post Link to post
Master Medi Posted October 31, 2022 Now this, is very good shit brother 4 Share this post Link to post
Meowgi Posted October 31, 2022 1 minute ago, Master Medi said: Now this, is very good shit brother It's officially certified. Now all of Doomworld has to play it 2 Share this post Link to post
Peccatum Mihzamiz Posted October 31, 2022 Congratulations! Cool stuff! A lot of nice creative touches, especially for a first wad! And I absolutely adore the art. 3 Share this post Link to post
besus Posted October 31, 2022 Caught off guard when I saw this browsing DW with other nanowadmo releases, gratulon on the beta release Naps! 1 Share this post Link to post
Napsalm Posted November 1, 2022 (edited) Performed a couple of super quick updates and things to fix some broken steps / crushers / textures whatnot... Beta2:https://drive.google.com/file/d/1QqRtDUSxg87bjDemu6-3JfLiL3WQ8gQj/view?usp=share_link Edit: Whoops Beta3: https://drive.google.com/file/d/1P7ZHbMjzGyBuAxazb-HqlnEnZAU1XtZS/view?usp=share_link Edited November 1, 2022 by Napsalm 3 Share this post Link to post
LadyMistDragon Posted November 1, 2022 There's actually a fair good few ideas here. Map 32 was a little funny I guess. Map 03 was probably the weakest, mostly because mazes stink. Map 08 was cool, but I guess part of the jankiness you're talking about. I really like how you experimented with the gameboy shades here though. lmd_naps.zip 2 Share this post Link to post
Napsalm Posted November 2, 2022 2 hours ago, LadyMistDragon said: There's actually a fair good few ideas here. Map 32 was a little funny I guess. Map 03 was probably the weakest, mostly because mazes stink. Map 08 was cool, but I guess part of the jankiness you're talking about. I really like how you experimented with the gameboy shades here though. lmd_naps.zip Thank you so much for the demos! Thanks for taking the time to make them. (I see by your demos you were using one with a broken map6, sorry!) This wad was me learning things, really. Most of them are me seeing how certain things function and what I could do with them: Map01 was just general geometry and skyboxes and using brightness to hide secrets 02 was key usage and crushers and secrets 03 was learning how to use colormapping mainly, and trying to make something look pretty. I also spent a lot of time on this map making it look nice in UDB (vertices and the like...) 04 was made without looking at 3d mode or loading in game until I was done with the geometry, I have no idea why I did that to myself 05: branching out with more windows / sky and voodoo stuff with lighting 06: trying to create a fun secret fight with lighting and colormap stuff 07: fake floor shenanigans and homage to Dead Simple 08: was making true darkness a thing in software (the default colormap in software doesn't make sprites full black in 0 darkness) 09: is E1m1 the way I remember it 31: made by my 5 year old son 33: was the first map I made for NaNoWadMo 10 was the map I spent the longest on and has things from most of the other maps 11 was the start of learning umapinfo and musinfo stuff which then bled into the earlier maps 32 was a joke I've learnt a _lot_ from this month and feel like I can make better stuff with the knowledge I've taken from it, for sure :) 2 Share this post Link to post
dashiefrickintyan Posted November 2, 2022 aww, that's a 1epicwad right hereee:) 2 Share this post Link to post
David Asaad Posted November 5, 2022 (edited) very nice naps! lotta cool ideas here and I cant believe you... Spoiler made a freakin piano out of musinfo. 1 Share this post Link to post
nobleflame Posted November 5, 2022 15 hours ago, David Asaad said: very nice naps! lotta cool ideas here and I cant believe you... Reveal hidden contents made a freakin piano out of musinfo. Hey David, hope you are well. Haven't seen a lot of youtube content from you recently. I eagerly await your next stupidly challenging map UVMAX 2 Share this post Link to post
Napsalm Posted November 7, 2022 (edited) Hot, fresh, beta 4: https://drive.google.com/file/d/1842FzRjxJWM2YrQSaNvnm4qC1d0Y3aBF/view?usp=share_link Fresher, hotter beta 5: https://drive.google.com/file/d/1vVNMZLLCd1mUfEK4mGIGMac7cPHr4FR_/view?usp=share_link Stupid Naps - Beta 6: https://drive.google.com/file/d/1SsX3Y_zGSSkDs-NUeH_I5dQ8JxEmV1zK/view?usp=share_link Edited November 9, 2022 by Napsalm 1 Share this post Link to post
Spendoragon Posted November 8, 2022 Good shit brother wad. I like all the things you did with the colormaps idea, the map06 red room in particular, and the sector manipulation in map10 is sick. It's been cool to tune in to your streams and see your progress. 2 Share this post Link to post
Jayextee Posted November 8, 2022 Wait, that one dude I went to college with now makes DOOM maps? And they're gimmicky for the most part? (by the looks of it, from a quick playthrough of the first handful) Sign me the hell up! Will report when I've played through. :) 2 Share this post Link to post
Jayextee Posted November 8, 2022 Yeah, this was great. The whole look of the thing took some getting used to, but after that I appreciated the gimmick concept-based maps, with combat encounters that got rough when they needed to be; if not too rough for my mediocre skills (played on HMP, a few bumps but no frustrating stuck points). Gonna love to see future endeavours, and the fruits of what you've learned from this exercise. :) 0 Share this post Link to post
Napsalm Posted December 6, 2022 Now released on idgames! idgamesidgamesidgamesidgamesidgamesidgamesidgamesidgamesidgamesidgamesidgames 4 Share this post Link to post