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ill Texture Compilation for GZDoom/Zandronum

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I have finished 1.0 of my massive texture compilation.


This should be a good base with a variety of themes to build wads.  I basically took a lot of the texture packs from Realm 667 for now and cleaned things up for GZdoom.  Future versions may include more texture packs.  I wrote some new tools for SLADE to help clean everything up and make sure everything is set up the modern Zdoom way, and there are no naming conflicts.  The readme has more details.




Just as a preview, this is the library of textures you have to work with in Doom Builder 2, and it's all automatically organized by Doom Builder by internal directory names.


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