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Kerstens

Zdoom changes ?

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I've been used to editing the regular doom exe, without source ports, and i noticed a lot of thins have changed compared to Zdoom. My own patches are somewhat obsolete and buggy now, so I'd like to know the changes Zdoom has wrought.

For instance, an invisible sector (created by inverting it's linedefs' sectors) used to block projectiles, but bullet of any kind could pass. With Zdoom, bullet are blocked by invisible sectors as well. And Pain Elemantals can spawn infinte Lost Souls (very cool!).

I'd like to find out just what changes the Zdoom port has.

Can anyone give me any helpful tips or links??

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Reading the changelog (I think it's only included with the source) will probably answer all your questions ;)

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