GhostyPep Posted November 22, 2022 Hi, gonna keep this short. This is my first map, I made it with ultimate doom builder and tested it with crispy doom. It should work with every source port. It is a short singular map and uses vanilla Doom 2. And, as it's my first, is incredibly mediocre. Here's the download, shoutout to doomshack. The download in question: Here's some screenshots I rushed. goodbye 10 Share this post Link to post
RataUnderground Posted November 23, 2022 Okay, the map works : ) baby steps, the next one will be more complex. 2 Share this post Link to post
fai1025 Posted November 23, 2022 welcome to Doom mappin' here's the playthrough + review (my bloody mouse is bugging again) GOOD: as a first time mapper, not too shabby, nothing really that good here as a first ever map should, as least it's "lookable" unlike most of the # My First MapTM there's no hideous misalign textures or unpegged door strips, and of cource those bloody hell acute angles. BAD: let's start with visual. The architecture can be improved, more textures, columns, just random stuff on the wall and floor make thing look nice. you can consult some megawads, learn tips from playing those map, and really look into the details. UGLY: The combat should goes here, because it's equal to nothing. Again, learn from megawads, learn the traps and monster usage. Grade (as a first map): C+ 2 Share this post Link to post
Dreamskull Posted November 23, 2022 Build it perfect and then the thread will basically have 0 comments. Of course you want feedback, but I swear they look for first timers to knock around. 2 Share this post Link to post
Delisk Posted November 23, 2022 Why do every new mapper seem to have doors opening directly into the sky? It just looks silly! 0 Share this post Link to post
RED77 Posted November 23, 2022 The map Works fine, It's a good first step. Some notes for the future: Hint better the secrets. And it feels weird that the doors lift into the void. 1 Share this post Link to post
Clippy Posted November 23, 2022 2 hours ago, Dreamskull said: Build it perfect and then the thread will basically have 0 comments. Of course you want feedback, but I swear they look for first timers to knock around. I'm not sure what you're on about - I don't see any knocking around here I see people playing the map and giving constructive feedback Here's mine 1 Share this post Link to post
Custom Longplay Posted November 30, 2022 Project Brutality 3.0 - Doom 2 - Map: #0222 - Ghosty's First Doom Map - [4K60ᶠᵖˢ] - [100% Secrets] A fine little map that the author [GhostyPep] calls his first work. Here you can see, especially in the last section, that he has worked out the details very nicely. This gives hope for a further and good improvement. I think the map is very well done, even if it is quite short. The map [Ghosty's First Doom Map] uses the standard textures and leaves nothing to be desired in terms of playability. 0 Share this post Link to post
IcarusOfDaggers Posted December 4, 2022 (edited) On 11/23/2022 at 7:27 PM, Dreamskull said: Build it perfect and then the thread will basically have 0 comments. Of course you want feedback, but I swear they look for first timers to knock around. Proven wrong And before this post: proven wrong again: Yhea, no, people don't knock newbies around...much @GhostyPep it's a start But I do encourage to work on this map a little bit more. Like a dent in the wall, entryways for doors. Here's a good tutorial to follow: It's small and cohesive Edited December 4, 2022 by IcarusOfDaggers 1 Share this post Link to post
Nikku4211 Posted December 4, 2022 FDA-approved Chocolate Doom UV demo: ghocazh.7z Chocolate Doom UV-speed run of 18 seconds: ghospcz.7z 1 Share this post Link to post
thelamp Posted December 4, 2022 was it luck or skill? hard to say, but it was 15 seconds >:) gfdm-tl-00003.rar 0 Share this post Link to post
j0hku Posted December 11, 2022 Here's a playtrough. Speedrun, if you will. 0 Share this post Link to post
Egg Boy Posted December 11, 2022 Cute little map. Seems like the goal was to familiarize yourself with the tools, so, good job! I'd recommend really going for some height variation next time around, stairs to higher areas, sniping enemies, all things that make Doom unique. Keep up the good work, and happy mapping! 0 Share this post Link to post