doomlayman Posted November 27, 2022 I create a folder named GZDOOM and in that folder I put original DOOM WADs as well as other WADs and PK3s. This way is inefficient to organize many game files because often mod files have very short names and with time it becomes hard to correctly remember what is what. This situation has lead me to delete mod files and to actually stay with just one-two mod file/s at a time. I might do something wrong and ask for some advice about how to organize/arrange mod files. 0 Share this post Link to post
MFG38 Posted November 27, 2022 Concrete advice is kinda hard to offer here simply because everyone has their own way of going about it and a lot of it is about personal preference. But I can at least tell you how I do it. On both of my computers (a Win10 desktop and a Linux Mint laptop), I have a dedicated DOOM folder either on the desktop or in my home folder. In the root of that DOOM folder is the executable for ZDL, my Doom launcher of choice, and a bunch of subfolders with hopefully self-explanatory names: iwads/, pwads/, srcports/ (with subfolders for each one), tools/ etc. To me, the advantage of this setup is that everything is contained within a single folder and - more importantly - clearly structured so I know where everything is. And since I like to fuck around with gameplay mods on occasion, having a dedicated launcher makes things like load order easy to manage. Now once again, everyone has their own way of organizing their Doom stuff and my way isn't the "one true way", but I hope my explanation is helpful regardless. 1 Share this post Link to post
doomlayman Posted November 27, 2022 MFG38, what is your dedicated launcher? 0 Share this post Link to post
MFG38 Posted November 27, 2022 1 hour ago, doomlayman said: MFG38, what is your dedicated launcher? ZDL, like I said. Probably didn't make it quite clear in hindsight. 0 Share this post Link to post
TheHambourgeois Posted November 27, 2022 (edited) Heres what I do: Base folder (contains subfolders only) subfolder for each source port subfolder for each editing program (doom builder, slade, etc.) iwad subfolder pwad subfolder sub-subfolders for each editing standard (vanilla, limit removing, boom compatible, zdoom, eternity, etc) then I just launch everything from batch files from within the target port's subfolder. kind of specifically self-contained mods like doom 4 vanilla or adventures of square may get their own folder 0 Share this post Link to post
pantheon Posted November 29, 2022 (edited) Doom Launcher works great for me, you can use tags and separate custom tabs for keeping track of levels, graphics mods, etc. and it has lots of other great features. Highly recommend if you're on Windows. 1 Share this post Link to post
Doomkid Posted November 29, 2022 Here is a similar thread from a few months ago - it might also have some leads to help you: 0 Share this post Link to post
deleted-account Posted November 30, 2022 (edited) I've tried several different launchers in the past, and my personal favorite is Doomie Launcher by a fair margin. It does pretty much everything you need it to and then some. Edited November 30, 2022 by Robo_Cola 1 Share this post Link to post
Fluuschoen Posted December 4, 2022 (edited) This is how I do it: [Detailed post with magnificient™ screenshots unfolds for world heritage.] A shitton of stuff in total order and transparency. : > For making parametered shortcuts, I use Doom Explorer, which makes setting up everything super easy. Edited December 4, 2022 by Fluuschoen 0 Share this post Link to post
HeatedChocolate Posted December 5, 2022 Mine goes like this Doom main folder PWADs strewn at the bottom ZDL Sourceports organized by folder IWADs storage Semi-random distribution, some IWADs sorted by PWAD, some by port, one by series, at least one "Must-have all the time" sub-subfolder It's messy, it takes a bit to get through, but it works, and now I really wanna go back and organize it now that I mention it. 0 Share this post Link to post
Ulukai Posted December 5, 2022 On 11/27/2022 at 1:09 PM, doomlayman said: because often mod files have very short names and with time it becomes hard to correctly remember what is what. Rename mod files in gzdoom folder that you are currently using with more useful names. For Example: MOD_aa_xxxxxxxxxxxxxxxxxxx.pk3 (aa = lower priority in load order) MOD_xxxxxxxxxxxxxxxxxxx_v2.0.pk3 MOD_xxxxxxxxxxxxxxxxx_v1.02.pk3 MOD_xxxxxxxxxxxxxxxxxxxxx.pk3 ... MOD_zz_xxxxxxxxxxxxxxxxxxx_v2.01.pk3 (zz = higher priority in loading order) All the mods in use are together, in order and perfectly identified. It's what I do. 0 Share this post Link to post