Redneckerz Posted November 28, 2022 51 minutes ago, Technicolor said: What happened? What happened is that this discussion about definition has been played out to death. So for you to come in with a statement like this, it generates the image macro as displayed by Kinsie. Spoiler It doesn't happen often that i can re-use a gif this way but i guess this is equally valid 4 Share this post Link to post
Graf Zahl Posted November 28, 2022 So we got the same discussion all over again - again missing the forest for the trees. Is Doom 3D? Yes, surely. Even with the patially crippled z coordinate that is still true. But is it 'true' 3D? My answer would actually be 'no', because one thing is not 3D, and that's the map format. Same for Build, actually. Yes, sure you got heights, but what you do not have is free z-coordinates for each vertex. Vertices are actually only 2D with the z coordinate coming from an external shared data source, i.e. the sector. 'True 3D' means to me that all aspects of the game have fully realized xyz coordinates and that's clearly not the case for these old games. 7 Share this post Link to post
VanaheimRanger Posted November 28, 2022 I think all that's really being asked here is "If I look up or down, will there be shearing?" and the answer is...I don't own the game, so I can't tell you. 0 Share this post Link to post
Graf Zahl Posted November 28, 2022 If that's all, the answer would be "no." The World Tour renderer is based on Polymer which uses proper 3D projection. Polymost is something of a bastard - although it doesn't have shearing it also does not perform proper 3D projection but something in-between. 2 Share this post Link to post
TasAcri Posted November 28, 2022 I wonder if it was DOOM that started all this "true 3D" or "2.5D" discussions. And if it was then how come? I assume it was such a technical wonder (and being so popular at the same time helps) that people had to explain the magic behind it? 0 Share this post Link to post
Gez Posted November 28, 2022 Doom is true 3D, but it is no True 3D™. Does the distinction matter? No, unless you're doing something incredibly nerdy. 2 Share this post Link to post
Biz! Posted November 28, 2022 Does True 3D™ really make the game better? Duke Nukem 3D is real 3D anyway, at least a loose definition of 3D. You have prospective, you can move in a 3D world, you have verticality, it's 3D. 1 Share this post Link to post
D4NUK1 Posted November 28, 2022 (edited) What's more 3D, Unreal or Half Life? We can measure the levels of 3D of the games? 2 Share this post Link to post
Koko Ricky Posted November 28, 2022 The notion of "true" 3D is rather stupid because firstly, in physics, a point particle is a zero dimensional coordinate; a quantum string is a one dimensional filament; a carbon nanotube is a 2D lattice. Using OP's asinine notion of "true" dimensionality, reality is somehow only "truly" 3D once a bunch of particles and waves clump together at the macro scale, and "falsely" 3D at the micro scale. Nonsense. Secondly, all 3D polygonal games utilize 2D triangles (or on rare occasions, quads) faceted together in 3D space. That pesky truthful notion would then dictate that those tris/quads aren't really 3D. If your virtual environment has three coordinates defining its dimensionality, it is 3D regardless of any specific limitations imposed on its geometry. 2 Share this post Link to post
Gez Posted November 28, 2022 6 minutes ago, openxt said: Does True 3D™ really make the game better? No, game goodness is orthogonal to the number of dimensions. So you could say it's a fourth dimension. As I said, the distinction only matters in very narrow and very nerdy niches, like a speedrun technique were you'd clip through the ceiling to get to the above room (which is not going to be possible in Doom as the "above floor" will be faked by a silent teleporter so it'll actually have different X and Y coordinates) or something like that. 1 Share this post Link to post
Technicolor Posted November 28, 2022 (edited) 1 hour ago, Gez said: Doom is true 3D, but it is no True 3D™. Does the distinction matter? No, unless you're doing something incredibly nerdy. Enemies even have infinite heights in Doom. Just because there is a pinky below, I can't move from above. 0 Share this post Link to post
Graf Zahl Posted November 28, 2022 49 minutes ago, Gez said: As I said, the distinction only matters in very narrow and very nerdy niches, So developing a port for a game is a nerdy niche? :( 0 Share this post Link to post
Mr. Freeze Posted November 28, 2022 Doomkid must be pulling his hair out at this thread 8 Share this post Link to post
Gez Posted November 28, 2022 16 minutes ago, Graf Zahl said: So developing a port for a game is a nerdy niche? :( Well... yes. And so is arguing on a forum. That's okay, we're all nerds here, we don't have to pretend we aren't! :D 0 Share this post Link to post
roadworx Posted November 28, 2022 3 hours ago, Technicolor said: Enemies even have infinite heights in Doom. Just because there is a pinky below, I can't move from above. yeah, but projectiles can go over/under you and you can't fit into spaces too short for you. it's still 3d (it has a z-axis, meaning that it is, by definition, 3d), they just didn't code vertical-based collision into doom in order to save on cpu resources 2 hours ago, Graf Zahl said: So developing a port for a game is a nerdy niche? :( lol ur a fukn nerdddddddd 2 Share this post Link to post
Technicolor Posted November 28, 2022 (edited) 38 minutes ago, roadworx said: yeah, but projectiles can go over/under you and you can't fit into spaces too short for you. it's still 3d (it has a z-axis, meaning that it is, by definition, 3d), they just didn't code vertical-based collision into doom in order to save on cpu resources lol ur a fukn nerdddddddd If Doom is 3D, why is Quake mentioned as actual 3D game? 0 Share this post Link to post
dasho Posted November 28, 2022 (edited) This is basically what Graf alluded to, but here's a direct quote from Carmack: "Doom 1/2 had 3D coordinates for objects and wall edges, but it was very limited and not general purpose 3D." https://twitter.com/id_aa_carmack/status/793807004670111745 So, in conclusion: Who knows 0 Share this post Link to post
GarrettChan Posted November 28, 2022 (edited) 4 hours ago, Technicolor said: Enemies even have infinite heights in Doom. Just because there is a pinky below, I can't move from above. It's coded this way, not like they don't know anything about 3D (TM). 22 minutes ago, Technicolor said: If Doom is 3D, why is Quake mentioned as actual 3D game? So, you would consider any food without "Gluten-Free" icon on it has gluten, right? Also, Doomkid's hair, please grow back in a faster rate :) 2 Share this post Link to post
TheMagicMushroomMan Posted November 28, 2022 "IS DOOM 3D? PART 11.4: The Sequel Ch. 17 Thread 412 - Is Duke Nukem 3D 3D When Compared To Quake When Quake Is 3D?" 8 Share this post Link to post
Koko Ricky Posted November 28, 2022 (edited) 31 minutes ago, Technicolor said: If Doom is 3D, why is Quake mentioned as actual 3D game? Because people are stupid and compartmentalization provides the illusion of meaning. It's a bumper sticker way of saying, "Doom has limited 3D geometry, Quake has full-freedom 3D geometry." 1 Share this post Link to post
Caffeine Freak Posted November 29, 2022 (edited) 10 hours ago, Technicolor said: What happened? You activated this threads 3d mode, hence Kinsie posting a 3d picture of frustration. 2 Share this post Link to post
D4NUK1 Posted November 29, 2022 8 minutes ago, Caffeine Freak said: You activated this threads 3d mode, hence Kinsie posting a 3d picture of frustration. But doctor, the image is flat on the screen. 4 Share this post Link to post
Herr Dethnout Posted November 29, 2022 11 hours ago, Graf Zahl said: Is Doom 3D? Yes, surely. Even with the patially crippled z coordinate that is still true. But is it 'true' 3D? My answer would actually be 'no', because one thing is not 3D, and that's the map format. Same for Build, actually. Yes, sure you got heights, but what you do not have is free z-coordinates for each vertex. Vertices are actually only 2D with the z coordinate coming from an external shared data source, i.e. the sector. The best and only accepted "Yes but not" type of answer. 0 Share this post Link to post
xScavengerWolfx Posted November 29, 2022 Sprites and texture don't count as 3-D. Polygons and shamblers are 3-D. What's next? You going to tell me Doom was going to be an Aliens game before they decided to say no because they wanted freedom of creativity for there next game to blow wolf 3-D out of the waters? No sir, i don't believe you. 0 Share this post Link to post
Technicolor Posted November 29, 2022 4 hours ago, D4NUK1 said: But doctor, the image is flat on the screen. With 3D movies, the image isn't flat on the screen. 1 Share this post Link to post
TasAcri Posted November 29, 2022 1 hour ago, Technicolor said: With 3D movies, the image isn't flat on the screen. You can do that with anything. Even 2D games. 0 Share this post Link to post
xX_Lol6_Xx Posted November 29, 2022 1 hour ago, Technicolor said: With 3D movies, the image isn't flat on the screen. No, it's on flat glasses 1 Share this post Link to post
TasAcri Posted November 29, 2022 (edited) 7 hours ago, Technicolor said: If Doom is 3D, why is Quake mentioned as actual 3D game? Because it was using polygons for everything, including enemies and items, and didn't have any restrictions for saving on the CPU. DOOM is 3D but it has some restrictions in order to be faster for the weaker CPUs at the time. 1 Share this post Link to post