RED77 Posted January 3, 2023 (edited) Title: EXACERBATION -complevel 21 Music: "Minormeef" by @Fookerton What's supported: All skill levels(TESTED) Co-op, and Deathmatch (NOT TESTED) Build time: 5 hours Tested in: Dsda-DOOM and GZDoom Download: EXACERBATION Spoiler Edited January 3, 2023 by RED77 7 Share this post Link to post
FEDEX Posted January 3, 2023 Hi @RED77 i think you forget to add the wad file.. 1 Share this post Link to post
RED77 Posted January 3, 2023 8 minutes ago, FEDEX said: Hi @RED77 i think you forget to add the wad file.. LOL! it seems my brain it's refusing to start the year. I've edited the post. Thank you! 1 Share this post Link to post
Lorcav Posted January 3, 2023 Name: Nontrivial Pursuit My WIP: Decided on a whim to do a trivial pursuit style six categories setup with multiple monster waves. Somewhat regret my decision but slogging it out anyway. Also trying to prototype a teleporter setup so the monsters teleport to near you rather than to fixed locations. To keep things "interesting." Categories are Hell, Crate Base, Corrupted Base, Liquid and Flesh, Outdoors and Library 3 Share this post Link to post
Sesamia Posted January 3, 2023 @Szymanski I wanted to double check that we're allowed to place monsters outside the playable area. Specifically in any scenery that we add where the player can't get to. 2 Share this post Link to post
Szymanski Posted January 4, 2023 6 hours ago, Sesamia said: @Szymanski I wanted to double check that we're allowed to place monsters outside the playable area. Specifically in any scenery that we add where the player can't get to. That's ok 1 Share this post Link to post
TheHambourgeois Posted January 4, 2023 cooking up something for this, WIP dont have a name yet 2 Share this post Link to post
LadyMistDragon Posted January 5, 2023 (edited) I did a few demos of each map...I guess they're all incomplete, but I just wanted to get something out, to get a feel for the layout if nothing else. lmd_mosaic.zip 1 Share this post Link to post
Szymanski Posted January 5, 2023 Playing around, spending 90% of my time in visual mode makes everything so quick to edit 8 Share this post Link to post
Szymanski Posted January 6, 2023 (edited) Updated 14/01/2023 this is an beta version of a tech base, All difficulties present. Title: General Eric's Toxin Refinery Music: N/A Here's an image of the start area Spoiler Edited March 18, 2023 by Szymanski : Files removed to save personnel space 3 Share this post Link to post
dyshoria Posted January 6, 2023 Title: Atlantis? Music: Map03 from hell to pay https://doomshack.org/uploads/mos_dys.wad 2 Share this post Link to post
Szymanski Posted January 6, 2023 (edited) Here's my test map from the op, UV only on map 21 (for the red sky) all difficulties present Title: Pinky Swear Music: N/A Deathmatch/coop: Start positions added Spoiler Edited March 18, 2023 by Szymanski : File removed to save personnel space 6 Share this post Link to post
MFG38 Posted January 6, 2023 I accidentally mapped in Boom format but didn't actually use any Boom features, and it still works in Crispy Doom. Hope this qualifies. Map Name: Techrotic Agony Author: MFG38 Build Time: ~2 hours? Music: "Illusory Brainwire" by myself Sky: SKY3 from doom2.wad Difficulty settings: yes Coop/DM: yes (player starts only) Tested in: Crispy Doom 5.10.3, dsda-doom 0.25.2 mfg_mosaic.zip 1 Share this post Link to post
Szymanski Posted January 6, 2023 (edited) 3 hours ago, MFG38 said: I accidentally mapped in Boom format but didn't actually use any Boom features, and it still works in Crispy Doom. Hope this qualifies. Should be fine, Boom format wont change how the map is created However your submission modifies the triangular structure of the map so will be rejected, takes a look at the maps I posted above Edited January 6, 2023 by Szymanski 1 Share this post Link to post
Lorcav Posted January 6, 2023 OK. Here we go. Title: Nontrivial Pursuit Idea: Went with first impulse to make segments like in trivial pursuit. Six segments, seven waves of monsters and a teleporter setup to allow the teleporting monsters to pursue the player. Difficulty: Implemented, fewer and easier monsters on lower skills alongside a few additional powerups Monsters: 116 - 164 Gameplay: Singleplayer only, no co-op or DM added Build time: A few evenings Tested with: GZDoom 4.10, DSDA 0.24 Textures: Pure delicious vanilla Music: Mission 3 - Caverynth from Double Dragon - Rock Remix Midi by Arthur Prawitt Level Segments: Hell | Crate Base | Corrupted Base | Liquid and Flesh | Outdoors | Library I'm still very new to mapping so any feedback is greatly appreciated. Additional Screenshots: Spoiler 6 Share this post Link to post
Danlex Posted January 6, 2023 Some shots of what I have made so far. Should be able to finish the map very soon Spoiler Btw, for those who don't know, you can actually use sky transfers and even animated skies in doom format. It works exactly like it would do if you were using boom format; select a linedef, put the texture that you want as a sky in the upper front side, and use 271 as the Action number. It will appear as an 'Unknown' action in UDB, but the sourceport will recognize it and implement the new sky. It works in crispy, dsda and gzdoom; I can't confirm if it works in others. 13 Share this post Link to post
Not Jabba Posted January 6, 2023 1 minute ago, Danlex said: Some shots of what I have made so far. Should be able to finish the map very soon Hide contents Btw, for those who don't know, you can actually use sky transfers and even animated skies in doom format. It works exactly like it would do if you were using boom format; select a linedef, put the texture that you want as a sky in the upper front side, and use 271 as the Action number. It will appear as an 'Unknown' action in UDB, but the sourceport will recognize it and implement the new sky. It works in crispy, dsda and gzdoom; I can't confirm if it works in others. That looks really neat. I like the height and the triangular buildings -- reminds me of Xaser's "Anachronistic Metropolis" from Hymn. 5 Share this post Link to post
TheHambourgeois Posted January 7, 2023 (edited) Here's my map: hexin.zip Title: (Someone call Korax, cause this is H E X I N ') Idea: The map opens up more as you progress. I went with my take on the weird, Doom 2 E3 tech-hell aesthetic. Difficulties: Done! Build Time: Maybe 5 hours of active mapping? IDK I don't track. Over a few days because of free time. Music: Nobody Told Me About ID Included: CWILV lump (above) Sky: Just use one of the vertically tiling ones, don't really care they all compliment the level colors Tested With: Eternity 4.01.00, prboom+ 2.5.1.4, Crispy Doom 5.12.0 Screenies: Spoiler e: if you use vertical mouselook the marble columns will probably have rendering errors, idk i made this for old school doom e2: hotfix because one of the teleporter room doors was not working in only crispy doom Edited January 7, 2023 by TheHambourgeois : FINISHED !!!!!!!!!! (and hotfixed almost immediately) 3 Share this post Link to post
LadyMistDragon Posted January 7, 2023 So I did a few more demos. Don't worry, they're more entertaining this time:) I think Lorcav's map is probably my personal favorite but Quill's is not too far behind! lmd_mosaic2.zip 1 Share this post Link to post
Szymanski Posted January 8, 2023 (edited) Here's a hellish map running on map21, UV only currently, file removed First encounter Spoiler Edited March 18, 2023 by Szymanski : Files removed to save upload space 6 Share this post Link to post
fai1025 Posted January 8, 2023 (edited) DOWNLOAD Map name: Sankakhin Music: "off today" by Fai1025 making maps on triangles is harder than i expected also I'm not sure how the multiplayer start works, so I didn't put any. Sankakhin is triangle in Taiwanese(hokkien) btw 6 Share this post Link to post
Danlex Posted January 9, 2023 Map Name: Mosaicopolis Music: "Victorian Fear" from Castlevania: Portrait of Ruin, midi by Sean Bee Build Time: 8 days Difficulties and coop starts implemented Tested with: Crispy Doom 5.9.2, dsda-doom 0.22.1, GZDoom 4.10.0 mosaicopolis.zip Spoiler 13 Share this post Link to post
LadyMistDragon Posted January 11, 2023 (edited) So checked out the last two three maps. I should've expected Danlex to be near the top of the heap. lmd_mosaic3.zip Edited January 11, 2023 by LadyMistDragon : forgot obsidian 2 Share this post Link to post
DynamiteKaitorn Posted January 12, 2023 Map Name: Red VS GreenMusic: Exotech Larva - Serious Sam The Second EncounterFormat: BooM? (Teeeeeechnically this map is MBF)Difficulty Settings: Yes - Less enemies on the lower difficulties# Multiplayer?: Yes. All 4 CO-OP spawns exist and DM starts exist however the map is horribly unbalanced for DM (probably) Screenshots! Spoiler Spawn room Ooo! triangles! Barons! D: Download: Mosaic - Dyna V1.zip 5 Share this post Link to post
Zion Posted January 14, 2023 (edited) Fixed my last submission and ended up making another one because I had fun making the first one Download Link: https://drive.google.com/drive/folders/1cxsNcGD2xYG7Iqepzoytr-sEO3jrkOfS Map name: Jester's JudgementTested in: Crispy & PrBoom+IWAD: DOOM2.WAD MIDI: Racharacharach by Ribbiks Jumping & Crouching are not allowed Screenshots: Spoiler 4 Share this post Link to post
Kuro_mahoh Posted January 15, 2023 I like this idea, so I'm definitely gonna make a map for this 2 Share this post Link to post
Szymanski Posted January 16, 2023 On 1/12/2023 at 11:22 PM, DynamiteKaitorn said: Format: BooM? (Teeeeeechnically this map is MBF) Despite being against the spirit of the rules I'm prepared to accept linedef 271 as it's supported in Crispy Doom, however I'm not going to allow Boom, MBF, Gzdoom specials. 2 Share this post Link to post