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NiGHTS108

[COMPLETELY closed to new submissions now, thanks for mapping!] 10 LINE MASSACRE: It's releasing 01.09.2023 guys I promise :(

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I'm submitting my first map ever! The WAD is attached to the post.

Title: Not Again
MIDI source: "Rock Solid" from Conker's Bad Fur day
A timed mini-slaughterfest using a lot of rockets! Depending on the difficulty, that could be a challenge in itself...

Difficulty selections for Easy/Med/Hard
Co-op option available
Stock textures, should be Doom 2 compatible (I didn't use anything fancy)

I have it set to Map 01, and while I don't care about the slot, I believe the means of which I added the custom title and music made it specific to Map 01 since I didn't go the MAPINFO route.

Hope it's only the same as less than 20 other maps! XD

Screenshot (in mid-action :o )

Spoiler

Screenshot_Doom_20230110_160027.png.970c928374965fb24437ea5980ae6fd4.png

 

notagain.rar

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On 1/8/2023 at 5:21 PM, Blue Phoenix said:

Map 1: Hell Hole

Map 2: Terror of Trig Town

Map 3: Try Force

Map 4: Deltoid of Death

Map 5:Keen to Survive

 

Could you give the source of the MIDIs for these maps? Thanks

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Difficulty settings are implemented for each of the maps.

 

Map 1: Punch Drunk, Drunk Punch

Midi: "Claykeep Castle" from Clayfighters 2

Build time: 30 minutes.

Spoiler

punchdrunk1.png.d7c151ab47dad2cb5d5ab453a6a2f39e.png

 

punchdrunk2.png.2bb14b1b7459503b92a0733f589d9fb6.png

281104039_punchdrunkdrunkpunch(editarea)at2023_01.1015-15-37.914R4026.jpg.50ce5e45d722853af1f37f797a7fa1c0.jpg

 

Map 2: Triforce? Try Force!

Midi: Battle theme from Zelda II: Link's Adventure

Build Time: A little under an hour.

Spoiler

triforce1.png.aa3131a995e7fab34cd6396b228a4353.png

triforce2.png.d9aaad83aada0aedab2376a966225e27.png

1006924259_Triforcetryforce(editarea)at2023_01.1015-15-55.859R4026.jpg.786c5346aa46a74dfef50fcdf67d7945.jpg

 

Map 3: Doomerang

Midi: Battle Theme from Chrono Trigger

Buildtime: 45 mins.

Spoiler

boomerang1.png.61caf6ac9ee2fac12a4ce643f171ddfa.png

doomerang2.png.a5270c7164ae4167da30b3ab19c2d7ae.png

708353267_BoomerAngle(editarea)at2023_01.1015-15-04.730R4026.jpg.a405ede3e1cf9267cdf555273c17b937.jpg

 

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Well, I was up to four maps, and so far, too little combat :^), so may as well make a fifth. This one has difficulty settings as well.

 

Map name: 4dubzzzblast Brings You Some HOT NEW Combat

Music: Silver Surfer Stage 1 (https://www.vgmusic.com/file/3b6e778418c01b6d99a5c36df29eadf9.html#disqus_thread)

 

Also small update to my third map submitted to add a berserk. For convenience, I'm just submitting all my five maps in one zip, so please ignore my other posts.

 

Edit: one more update to my 3rd map.

 

Also, I guess I should include all the map names and stuff here:

Spoiler

10line_shock_1.wad

Name: Jocket Rump

MIDI: Talking Forest from RuneScape

10line_shock_2.wad

Name: Run from It's Little Brother

MIDI: Rat Hunt from RuneScape

10line_shock_5.wad

Name: Barrely a Problem

MIDI: Techno Rave from The Incredible Machine

10line_shock_6.wad

Name: Thinking with Portals

MIDI: Unreleased 04 from Blood

10line_shock_7.wad

Name: 4dubzzzblast Brings You Some HOT NEW Combat

MIDI: Silver Surfer Stage 1 (https://www.vgmusic.com/file/3b6e778418c01b6d99a5c36df29eadf9.html#disqus_thread)

 

10line_shock.zip

Edited by 4shockblast

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I made something "fun" in 20 minutes (Most of it was testing)

The start its a little puzzle, the rest its pretty straighfoward.

 

Map name: 10 Lines, 82 Explosive Barrels

Music: Animal Crossing: Population Growing! - 4 PM

No difficulty settings

No multiplayer stuff

 

10lmdashlet.zip

 

Quick uptade:

Made the exit a bit more clear by adding some decoration

Edited by dashlet

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2 hours ago, NiGHTS108 said:

 

Could you give the source of the MIDIs for these maps? Thanks

Map 1: Hell Hole

  Masters of Magic: track 94
Map 2: Terror of Trig Town

  Terminal Velocity: Title Theme

Map 3: Try Force

  Batman(mega drive): Boss theme

Map 4: Deltoid of Death

  Duke Nukem II: the Theme to Duke Nukem II

Map 5:Keen to Survive

  Masters of Magic track 96

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It occurs to me that, depending on the selection, in addition to whatever atomic gigawad is put together, perhaps folks could vote on ones they liked for a more curated standard 32-ish megawad at some point? Presuming, of course, that folks have enough fun with the selection to want to do that sort of thing.

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Here is my map. I actually had the idea back when you first were kicking it around on Discord as a joke, and I was finally able to sit down and put it together.

 

Name: Rockets and Pain

Midi: None yet, but there will likely be a version 2, when I'll add it

 

10linpeg_v1.zip

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7 hours ago, SPG said:

It occurs to me that, depending on the selection, in addition to whatever atomic gigawad is put together, perhaps folks could vote on ones they liked for a more curated standard 32-ish megawad at some point? Presuming, of course, that folks have enough fun with the selection to want to do that sort of thing.



maybe they could separate all the maps into groups of 25 an episode? 10 episodes, 25 maps each, out of 250 maps in general, or something similar like that

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27 minutes ago, samcantmod32 said:

maybe they could separate all the maps into groups of 25 an episode? 10 episodes, 25 maps each, out of 250 maps in general, or something similar like that

 

We're doing 5 episodes

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Damn it! I was so close to having 1 map in each episode. But, no problem. Excited to see what might happen on the 15th however from reading the map name I got a fair bit of idea of what might come :)

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Just now, SilverMiner said:

@NiGHTS108 I'm talking about it a bit late, but the map table could use a column containing download links for each submission. It'd just be more handy when compiling

 

It could... and I really wish I thought of that sooner

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58 minutes ago, NiGHTS108 said:

 

It could... and I really wish I thought of that sooner

It would also make compiling easier, since you have the source of the maps in case you need them

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1 hour ago, NiGHTS108 said:

(That said though, if you just can't get enough 10 line mapping, look out for an update on the 15th...)

 

Should this be taken to mean that you want any updates to the maps should be posted by the 14th?

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20 minutes ago, Pegleg said:

 

Should this be taken to mean that you want any updates to the maps should be posted by the 14th?

 

Nah, updates can be posted any time from now to whenever I upload this to idgames probably in several months

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200+ maps ....

 

nice

 

I have made a few more 10 line maps that I havent added or released yet because of the 5 map limit

 

...but maybe I can use them if a new 10 line project comes along

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2 minutes ago, aRottenKomquat said:

230 10-linedef maps!? Y'all are crazy.

 

(And maybe me, too, since I submitted one...)

@NiGHTS108 has surpassed even the first RAMP project in terms of raw map count.... 230 maps... its now the largest doom cp in the history of doom as far as I know. The maps may only have 10 lines but I think that 230 maps in just a few days is damn impressive .. and totally wacky :D I love it :)

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22 hours ago, NiGHTS108 said:

 

Nah, updates can be posted any time from now to whenever I upload this to idgames probably in several months

 

hi! there is an update to my map. details below:

 

map name: klutzy kite.

author: rita remton.

newest version: 1.004 (filename [klutzy_kite.1.004.zip]).

download folder: [here].

all updates logged in [readme.txt] file within the zip file.

 

tqvm.

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So you may have been wondering what's going on with the final map? Well...

Miniddo is going to be a super long gantlet featuring 20 different 10 line map segments, as you may have guessed from the name. However since I'm too lame to DM people and ask if they want to contribute, I'm having it as an open contribution thing instead!

 

- RULES -

- Only mappers who have contributed to the wad thus far.

- One slot per mapper.

- First come first serve.

- No deadline, just going until I get 20 segments.

- Individual segments are still restricted to 10 lines (But the whole map will defo be way more than 10 lines.

- The player will be going in with full ammo, backpack and weapons and potentially up to 200/200 health and armor.

- Naturally since this is the last map, try to make something hard. (More of a preference than a rule.)

- EDIT: No keys.

 

Segments received: 20/20

Edited by NiGHTS108

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37 minutes ago, NiGHTS108 said:

So you may have been wondering what's going on with the final map?

I remember a map set back in the day that featured like 5 maps. The first map was rather small, but then they got really huge after that. One level featured Sauron's tower from The Lord of the Rings. The last map, however, combined all previous maps into one massive map. The final map contained over 7 or 8 thousand enemies on easy. Couldn't you do something like that, where you can choose some of the previous maps and rework them into this larger map? With the support from the author that is and a kind final show down story device. I was thinking that would be really cool.

 

Also, what are your plans for secret levels. I made a hilariously stupid map that abuses the Hall of Mirrors and the John Romero head glitches. but it was made after the deadline :(. Surprisingly the HOM glitch doesn't work for PRBoom but it works in Woof though.

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8 minutes ago, Halfblind said:

I remember a map set back in the day that featured like 5 maps. The first map was rather small, but then they got really huge after that. One level featured Sauron's tower from The Lord of the Rings. The last map, however, combined all previous maps into one massive map. 

 

That's Deus Vult and the final map is indeed insanity!

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16 minutes ago, Halfblind said:

Also, what are your plans for secret levels.

 

None, MAP30 goes to MAP31, then 32, 33, etc

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