SuyaSSS Posted January 15, 2023 (edited) Here is my submission for Miniddo:- miniddoss.zip EDIT: Made a small update Edited January 15, 2023 by SuyaSS 1 Share this post Link to post
stridertech Posted January 15, 2023 i made a segment for miniddo -samcantmod32-10LM-Miniddo-segment.zip 1 Share this post Link to post
stridertech Posted January 15, 2023 2 hours ago, NiGHTS108 said: So you may have been wondering what's going on with the final map? what's going to be the midi used for miniddo? is it going to be a custom midi or an already made midi? 1 Share this post Link to post
NiGHTS108 Posted January 15, 2023 Just now, scientifikgenius said: what's going to be the midi used for miniddo? is it going to be a custom midi or an already made midi? Most likely an already made MIDI, I just haven't decided which yet. 1 Share this post Link to post
stridertech Posted January 15, 2023 2 minutes ago, NiGHTS108 said: Most likely an already made MIDI, I just haven't decided which yet. ok, was just wondering. 1 Share this post Link to post
LSC Lasico Posted January 15, 2023 MINIDDOSUBMISSION.zip My miniddo submission. Pls ignore the fact that it is utter garbage. the gimmick of the ending is that the player goes into the void and is supposed to somehow return to the starting hub area (if there is one) through the void. 1 Share this post Link to post
Doomy__Doom Posted January 15, 2023 To make sure I got it right - we're supposed to make a pluggable 10-line segment that will then be somehow arranged into a map? 1 Share this post Link to post
NiGHTS108 Posted January 15, 2023 Just now, Doomy__Doom said: we're supposed to make a pluggable 10-line segment that will then be somehow arranged into a map? Yup, just like making a 10 lines map before 0 Share this post Link to post
ChippiHeppu Posted January 15, 2023 Here's my segment thingy. Enjoy. miniddo_chippi.zip 0 Share this post Link to post
NiGHTS108 Posted January 15, 2023 11 minutes ago, LSC Lasico said: MINIDDOSUBMISSION.zip My miniddo submission. Pls ignore the fact that it is utter garbage. the gimmick of the ending is that the player goes into the void and is supposed to somehow return to the starting hub area (if there is one) through the void. Oh yeah, sorry to chase you up on a rule I forgot to include, but do you think it would be possible to refrain from using keys? Thanks 0 Share this post Link to post
LSC Lasico Posted January 15, 2023 1 minute ago, NiGHTS108 said: Oh yeah, sorry to chase you up on a rule I forgot to include, but do you think it would be possible to refrain from using keys? Thanks Ok, ill try to remove it, but i dont have time to map yet. 1 Share this post Link to post
tonytheparrot Posted January 15, 2023 Here's my Miniddo section: 10 line Tony Miniddo.zip 1 Share this post Link to post
NiGHTS108 Posted January 15, 2023 I think I'm finally realising just how easy it is to make triangles in this project. 10 Share this post Link to post
Blue Phoenix Posted January 15, 2023 10-minido-BluePhoenix.zip My segment submission still WIP 1 Share this post Link to post
Doomy__Doom Posted January 15, 2023 10line_miniddo_doomydoom.zip Slaughterstuff. Either placeholder switch texture can be exit/tp away thing. HNTR has invuln, HMP and UV are identical. Shouldn't be too hard with a pre-owned BFG. 1 Share this post Link to post
General Rainbow Bacon Posted January 15, 2023 Pre-owned BFG huh? Like sometimes the trigger sticks and it just dribbles plasma onto your pants? 3 Share this post Link to post
Monsieur E Posted January 15, 2023 (edited) here's my part miniddo-monsieure.zip 1 Share this post Link to post
EagerBeaver Posted January 15, 2023 Finish line just ahead, folks. MINIDDO SUBMISSION by EagerBeaver.rar 1 Share this post Link to post
Lizardcommando Posted January 15, 2023 Here's my Miniddo section. I wish there were more blue enemies. lc-miniddos.zip 1 Share this post Link to post
Ar_e_en Posted January 16, 2023 I made a section for the miniddo. I made and tested it in around 5 hours, and it seems to work well, but if I notice something off later in the day - I might make an update! Ar_e_en_Miniddos_V1.zip 1 Share this post Link to post
PRO-RC Posted January 16, 2023 Here you go, my part mosquito sub.zip I also suggest that you put a loud noise warning before my part somehow, the 76 revenants might blow out some speakers. also also "hey, not too rough" adds like 100 Zombiemen to the end the map 1 Share this post Link to post
Timilyo80 Posted January 16, 2023 Here's my segment. Quick and simple! Miniddo_WorseToPainful.zip 1 Share this post Link to post
OverflowingMocha Posted January 16, 2023 Hurray, at least I have TWO contributions to this now. So here's my segment, all I can say is I did add difficulty settings, and I did test it to make sure it works. 10minidoLG.zip 1 Share this post Link to post
Ordon Posted January 16, 2023 my contribution to "Miniddo" Name: MINIGARG.rar (Miniddo Gargoyle Fun) Map number: 01 Build time: about 70 minutes Difficulty: pretty hard (a lot of enemies, including 2 cyberdemons + spider mastermind) Spoiler MINIGARG.rar 1 Share this post Link to post
Halfblind Posted January 16, 2023 (edited) I went back and re-read the entire thread, so I could be on the same page as everyone else. Here are some of my thoughts. On 1/6/2023 at 12:07 PM, ChippiHeppu said: Here's an alternate take. Let me know what you think. Just my opinion, but if you make the SB look like this it would look cleaner. I don't know how to get it to fit like yours does though. On 1/7/2023 at 6:52 PM, DELTA256 said: Just in case somebody has something called "skill issue". That and I'm also one of those people who crave a power-fantasy/convenient gameplay thing with mods, So, "skill issue" is an urban dictionary or gamer slang thing like PEBKAC and not an editor/source port thing? I'm not a slaughter map nor extremist person myself, but I get what you mean. I prefer smaller, well-crafted, more intimate battles myself. On 1/10/2023 at 10:33 PM, SPG said: perhaps folks could vote on ones they liked for a more curated standard 32-ish megawad at some point? Honestly, I don't like to vote on things like that because I am anti-nepotism. It's like voting on 2 different Lego builds. One being a house and another being a castle. You voted on the castle because that's what Lego sets that you prefer even though the house was an equally amazing build too. I prefer to vote on my top 5 things in 5 different categories though. If we vote on something like that for this project, I will vote on categories like this: 1. Top 5 Most Creative: The most creative use of the limitations. 2. Top 5 Most Intense: The maps with the most challenging battles. 3. Top 5 Most Atmospheric: Self-explanatory. 4. Top 5 Most Relaxing: The most beginner friendly maps. 5. Top 5 Most Unique: This could mean the most unique choice of music or other non-mapping elements. @NiGHTS108 Because of the nature of this CP I would suggest that you include a separate credits file in your upload. You should include categories like Mapper, Music, Graphics, Testers and Other Contributors credits. This would keep your read-me file cleaner. We also need to know if the maps have additional permissions like modification or re-use for additional projects. I am learning a great deal from the Quake community on how well documented their projects are. Also, I wanted to change the name of my first map from Cramped Crates to Cramped Cargo. I didn't see that reflected yet in the spreadsheet. I think the new name fits the map better. Also, I made a few small changes to my maps which includes both a UMAPINFO and new ZDoom MAPINFO lumps for ports that support them. I hope that makes it easier for you, and I will drop the new updates soon. Thank you. 2 Share this post Link to post
Arsinikk Posted January 16, 2023 (edited) Mapper: Arsinikk Map Name: Bitrate KillerMap Number: Miniddo section Format: Boom (complevel 9)Music: N/A Build Time: 30 minAll difficulties are implemented with coop spawns Download: 10lnm-Arsinikk-Miniddo.wad Comment: I tried to make a hard map I guess.Screenshot (spoilers): Spoiler Edited January 16, 2023 by Arsinikk 1 Share this post Link to post
Ar_e_en Posted January 16, 2023 Made an update to my miniddo section. I Changed the visuals to make it easier to see some of the projectiles, added a handful of enemies to make it a bit harder and removed some pickups from the harder difficulties. I might make a 3rd revision if it's too hard, but I reckon most of y'all are more skilled than me ;) Ar_e_en_Miniddos_V2.zip 1 Share this post Link to post
NiGHTS108 Posted January 16, 2023 3 hours ago, Halfblind said: Because of the nature of this CP I would suggest that you include a separate credits file in your upload. You should include categories like Mapper, Music, Graphics, Testers and Other Contributors credits. This would keep your read-me file cleaner. We also need to know if the maps have additional permissions like modification or re-use for additional projects. I am learning a great deal from the Quake community on how well documented their projects are. Yeah everything will be properly credited in the .txt file and it'll state the project isn't to be reused. 0 Share this post Link to post
ChippiHeppu Posted January 16, 2023 7 hours ago, Halfblind said: Just my opinion, but if you make the SB look like this it would look cleaner. I don't know how to get it to fit like yours does though. I experimented with this design. I didn't like how the bottom line clashed with the doomguy face, so I split it into two. I had to sacrifice the vertical line from the ammo capacity counters, though. I also made the lines surrounding the doomguy face connect with the vertices above and below, since it doesn't cost any extra lines and looks quite nice. I took the idea of extending the line toward the sides so it looks a bit more interesting for widescreen users. Here's how it looks in different aspect ratios: Spoiler Do you think it looks nicer than the current one? Anything I should change? Let me hear your opinions. 5 Share this post Link to post