Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
ThatOneDoomer

How do I make a sector raise after a cacodemon dies?

Question

4 answers to this question

Recommended Posts

  • 0

Boom does not have this capability, there's no way to grant an arbitrary actor an arbitrary trigger in the map itself. That is unless you really wanted to get into the weeds and modify the Cacodemon to use A_BossDeath and swap its type with the Arachnotron, and your desired floor raising action is on MAP07. Alternatively, MBF21 gives you A_LineEffect.

Edited by Edward850

Share this post


Link to post
  • 0

Yes. Actors in GZDoom under UDMF and Hexen can be given actions much like lines, for enemies they trigger them upon death.

Share this post


Link to post
  • 0

The simplest answer for Boom compat would be to add A_BossDeath somewhere in Cacodemon's death state frames and use UMAPINFO bossaction on top of that. There's plenty of overlap between "popular port choices for Boom maps" and "umapinfo support".

 

You will be tied to killing "all cacodemons" though, for "one specific with other cacos alive on the map somewhere" it'll get more complicated (basically make a dehextra-driven full copy of a caco that's a different entity). So if you want a lot of this type of stuff, then advanced/scripting-enabled formats are a better choice.

Edited by Doomy__Doom

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×