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Clippy

Pleasant Vibes from the Party Garage - Full 33 map community megawad - Now on IDGAMES!!

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4 hours ago, EffinghamHuffnagel said:

In the MAPINFO, MAP04 definition is missing the line "cluster = 1", which means that technically, it's changing clusters, which means it plays the clusterdef 1 exittext after MAP03. At least in ZDoom.

 

Thank you so much for this feedback! I have updated the download link to version 7.04 and fixed this issue!

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What's up guys - I had @MAN_WITH_GUN on to talk about map 2 and I got to see some cool stuff I didn't even know about - spoilers in video!! Good times!

 

 

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I just started the wad again in ZDoom without my add-ins and the music playing for MAP01 was the default D_RUNNIN. Same in GZDoom. I think Mapinfo and Umapinfo take precedence over Musinfo on startup, so you'll probably have to change the MAP01 and MAP12 music name entries in both to D_NOCHKN and D_HEAVEN to get the music to play properly.

 

FYI:

Spoiler

Using chickens to trigger tag 666 is brilliant, demented and hysterically funny.

Loving it so far.

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1 hour ago, EffinghamHuffnagel said:

I just started the wad again in ZDoom without my add-ins and the music playing for MAP01 was the default D_RUNNIN. Same in GZDoom. I think Mapinfo and Umapinfo take precedence over Musinfo on startup, so you'll probably have to change the MAP01 and MAP12 music name entries in both to D_NOCHKN and D_HEAVEN to get the music to play properly.

 

FYI:

  Reveal hidden contents

Using chickens to trigger tag 666 is brilliant, demented and hysterically funny.

Loving it so far.

Music seems to work fine in RZDoom and GZDoom for me anyway? Did you play

Spoiler

until the music switches over

?

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4 hours ago, nickxcom said:

Music seems to work fine in RZDoom and GZDoom for me anyway? Did you play

  Reveal hidden contents

until the music switches over

?

You are absolutely right.  When the wrong music started playing for MAP01, I stopped to figure out why and tried to fix it. Well, I feel a fool. Ignore the post. All music works as intended.

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46 minutes ago, EffinghamHuffnagel said:

You are absolutely right.  When the wrong music started playing for MAP01, I stopped to figure out why and tried to fix it. Well, I feel a fool. Ignore the post. All music works as intended.

Haha no worries! Glad I could help :)

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alright we checked and all music is programmed properly

 

Also we updated the vile to V 7.1

 

-slight fix to UMAPINFO code

-updated map 10 to ensure it performs correctly on all ports

 

thanks all!

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Two more great maps form Dusty Rhodes and evilscientist!

 

 

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Did a map 3 video and along for commentary is map author @SuperPecanMan 

 

This is an interesting interpretation of the map name with a crazy frantic fun fight set piece and interesting secrets and scenarios

 

Good times! 

 

 

 

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Halfcool with a map that is all the way cool!

 

 

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I haven't finished the WAD yet, but there seems to be a nodebuilder problem in MAP21, monsters are falling into floor. The most problematic spot is outside, on coordinates X: -2069, Y: -1476.

 

Also, thanks for the music track list. I couldn't sleep the other day and I remembered one tune I heard back in the 1990s. It turned out to be Funkytown by Lipps Inc. which you used in MAP08. Talk about coincidence...

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Hey guys!

 

@sandwedge is going live shortly to play through these - how far will he get? What exciting things will happen! Stay tuned good times super fin - I'll be there too!

 

 

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Just downloaded this since it seems pretty whimsical! Love those map names. I especially love the Cee Lo and 2 part Dave Mathews Band references. 

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One more problem - intermission text after one secret map is almost illegible, because it's red-text-on-red-background:

 

 

Screenshot_Doom_20230128_144430.png

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Still working my way through this.

Still fun.

 

MAP12

Spoiler

Map has eight Blur Spheres used as lamps. Clever. You can SR off the elevation to grab the Blur Sphere by the tag 137 linedef. That's obviously intentional. But if you miss, you go over the edge into the lava deathpit; no way out. You can also get the two by the tag 63 lift by timing the lift and using it to go over the BRICKPLC walls, with practice. Also intentional? Are the others gettable? Otherwise, can't score 100% items.

 

Tag 106 switch doesn't animate in ZDoom. SW1LION texture on mid and lower. ZDoom animates lower texture before mid texture.
 

 

 

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Good times everyone - map 4 & 17 have been updated - minor bug fixes and enhancements - re-download from opening post if needed

 

thanks!

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MAP33

Spoiler

Eight monsters never teleported in from the tag 27 and 28 closet teleports. I'm guessing the landing spots were blocked by the first monsters to teleport in, so the second monsters went past the teleport lines and blocked the rest from crossing it. Couldn't back up because the floor was scrolling too fast. Might be partly a ZDoom issue. ZDoom requires radius+1 of a monster to cross the line before it can teleport.

 

BTW, the path to the secret exit in MAP31 is brilliant.

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23 hours ago, EffinghamHuffnagel said:

MAP33

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Eight monsters never teleported in from the tag 27 and 28 closet teleports. I'm guessing the landing spots were blocked by the first monsters to teleport in, so the second monsters went past the teleport lines and blocked the rest from crossing it. Couldn't back up because the floor was scrolling too fast. Might be partly a ZDoom issue. ZDoom requires radius+1 of a monster to cross the line before it can teleport.

 

BTW, the path to the secret exit in MAP31 is brilliant.

 

Thanks for continuing to play through - and I agree that secret in 31 is super amazing!

 

Map 33 has also been fixed thanks to your feedback - V 7.22 has replaced the upload link in the opening post

 

Thanks again!

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23 hours ago, EffinghamHuffnagel said:

BTW, the path to the secret exit in MAP31 is brilliant.

Could someone spoil it? Cause I could not figure it out for the life of me. Even when using IDDT, it still wasn't clear to me how to get to it. 

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Just started map one and I love the small bit of humor at the beginning. This is probably something I am going to need to sink my teeth into later. Good job guys! 

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Oh boy map FOUR by @DiR 

 

This is a very elaborate map well constructed with every detail full of fun jokes and chickens and an interesting premise where you have to sneak around to get the job done. There's a lot here to digest and have fun with good times! 

 

 

 

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V 7.23 - a minor fix to @Valhen Map 22 - at the secret exit - go ahead try and find your way there lol - good stuff!

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Second half of the party garage is much less mean than I was anticipating it to be! Great visual in this one, kickass midi to boot

 

 

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On 1/26/2023 at 10:24 AM, thelamp said:

Two more great maps form Dusty Rhodes and evilscientist!

 

 

Hey man, just now saw the video! I'm glad you liked my little speed map of a level. It was fun to try and come up with something based on the title (hence the bread lol). I think the midi really carried the weight in terms of atmosphere.

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