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JJBoren

Demons Ripped My Flesh [UDMF episode for Doom 2]

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Demons Ripped My Flesh

 

iwad:                            Doom 2

Slots:                           Map01 - Map07 and MAP09

Format:                        UDMF

Tested with:                  GzDoom

Jumping:                       No

Difficulty levels:              Supported
                                    Balanced for a pistol start on UV (ammo can at times be little bit tight)

Textures:                      Otex 1.1

 

 

A 7 map episode for Doom 2. This wad uses some amount of scripting so it probably only works on GzDoom.

 

Current version: 1.3.2

https://drive.google.com/file/d/1ddeM-HpXDSftkkkvXnLhbg7IizgqRrD-/view?usp=share_link

 

 

Edit (1): Fixed a bug in map 2.

Edit: (2): Fixed a texture, and possibly a linedef, bug in map 7.

 

sshot1.png

sshot2.png

sshot3.png

sshot4.png

sshot5.png

Edited by JJBoren

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Also thanks for DavidxNewton for alpha testing some of the maps.
 

 

Edited by JJBoren

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Played to first maps of this, me liked it.

I only got stuck in the pit in map two and could not find a way out:

Screenshot_Doom_20230201_201819.png.533db8eb8e325c1a1fdeeb37d507e221.png

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1 minute ago, grrfield said:

Played to first maps of this, me liked it.

I only got stuck in the pit in map two and could not find a way out:

Screenshot_Doom_20230201_201819.png.533db8eb8e325c1a1fdeeb37d507e221.png

 

Oh no, I forgot about that thing. Thanks, will fix it quickly.

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1 hour ago, Obsidian said:

Is that a Mothers of Invention reference I spy?

 

I approve.

 

Indirectly I suppose.

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Ive played through the first four maps and this is REALLY GOOD. The layouts are intricate, the combat kicks ass and the secrets are very in depth. The secrets might just be my favorite part but everything else is putting up a hell of a fight. Like i said REALLY GOOD. Thanks for making this.

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Ah, an aptly named mod, considering the nasty surprises in most maps! Although in my case, it was more like "revenants pounded my flesh"... Anyway, very nicely done, I hope you plan to do more in the future. I played on UV in GZdoom 4.10.0 and there were some problems:

 

MAP02: I couldn't find any way to open sector 437 that leads to plasma secret. Does the script work properly?

 

MAP07: 15 monsters in sectors 1005, 1507 and 1316 never became active and thus 100% kills is impossible. Also, I got message Unknown texture: "OSWTCHD4" in the console right after I rode up elevator from the mastermind arena. Maybe there's a connection? BTW, I liked that the monster spawners stop when you complete the switch puzzle.

 

The obligatory list of map geometry warnings:

Spoiler

 

MAP02 - Utility Sector

Line 1035 has no first side.

----------------------------------------

 

MAP03 - Three Keys

Line 2517 has no first side.
Line 5110 has no first side.
Line 5114 has no first side.
Line 2517's right edge is unconnected
Line 5110's right edge is unconnected
Line 5114's right edge is unconnected

----------------------------------------

 

MAP05 - Fires of Agony

Line 9541 has no first side.
Line 14425 has no first side.
Line 14425's right edge is unconnected

----------------------------------------

 

MAP07 - Big Bad Demons

Line 8799 has no first side.
Line 8800 has no first side.
Line 8801 has no first side.
Line 8802 has no first side.

 


And... has anyone figured out the switches in MAP05? I presume they open the door behind the bloodfall nearby?

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1 hour ago, Caleb13 said:

MAP02: I couldn't find any way to open sector 437 that leads to plasma secret. Does the script work properly?

 

Just ran through the map and it worked. The solution might just be a little bit moonlogicy.

 

Spoiler

MAP07: 15 monsters in sectors 1005, 1507 and 1316 never became active and thus 100% kills is impossible.

 

I just ran through the level with IDDQD and I was able to get 100% of kills, so it seems to work in my end at least.

 

Quote

Also, I got message Unknown texture: "OSWTCHD4"

 

Oops, looks like Slade deleted an "unused" texture and somehow I didn't notice, I'll fix that.

 

Thanks for the feedback.

 

edit: Looked closer at MAP07 and I noticed that I had not tagged some linedefs as "repeatable", so it might be possible to use them before you are supposed to.

Edited by JJBoren

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I have updated this wad with a new map.

 

This mapset was lacking a proper secret level since I decided to make the og secret level (Shrine of the Great Spider) its own release after it became too big. I have made a new map and I consider this wad to be complete for now.

 

MAP09: Green Pink Rubbish

Map slot:          9

Size:                659 monsters on UV

Difficulty:          All difficulty levels are supported, balanced for a pistol start on UV

 

https://drive.google.com/file/d/1ddeM-HpXDSftkkkvXnLhbg7IizgqRrD-/view?usp=share_link

 

edit: Also thanks for TheGamingFox and Anon-Thingie! for being beta testers.

 

gpr_1.png

gpr_2.png

gpr_3.png

Edited by JJBoren

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Since these maps have loads of secrets, and because BicMacDavies is unlikely to pick this one up, I decided play through this and show were all the secrets are.

 

 

 

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