A.o.D. Posted February 8, 2023 (edited) Welcome to the Hell Despot. Here w e have everything you need to build your own plane of perpetual torment on time and under budget. This is a Doom2 community project targeting the MBF21 map format, and using the Doom2 and CC4 texture sets. The goal of this project is to create a variety of fun and interesting maps while constraining the mapper to only using 12 prefabricated map parts. The idea is that you can use one, several, or all of these templates to create any map of your choosing. They can be rotated, tiled, flipped, and joined however you see fit. You can join sectors, delete sectors, merge linedefs, and delete superfluous vertices. You cannot, however, draw any new geometry or overlap map parts. You can set any sector height, choose any texture, define any linedef flag, and do any of the other normal mapping processes, to include creating dummy sectors, voodoo doll closets, and creating self referencing sectors. See through Doors, instant floors, demon hordes; all this and more can be yours at the Hell Despot. What type of map can you create? That's largely up to you. One hard requirement is that the map actually works when someone tries to play it. The other requirement is that if you want to create a particularly difficult map, try to scale down HNTR and HMP difficulties for a player that doesn't have a lot of experience with high difficulties. Otherwise, feel free to explore nearly any concept you want in creating your map. What does this look like in practice? Well I'm glad you asked. I've created a short, 2 map concept wad showcasing the different templates in action. The first one showcases the different templates, and is a monster-free walking simulator. The second map is a proper Doom map with combat, obstacles, and game design. The first arena replicates the general look and gameplay of the map "Surfet" from the recently released SomethingAwful community wad The second arena is a baby-soft slaughter pit. That's followed up by a corridor full of ambushes, which finally leads to.. well, once you get there, you'll see that I've referenced one of the most famous combat set pieces of all time. It is recommended that you don't play this demo wad on Ultra-Violence if you just want to see the sights. You can grab it here off of my google drive. If you find this interesting and would like to participate, please head on over to https://discord.gg/3cYkbrz5mb Look around, say hi, and be sure to read the project rules. We also have a short step by step demonstration and a Q&A section for clearing up any questions you might have. Let's do this! ****/IDGAMES ARCHIVE DOWNLOAD LINK!**** https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/thd_a2 Edited July 30 by A.o.D. : Idgames archive release 23 Share this post Link to post
Walter confetti Posted February 8, 2023 Another interesting community project! There is a deadline? 1 Share this post Link to post
A.o.D. Posted February 8, 2023 (edited) That depends on the amount of participants. If we get enough I'll put a relatively short deadline, but this is not intended to be a speed mapping project. If there are only a few participants, then I'll extend the deadline so that we have enough time to make a couple of maps each if we so choose in order to have enough content to release a worthwhile wad. This is intended to be fairly chill. 1 Share this post Link to post
Meowgi Posted February 10, 2023 Really interesting concept! I'll check out the sample map and fiddle around with the prefabs a bit over the weekend to see if I can make anything interesting :D 3 Share this post Link to post
LeschNyhan Posted February 10, 2023 I'm in, but you already knew that! 1 Share this post Link to post
Dieting Hippo Posted February 10, 2023 Also in for this, looking forward to piecing sectors together! 1 Share this post Link to post
Moustachio Posted April 14, 2023 (edited) This sounds like a cool idea. Reminds me of Doom 2016 snapmap. I'd like to participate in some way. 0 Share this post Link to post
Terrcraft Posted July 25, 2023 Interested in checking this out but the discord invite is expired. 0 Share this post Link to post
A.o.D. Posted July 25, 2023 Here's an updated link: https://discord.gg/3cYkbrz5mb Just so you know, there hasn't been any map development on this project by anyone but myself. If you want to contribute, you're more than welcome to, but as it stands now, I plan on finishing a 4th map and releasing it into the wild. 0 Share this post Link to post
Yousuf Anik Posted July 31, 2023 Hi @A.o.D. just read the details in the Discord and here as well. I would like to participate so sign me up! Btw is there any deadline? 0 Share this post Link to post
A.o.D. Posted August 2, 2023 No real deadline. If you want to make a map I'd be happy to include it. Since you're on the discord direct any questions you might have about it there. 1 Share this post Link to post
A.o.D. Posted July 2 (edited) There's an IDGAMES release of this project. Unfortunately, myself and Yusef Anik only have 4 maps to present to you, and rather than just sit on a dead project, we've decided to release what we have to the public. You can download our efforts here at https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/thd_a1 Rest assured that these maps represent a finished product, just not on a scale we would have liked to have released. If you need some convincing, here are some screenshots to whet your appetite: Map 01 Welcome to the Hell Despot: On difficulties other than UV, this has no monsters, as it was merely meant to showcase the different prefab sections. Map 02 Scorching Rocks by Yousuf Anik: A traditional fiery hell that will singe your boots. Map 03 Prefab Purgatory: An eclectic mix of original sections and shout outs to others' maps. Yes, the finale is what you think it is, and yes, aren't I so clever for doing yet another rehash of that set piece. Map 04 80 Liters of Mountain Dew: A blatantly Junk Food inspired map. You get a BFG and a couple thousand demons to kill. Breezy power fantasy slaughter for those that like that sort of thing. There's an optional difficulty selection available in map on UV, but it is not required to 100% the map. Please don't use FLUIDSYNTH if you plan on playing that optional fight. 7 Share this post Link to post
Yousuf Anik Posted July 2 (edited) Hey @A.o.D. it's really great to see this in release at last, even if it's small our efforts didn't go in vain at all. I will try to make some playthroughs if possible in my laptop. Edited July 2 by Yousuf Anik 1 Share this post Link to post
Austinado Posted July 10 Pressing Start on the video, starts the gameplay. 2 Share this post Link to post
A.o.D. Posted July 11 DemoGorgonZola also made a video. They should post it here too! 0 Share this post Link to post
UserPlayer89 Posted July 12 (edited) mapper really woke up one day and said "fuck Hell Knights" i get that honestly 1 Share this post Link to post
ZekuTokairin Posted July 19 I also gave this WAD a shot, had a pretty good time: 1 Share this post Link to post
A.o.D. Posted July 20 Sorry you had such a hard time chugging down 80 Liters of Mountain Dew! 0 Share this post Link to post
ZekuTokairin Posted July 20 I think I need to brush up on my knowledge of DOOM macro-strategy, but that is also a lot of Mountain Dew by anyone's measure! 0 Share this post Link to post
A.o.D. Posted July 30 Just a head's up, I've updated the Hell Despot download on idgames to alpha 2. The only change of note is that I've replaced an midi that appears in map04 with one that works well with the default DSDA and GZDoom soundfonts. If you plan on giving the optional UV-only challenge mode a try, redownload the file for something that won't make you reminisce fondly for the days of fingernails drawn across the blackboard. You can get it at: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/thd_a2 1 Share this post Link to post