Arioch Posted February 22, 2003 Has anyone ever asked Phileosophos to release the source code to Wadauthor? Or at least release that updated version like he was going to but apparently forgot (remembering that instead, he uploaded the same version as before but with a new helpfile). Heh. 0 Share this post Link to post
Biffy Posted February 22, 2003 You can add my name to a "petition" to John Williston, asking for that updated version. I'll pay him for it too. 0 Share this post Link to post
ReX Posted February 22, 2003 Biffy said:You can add my name to a "petition" to John Williston, asking for that updated version. I'll pay him for it too. Ditto. But I can't seem to raise him. I'll try emailing him again. 0 Share this post Link to post
Torn Posted February 24, 2003 yeah, I wish he would release the source code, would rock. :) 0 Share this post Link to post
zark Posted February 24, 2003 I emailed him a couple of weeks ago. He says he's still working on a new version and hopefully we'll see something soon. 0 Share this post Link to post
Derrick Posted February 27, 2003 I would like to see the new version before Doom3 0 Share this post Link to post
Cyrez Posted February 27, 2003 I have e-mailed him 5 times but with no reply as yet :/ [EDIT] Spoke to soon. this is the reply John sent me. At 08:27 PM 2/26/2003 -0600, you wrote: >Hello, just writing to see if the new WadAuthor is coming out soon. the >Doomworld forums are busy with posts asking where is it? So i thought i >would see if i could get them an answer. That's very kind of you. Please do pass this along to the folks at the Doomworld forums when your schedule permits. First, let me apologize to everybody for raising false hopes. When I started working on the WadAuthor code base last year--hard to believe it's been that long!--I thought I would finally have the time to put out the next release. Unfortunately, one of my company's clients started sucking up my time, and since then my life has been the long death-march that is writing a dissertation. Second, the release is not abandoned. I will provide the community with at least one more release of the program (probably more to fix the inevitable bugs in the new code). But I simply must get my dissertation completed so that I can defend it. My committee chair tells me that I still seem to be on track to defend in April or May of this year. That's only a couple of months away. I know it's a complete pain in the ass to wait that long, but I just don't think I can work on it until my defense is completed. We'll see. Maybe I can grab a few minutes here and there. Right now I'm having trouble just finding time for luxuries like sleep. Third, I greatly appreciate all the kind words--and even the not so kind words from some folk (grin)--as they make me believe that WadAuthor has really been a Good Thing™ for lots of people. Keep that DOOM engine stuff going, and remember: good things come to those who wait... er... and don't shoot the poor shareware author. John ___ ___ \ \ __ / / Williston Consulting \ \/ \/ / __________ makes software worth buying. \ /\ / / _______/ \_/ \_/ / / http://www.speakeasy.org/~wc / /_______ wc@speakeasy.net /__________/ 0 Share this post Link to post
pming Posted March 1, 2003 Hiya. Good enough for me. :) I'm a pretty patient guy, so another 8 months give or take is ok. :) I'm particularily looking forward to two features: Bigger/more Zooming, and being able to see a LOT of textures at once. :) If I get those two, I'll be happier than a bucket of clams! (...and everybody knows that clams are the happiest things in the world...let along a whole *bucket* of 'em! Whoo-Hoo!) 0 Share this post Link to post
The Ultimate DooMer Posted March 1, 2003 Hopefully the new version will be able to auto-align custom textures and won't crash all the time when accidentally copy-and-pasting a free vertex. (that's what I'd like to see from it) 0 Share this post Link to post
Shaviro Posted March 1, 2003 heh... Waiting is probably what we doomers are best at. 0 Share this post Link to post
ReX Posted March 1, 2003 Ultimate DooMer said:Hopefully the new version will be able to auto-align custom textures...What I do is to select the first sidedef of those to be aligned, and assign it a DooM/2 texture with the same width as the custom texture. Then align the sidedefs in the normal way. Then re-assign the first texture to the custom one. However, I agree that it would be easier to be able to auto-align custom textures....and won't crash all the time when accidentally copy-and-pasting a free vertexYes, that can be a huge pain in the butt-hocks. 0 Share this post Link to post