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has anyone come across any bugs? the basement door, when you enter it from the garage....it doesn't close properly for me when I go backwards through it...seems to just enable you to walk through it, is this just another funny error left in that first time mappers make? or did something go wrong? I don't recall it doing that.

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On 8/6/2023 at 4:16 PM, nocisum said:

has anyone come across any bugs? the basement door, when you enter it from the garage....it doesn't close properly for me when I go backwards through it...seems to just enable you to walk through it, is this just another funny error left in that first time mappers make? or did something go wrong? I don't recall it doing that.

This seems to be partly intentional as part of the map's attempt to appear as an old map. The map restricts itself at the start to using only vanilla textures plus early pre-2000 Boom source port features like silent teleport lines. The purpose of this seems to be to make it initially believable to very experienced Doom players that the map is an old map and to lower their expectations so that the later use of newer features catches them by surprise.

 

Silent teleport lines cause that kind of issue you saw there. In the first version of the house, when you're in the garage far away from the basement door, the door you see is actually just a solid wall. When you get close to the door, you're teleported into a copy of the garage that isn't connected to the first floor but is now connected by to the basement by a real door. It creates a smooth illusion of a single continuous space if the door is closed and no enemies/items/bodies are visible around, but the illusion falls apart if something is changed between the two spaces when you pass between them.

 

It's not until the house has its first changeover that the map starts using custom textures and newer Gzdoom features such as level scripting, custom items and enemies, portals, and true 3d floors. These last two features allow the map to do room-over-room architecture without this kind of issue.

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On 8/6/2023 at 6:16 PM, nocisum said:

has anyone come across any bugs? the basement door, when you enter it from the garage....it doesn't close properly for me when I go backwards through it...seems to just enable you to walk through it, is this just another funny error left in that first time mappers make? or did something go wrong? I don't recall it doing that.

 

Only bug I came across was with the flooded house and trying to go down into the basement, which caused it to crash. By walking backwards into the basement, did I get by without the game crashing. 

 

Very weird. 

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38 minutes ago, Idklol123777YT said:

How did you make a room on top of another if it isn't possible in the DOOM Engine?

Portals and sneaky line teleporters. Room-over-room using 3D floors is also possible in GZDoom (although it's used very sparingly, mainly in the gas station area)

Edited by SirPootis : added links

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16 hours ago, Idklol123777YT said:

How did you make a room on top of another if it isn't possible in the DOOM Engine?

the magic of sourceports

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Guys

 

Guys, omfg

 

I was just at a gas station after spending all night at the bar

 

It's like 2:00am and the attendant had a book out on the counter he was reading

 

I jokingly said "hey that looks like House of Leaves" because the text was all sideways and shit

 

He was like, "yup"

 

Then he was like, "so I'm assuming you've played that Doom mod"

 

alskdjfa;'lskdjf;alksdjf;laksjdf;laksdjf;laksdjfjfkdelsjf;'lsdkfjas;ldkfj

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Bonjour à vous :)

 

For those wondering, a very famous french horrific youtuber made a very long video about MyHOUSE.wad :

 

 

 

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Les français bienvenue dans la commu juste svp foutez pas le bordel comme la dit Feldup mes bg ! 

(svp que ca devient pas cancer)

 

English translation for the mates :

French welcome to the community, just please don't make a mess as Feldup said guys !

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Spoiler

Now that is all out in the open, funny the zeitgeist of yt reasoning that came apon so many people. The attic in the mirror world makes total sense now. He even recreated the smallest detail to the pictures on the wall, everything is actually real, doom davinci

Here's a pic of the car not being there for some reason, lights work!

IMG_20230813_204025105_HDR.jpg

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20 minutes ago, nocisum said:
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Now that is all out in the open, funny the zeitgeist of yt reasoning that came apon so many people. The attic in the mirror world makes total sense now. He even recreated the smallest detail to the pictures on the wall, everything is actually real, doom davinci

Here's a pic of the car not being there for some reason, lights work!

IMG_20230813_204025105_HDR.jpg

You are in the mirror world.

In the mirror version of the forest, the car does not exist and the light comes from a flashlight on the ground.

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It's been awhile since I've thought about myhouse nonstop, but as I was playing Putrefier I had to think back to how damn valuable MyHouse.Wad is (for me, at least) to getting such mainstream appeal outside of the Doom modding world and hooking me in. 

 

I am unsure that there will be enough quantifiable data to show it by the end of the year, but I'm imaging a Cacoaward write-up on the MyHouse.Wad effects for bringing in new people and if there will be an uptick in maps from new modders. 

 

To whoever vvedge actually is - damnit, thank you

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This WAD made me finally register here. I come here every few months, usually around the Cocawards to download some wads.

 

This one deserves an award!

 

The first time you go around the house and see the monsters inside is such a WTF moment!

 

The use of teleports is incredible.

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Well fellas, We made it. 60 pages of Myhouse.wad.

Spoiler

btw not my image i got it from someone else just look back it shouldn't be that far

 

288877704_americanmyhouse.jpg

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Well i think that’s the best mod ever of doom II that’s so emotional i Hope Steve Nelson gonna continue doing some mod

and never forget,Happiness has to be fought for.

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I've played this WAD when it was first a thing, yet never commented on it. And I'll only leave one phrase;

This is the most existentially and emotionally stressful WAD I have ever played.

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Well 

I maybe come after the war but i've discovered this masterpiece of level design 1 week zgo by a youtuber called feldup

I played this before watch the vid and must say i m quite impressed of the work made on this map to look credible it was an incredible experience and im surely more enjoyed that cuz i know i never gonna see something like that in the future 

 

Also thank for the song i purely enjoyed to go back in doom 2

 

 

 

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I have a technical question.

I wasn't able to finish the wad (i.e. get "the best ending") due to a sudden FPS drop to unplayable levels in the late stages, just when combat begins to ramp up and an archvile is pursuing you from a fireplace (most will know the place, I think).

 

I'm playing on weak hardware without dedicated graphic card, but can something be done about that? Have already reduced resolution to the minimum, even reducing window size to 1/4 of my screen, and applied some settings which were recommended in another thread for best performance. It got slightly better but still is unplayable.

 

My theory is that in this place of the wad a lot of monsters (thinkers) are activated and are ruining the performance. Am I correct here? In vanilla wads in similar situations I could mitigate that problem playing with another complevel but that is obviously not an option here.

 

I really liked the wad but continuing this way is zero fun :( The first half of the wad (up to the 2 first endings) ran smooth, it's from the "colourful" sections on (airport and later) it got slower, and from the fireplace on it drops really sharply again.

 

(I've not read the whole thread, didn't want too many hints haha. Of course if this problem was already reported and solved just point me to the page/link).

Edited by erzboesewicht

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1 minute ago, erzboesewicht said:

I have a technical question.

I wasn't able to finish the wad (i.e. get "the best ending") due to a sudden FPS drop to unplayable levels in the late stages, just when combat begins


Try playing on Nightmare.  No, really!  The Nightmare difficulty has been tweaked to be the easiest mode, and has fewer monsters than other difficulties. 
 

Other than that, I don’t think there’s much you can do.  It’s an enormous map with a lot going on, it isn’t going to play nice with older hardware.  

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I beleive a lot of the performance drops are actually due to various scripts going nonstop from the opening moment, the wad actually got faster and faster to load the more I progressed, when various scripts had terminated.

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