SupremeBioVizier Posted August 6, 2023 has anyone come across any bugs? the basement door, when you enter it from the garage....it doesn't close properly for me when I go backwards through it...seems to just enable you to walk through it, is this just another funny error left in that first time mappers make? or did something go wrong? I don't recall it doing that. 0 Share this post Link to post
Macil Posted August 9, 2023 On 8/6/2023 at 4:16 PM, nocisum said: has anyone come across any bugs? the basement door, when you enter it from the garage....it doesn't close properly for me when I go backwards through it...seems to just enable you to walk through it, is this just another funny error left in that first time mappers make? or did something go wrong? I don't recall it doing that. This seems to be partly intentional as part of the map's attempt to appear as an old map. The map restricts itself at the start to using only vanilla textures plus early pre-2000 Boom source port features like silent teleport lines. The purpose of this seems to be to make it initially believable to very experienced Doom players that the map is an old map and to lower their expectations so that the later use of newer features catches them by surprise. Silent teleport lines cause that kind of issue you saw there. In the first version of the house, when you're in the garage far away from the basement door, the door you see is actually just a solid wall. When you get close to the door, you're teleported into a copy of the garage that isn't connected to the first floor but is now connected by to the basement by a real door. It creates a smooth illusion of a single continuous space if the door is closed and no enemies/items/bodies are visible around, but the illusion falls apart if something is changed between the two spaces when you pass between them. It's not until the house has its first changeover that the map starts using custom textures and newer Gzdoom features such as level scripting, custom items and enemies, portals, and true 3d floors. These last two features allow the map to do room-over-room architecture without this kind of issue. 1 Share this post Link to post
aloysiusfreeman Posted August 9, 2023 On 8/6/2023 at 6:16 PM, nocisum said: has anyone come across any bugs? the basement door, when you enter it from the garage....it doesn't close properly for me when I go backwards through it...seems to just enable you to walk through it, is this just another funny error left in that first time mappers make? or did something go wrong? I don't recall it doing that. Only bug I came across was with the flooded house and trying to go down into the basement, which caused it to crash. By walking backwards into the basement, did I get by without the game crashing. Very weird. 0 Share this post Link to post
Idklol123777YT Posted August 10, 2023 How did you make a room on top of another if it isn't possible in the DOOM Engine? 0 Share this post Link to post
SirPootis Posted August 10, 2023 (edited) 38 minutes ago, Idklol123777YT said: How did you make a room on top of another if it isn't possible in the DOOM Engine? Portals and sneaky line teleporters. Room-over-room using 3D floors is also possible in GZDoom (although it's used very sparingly, mainly in the gas station area) Edited August 10, 2023 by SirPootis : added links 2 Share this post Link to post
Hellwalker Posted August 10, 2023 This is the most stressful and mind-boggling thing I've ever played, good job. Love this WAD^^ 0 Share this post Link to post
eltiolavara9 Posted August 10, 2023 16 hours ago, Idklol123777YT said: How did you make a room on top of another if it isn't possible in the DOOM Engine? the magic of sourceports 2 Share this post Link to post
Cursed Lemon Posted August 12, 2023 Guys Guys, omfg I was just at a gas station after spending all night at the bar It's like 2:00am and the attendant had a book out on the counter he was reading I jokingly said "hey that looks like House of Leaves" because the text was all sideways and shit He was like, "yup" Then he was like, "so I'm assuming you've played that Doom mod" alskdjfa;'lskdjf;alksdjf;laksjdf;laksdjf;laksdjfjfkdelsjf;'lsdkfjas;ldkfj 7 Share this post Link to post
StarzoZero Posted August 12, 2023 the ending gave me chills, this is so fucking good. 0 Share this post Link to post
Mega_Maiden Posted August 12, 2023 This is honestly the most interesting and unique Doom wads I've ever seen. 12/10 1 Share this post Link to post
trishe01 Posted August 12, 2023 coucou feldup et a tout les français!!!! 1 Share this post Link to post
Bri0che Posted August 12, 2023 Bonjour à vous :) For those wondering, a very famous french horrific youtuber made a very long video about MyHOUSE.wad : 4 Share this post Link to post
Berdy Posted August 12, 2023 (edited) Les français bienvenue dans la commu juste svp foutez pas le bordel comme la dit Feldup mes bg ! (svp que ca devient pas cancer) English translation for the mates : French welcome to the community, just please don't make a mess as Feldup said guys ! 1 Share this post Link to post
SupremeBioVizier Posted August 14, 2023 Spoiler Now that is all out in the open, funny the zeitgeist of yt reasoning that came apon so many people. The attic in the mirror world makes total sense now. He even recreated the smallest detail to the pictures on the wall, everything is actually real, doom davinci Here's a pic of the car not being there for some reason, lights work! 0 Share this post Link to post
LSC Lasico Posted August 14, 2023 20 minutes ago, nocisum said: Hide contents Now that is all out in the open, funny the zeitgeist of yt reasoning that came apon so many people. The attic in the mirror world makes total sense now. He even recreated the smallest detail to the pictures on the wall, everything is actually real, doom davinci Here's a pic of the car not being there for some reason, lights work! You are in the mirror world. In the mirror version of the forest, the car does not exist and the light comes from a flashlight on the ground. 1 Share this post Link to post
aloysiusfreeman Posted August 14, 2023 It's been awhile since I've thought about myhouse nonstop, but as I was playing Putrefier I had to think back to how damn valuable MyHouse.Wad is (for me, at least) to getting such mainstream appeal outside of the Doom modding world and hooking me in. I am unsure that there will be enough quantifiable data to show it by the end of the year, but I'm imaging a Cacoaward write-up on the MyHouse.Wad effects for bringing in new people and if there will be an uptick in maps from new modders. To whoever vvedge actually is - damnit, thank you 3 Share this post Link to post
drop Posted August 14, 2023 This WAD made me finally register here. I come here every few months, usually around the Cocawards to download some wads. This one deserves an award! The first time you go around the house and see the monsters inside is such a WTF moment! The use of teleports is incredible. 3 Share this post Link to post
CaptainLeBon Posted August 15, 2023 Well fellas, We made it. 60 pages of Myhouse.wad. Spoiler btw not my image i got it from someone else just look back it shouldn't be that far 2 Share this post Link to post
e.l.d.e.x Posted August 15, 2023 (edited) Well i think that’s the best mod ever of doom II that’s so emotional i Hope Steve Nelson gonna continue doing some mod and never forget,Happiness has to be fought for. 1 Share this post Link to post
secret-guest Posted August 15, 2023 Those who don't know will never know. 2 Share this post Link to post
CaptainLeBon Posted August 16, 2023 (edited) 3 hours ago, secret-guest said: True. 0 Share this post Link to post
EPICALLL Posted August 16, 2023 I've played this WAD when it was first a thing, yet never commented on it. And I'll only leave one phrase; This is the most existentially and emotionally stressful WAD I have ever played. 3 Share this post Link to post
Aziluth Posted August 19, 2023 Well I maybe come after the war but i've discovered this masterpiece of level design 1 week zgo by a youtuber called feldup I played this before watch the vid and must say i m quite impressed of the work made on this map to look credible it was an incredible experience and im surely more enjoyed that cuz i know i never gonna see something like that in the future Also thank for the song i purely enjoyed to go back in doom 2 0 Share this post Link to post
erzboesewicht Posted August 20, 2023 (edited) I have a technical question. I wasn't able to finish the wad (i.e. get "the best ending") due to a sudden FPS drop to unplayable levels in the late stages, just when combat begins to ramp up and an archvile is pursuing you from a fireplace (most will know the place, I think). I'm playing on weak hardware without dedicated graphic card, but can something be done about that? Have already reduced resolution to the minimum, even reducing window size to 1/4 of my screen, and applied some settings which were recommended in another thread for best performance. It got slightly better but still is unplayable. My theory is that in this place of the wad a lot of monsters (thinkers) are activated and are ruining the performance. Am I correct here? In vanilla wads in similar situations I could mitigate that problem playing with another complevel but that is obviously not an option here. I really liked the wad but continuing this way is zero fun :( The first half of the wad (up to the 2 first endings) ran smooth, it's from the "colourful" sections on (airport and later) it got slower, and from the fireplace on it drops really sharply again. (I've not read the whole thread, didn't want too many hints haha. Of course if this problem was already reported and solved just point me to the page/link). Edited August 20, 2023 by erzboesewicht 0 Share this post Link to post
ShallowB Posted August 20, 2023 1 minute ago, erzboesewicht said: I have a technical question. I wasn't able to finish the wad (i.e. get "the best ending") due to a sudden FPS drop to unplayable levels in the late stages, just when combat begins Try playing on Nightmare. No, really! The Nightmare difficulty has been tweaked to be the easiest mode, and has fewer monsters than other difficulties. Other than that, I don’t think there’s much you can do. It’s an enormous map with a lot going on, it isn’t going to play nice with older hardware. 2 Share this post Link to post
Devalaous Posted August 21, 2023 I beleive a lot of the performance drops are actually due to various scripts going nonstop from the opening moment, the wad actually got faster and faster to load the more I progressed, when various scripts had terminated. 0 Share this post Link to post