RealCaptainLeBon Posted August 16 How did people even find the hallway? 1 Share this post Link to post
SM1 Posted August 18 i would love to try to play completely through this mod, but i have one problem. whenever i drag myhouse.pk3 to gzdoom, and select doom2.wad, it just places me into the shortened version of the mod where you get the blue keycard inside of the red carded closet. does anyone have advice on how to get the full version to work? 0 Share this post Link to post
Gregor Posted August 18 9 minutes ago, SM1 said: i would love to try to play completely through this mod, but i have one problem. whenever i drag myhouse.pk3 to gzdoom, and select doom2.wad, it just places me into the shortened version of the mod where you get the blue keycard inside of the red carded closet. does anyone have advice on how to get the full version to work? That's what is supposed to happen. You're playing the correct version. Spoiler Take a look out the window... 0 Share this post Link to post
SM1 Posted August 18 (edited) 2 hours ago, Gregor said: That's what is supposed to happen. You're playing the correct version. Hide contents Take a look out the window... i mean that i don't go into the attic, there is just a keycard sitting there when i open the door. however, i might be unobservant... ill check again EDIT: NEVERMIND IM JUST SLOW! THANKS SO MUCH Edited August 18 by SM1 1 Share this post Link to post
Macil Posted August 21 3 hours ago, Wr3nch said: The success of this wad is really inspiring. I think a big part is that it managed to appeal to both newcomers and experienced Doom players. There are many interesting things for these two types of players to focus on throughout the level. The basic gameplay and mystery of the map doesn't depend on any Doom knowledge, and it lets itself reference modern cultural ideas unconnected to Doom like liminal spaces. At the same time it's filled with extra jokes and details just for the experienced players, like how the map initially pretends it's only going to use Boom features and eases itself into using more advanced features so it can keep surprising the player about what it will allow itself to do. Compare this to another recent map that plays with the player's expectations, TNTPhobia. I like the map, but it only really has something special to offer the whole way through for experienced Doom players. This stops it from having the same level of breakout potential that MyHouse had. 1 Share this post Link to post
kirbyguy11 Posted August 31 (edited) Spoiler I did it. It took 2.5 hours of work, but it was worth it. Time for bed. 1 Share this post Link to post
Skemech Posted Sunday at 03:37 PM https://www.tiktok.com/@skemech/video/7358207600787295531?_r=1&_t=8pkHYKZ2M0c 0 Share this post Link to post