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Scuba Steve

Mirrors on Mirrors

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I was curious, what would happen if you placed 2 mirrors in a map in ZdooM so that you could see one mirror's reflection in the other? Would this be too much for zdoom to handle?

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The effect seems to work for a while - maybe a couple of reflections worth in either direction, but in the not too far distance you get a somewhat appropriate Hall of Mirrors effect.

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heh, I have tried play with this thing. (for a mock2 map)

Try place a pillar in the middle of a room with mirrors on, and mirros on the main sector's sides too. It makes a funny hom,:)

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Even in a serious level with few mirrors where you're trying to avoid silly mirror effects, if two mirrors reflect eachother more than about 5 times it gives a HOM way off in the background.

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