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The DWIronman League dies to: Beyond Revival

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WARNING - READ ESSENTIAL INFO AS THERE ARE FIVE FOUND SOFTLOCKS SO FAR IN THE SET. There might be more map-related softlocks (unconfirmed, but galileo and leo raised suspicions during Ironeagle 17), so tread carefully! Looking at you, 4shock :^)


April, 2023

> The yearly standings

> The Ironman Discord Server


Standard Leaderboard

  1. [2] SURVIVED (55:46): Bdubzzz - If Asbadagba made a statement, Bdubzzz released an equivalent of Luther's 95 Theses. Electrifying.
  2. [2] SURVIVED (56:40): Asbadagba - Damn this run is quick. Beats even Bdubzzz's victory in the Ironeagle comp. Asbadagba makes a statement.
  3. [1] SURVIVED (59:51): mhrz - First green on the board for mhrz. Good things take time!
  4. [1] SURVIVED (1:00:06): Veinen - Always a pleasure to have you back.
  5. [2] SURVIVED (1:04:28): a.7.MAD - Someone with "Death Destroyer" in their nickname demolishing "Beyond Revival" is quite an irony. Hats off.
  6. [1] SURVIVED (1:13:03): LadyMistDragon - Consecutive survivals after consecutive second places; LadyMistDragon has become a serious contender.
  7. [2] SURVIVED (1:26:33): NaZa - Words have consequences, and I'll be damned if nobody is sussing me out at this point...
  8. [1] SURVIVED (1:26:36): ginc - All of three seconds, now that's close. Unlike the survival, which was rather comfortable.
  9. [3] SURVIVED (1:52:10): Suitepee - 1% HP hype; don't tell me what happens next!!!
  10. [1] MAP06: 4shockblast - Drops into the hole only to discover Mesoamericans didn't know electricity. (DNF)
  11. [1] MAP06: Maribo - Trips on an ashen step. Damn you, MAP06. (DNF)
  12. [1] MAP06: dt_ - Serious contender for Death of the Year... actually, this might be the best death I've ever seen in Ironman. Perfect at Doom.
  13. [1] MAP06: Roofi - Follows Maribo to the rockets. Follows Maribo into the chasm. (DNF)
  14. [1] MAP05: Pseudonaut - "Nah, the shotgunners are the easiest to take care of in this horde. No need to BFG them."
  15. [1] MAP05: Doomy__Doom - Your killed continued racking up kills after finishing you. That's the mark of the Beast alright.
  16. [1] MAP05: SCF - Haha! I was wondering when the first death to that archvile would come.
  17. [1] MAP05: AxeL - This for sure ranks among the most painful ways to lose a run. (DNF)
  18. [1] MAP05: Andromeda - Check those corners!
  19. [2] MAP05: Horus - Exceptional run considering its beginning. Got invaded at its end.
  20. [3] MAP05: MrZebub - That was a precise shot alright but that shotgunner hit beforehand was the catalyst here.
  21. [1] MAP05: Austinado - You only have one shot at Ironman, not two like with cyberdemons. :^)
  22. [1] MAP05: head_cannon - Don't you find it weird how you can't walk through spectres? 
  23. [3] MAP05: Cynder_Thief - "One does not simply get a chainsaw." -those spectres, probably.
  24. [1] MAP04: joe-ilya - Death comes in twos, they say. 
  25. [1] MAP04: Brainfreezzzzz - This death comes in twos as well, apparently.
  26. [1] MAP04: Helm - Runs out of health in the Armory. Oh, the irony.
  27. [1] MAP04: Crusader No Regret - Oh yeah, that berserk pack on MAP02 was a GAD moment. Reaching MAP04 is a blessing, then.
  28. [1] MAP03: BoxY - Don't ya love revenants? They always know when to appear! :^)
  29. [1] MAP03: Ludi - Spooked by hell knights iddled by flanking chaingunners. That trap is mean.
  30. [1] MAP03: ClumsyCryptid - Hey I died there in the Ironeagle! Copycat >:(
  31. [1] MAP03: Beginner - Follows Shep into the crack. That sounds far more ominous out of context. (DNF)
  32. [2] MAP03: NoisyVelvet - That was a nice pincer. Maybe even better than the one Hannibal did at Cannae. War strategy at its finest.
  33. [1] MAP03: TheShep - I had no idea that jump was even possible, though I knew that turning back was not possible. (DNF)
  34. [3] MAP03: I_Punch_Demons - "Damn." Decided to hug nobles for the rest of the run.
  35. [1] MAP02: Anima Zero - Oh, I bet the view's even better from there! (DNF)
  36. [1] MAP02: SuyaSS - Textbook pain elemental combat gone horribly wrong. Skull/10.
  37. [2] MAP02: Pegleg - So close to being Good at Doom. Plays hide and seek with the archvile after that.
  38. [3] MAP02: Alopecia_assassin - Runs out of bullets to freeze the spiders with. Hung on well for a debut, though!


Prepared Leaderboard

  1. [#] MAP07: Anima Zero 
  2. [#] MAP06: Horus 
  3. [] to be updated...


What is the Doomworld Ironman League?


The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom!


In April 2023 the DWIronman League dies to Beyond Revival (-complevel 9) by Fiend. Set in a "UAC installation in South America overrun by the forces of Hell," this mapset was among the runners-up in the 2010 Cacowards. Not only that, it was played in the Ironeagle challenge back in March 2020. Yours truly died to a comedy of errors on MAP03 and is keen to get revenge. Don't think the mapset is easy, though; it has its moments and really hits the fan from MAP03 onward. Probably. Haven't played it since except till the end of MAP03, but it should be fun.


Essential Info

  • Doom II (doom2.wad).
  • Compatibility level 9, or "Boom (strict)" for ZDoom derivative ports.
  • 7 maps.
  • Time estimate (if survival): 60-120 minutes.
    • This one is on MAP02. After you lower a wall in the beginning area to reveal two mancubi, you'll be able to take the lift up to the towers where there were sniper sergeants. If you ascend the eastern one, you might be able to see some rocks to your extreme left. DO NOT MAKE A JUMP FOR THEM. It might drop you into a very trippy inescapable pit.
    • In the computer room with the switch leading up to the yellow key in MAP03, it seems that it's barely possible to jump through a crack in the wall. Don't. It's not a secret.
    • At least the blue key in MAP05 sometimes does not teleport. Due to the other keys also teleporting in, they might have a similar issue.
    • The following two are for MAP06. On the backside of the pyramid you see near the start of the map is a hole. DO NOT ENTER IT! A lift that's supposed to take you out is not triggered correctly (W1 instead of SR action), so there's no way to lower it.
    • The teleporter at the bottom of the lava "moat" around the pyramid in said map has no sector tagged as a destination, so it's functionally useless.


> Download Beyond Revival

prboom-plus.exe -iwad doom2.wad -file revival.wad -complevel 9 -skill 4 -record demo_name.lmp -warp




  • There are two competitions: Standard and Prepared:

    • To compete successfully in the Standard competition: your first play of the selected WAD(s) constitutes your one and only attempt for the month.

    • To compete successfully in the Prepared competition: your one and only attempt for the month is determined BY YOU immediately before play and may follow any prior number of active (playing the set) preparation that is strictly for practice/inspection purposes only. You cannot compete in the Standard competition after submitting a run to the Prepared competition. You may submit the first of your practice attempts to the Standard competition.

  • UV only (excepting 1CC format), continuous recording. No pistol-starting each level.
  • Demos (PrBoom+, GLBoom, Eternity or Chocolate), stream highlights and video recordings are the only accepted proofs. You must link to these runs in the thread. 
    • If you stream your run on Twitch, please highlight/save it so that it doesn't go missing in case someone's very late with the obituaries.
  • No additional WADs may be loaded.
  • No inspection of the WAD(s)'s content in an editor if you are submitting a Standard run, its category 3 included.
  • No cheat codes and no features that result in behavior beyond what is possible in the intended source port (e.g. freelook, jumping and crouching in a boom set). This includes dynamic lights and brightmaps. If streaming or recording videos using an advanced source port with compatibility options, you must display these settings on-screen before your run. In ZDoom derivative ports, "Doom/Boom(strict)" will suffice.
  • If you choose to stream/record your run for video rather than provide a demo and you die before completing a single level, either on the first map of a set OR because a single level was selected for the month, you must display the number of monsters killed/remaining in the level before you quit.
  • You do not have to play the secret levels in order to register a complete run. However, a player who finishes the game having completed more secret levels than his/her competitors will rank higher than them.
  • You cannot load a game having progressed past the save point.
  • You cannot consult Doom Builder during your run to check for map details.
  • If the recording of your official run is interrupted due to technical difficulties, you are not permitted a second attempt. Any surviving recording may be used to register a DNF result.
  • Accidentally restarting a level before a death exit takes you to the tally screen will stop your run immediately. You will still be registered as entering the next map (i.e. the one which you never entered) using a calculation to figure out what the intermission time would have been.
  • If you are competing in the Standard competition, you are required to affix one of three numbers to your run informing the League of your degree of familiarity with the map/set played. Note that your evaluation should only take into consideration the content covered in your run (e.g. if you remember only one part of a level in a set you haven't played before but never reach that level, you should list your run as a [1] instead of [2]):


  1. This is a blind run. If I have played or watched any of the level/set being played before, I cannot remember any details that would offer a reasonable advantage over truly blind players. *
  2. This is not a blind run. I have familiarity with the set - played the level/set before, or watched it being played, and can remember some details that would offer a reasonable advantage over blind players.
  3. This is not a blind run. While I have not outright played it, I've watched the level/set being played via stream, demo or video after it was announced as this month's challenge.


* "Reasonable" in this instance asks you to consider whether the details in question are worth committing to memory. As in, you would thank the person who gave you this information with a straight face and not expect to be laughed at for being an utter berk.


Previous threads:

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07 - Jenesis (winner: Demon of the Well)

08 - Crusades (winner: Ribbiks)

09 - Nilla Doom (winner: Demon of the Well)

10 - Khorus' Speedy Shit (winner: WH-Wilou84)

11 - Perdition's Gate (winner: WH-Wilou84)

12 - UAC Ultra (winner: PjSpartacus)




01 - Jade Earth (winner: Demon of the Well)

02 - Legacy of Heroes (winner: Roofi)

03 - Back to Saturn X E1 (winner: dew)

04 - Mapgame (winner: ClonedPickle)

05 - Vae Victus 1 & 2 (winner: Demon of the Well)

06 - Disturbia (winner: Ancalagon)

07 - Insertion (winner: Veinen)

08 - Unholy Realms (winner: Demon of the Well)

09 - Osiris (winner: Demon of the Well)

10 - Endgame & Endpoint (winner: Veinen)

11 - Oscillation (winner: Ancalagon)

12 - Doom the Way id Did (winner: kmc)




01 - Combat Shock 2 (winner: Killer5)

02 - Coffee Break E1 (winner: Eris)

03 - Warlock's Hearth (winner: Demon of the Well)

04 - 50 Monsters (winner: WH-Wilou84)

05 - Double Impact (winner: RjY)

06 - Rush (winner: WH-Wilou84)

07 - The Darkening E1 & E2 (winner: Veinen)

08 - The Plutonia Experiment (winner: Zero-Master)

09 - Community Chest 4 - MAP20: Interstellar Sickness and MAP21: Shaman's Device (winner: leodoom85)

10 - Doom 64 for Doom II (winner: Roofi)

11 - TNT: Renascence & TNT: Resistance (winner: an_mutt)

12 - Ultimate Doom the Way id Did (winner: an_mutt)




01 - Hellfire: Dreams (winner: Beginner)

02 - THT: Threnody - MAP10: Fomalhaut (winner: Scotty)

03 - Stardate 20X6 (winner: WH-Wilou84)

04 - Base Ganymede: Complete (winner: Vince Vega)

05 - The DWIronman League died waiting for SIGIL (winner: John Romero)

06 - SIGIL (winner: leodoom85)

07 - Vanguard & Lunatic (winner: Bdubzzz - prep winner: Pegleg)

08 - 2017 Collection (winner: an_mutt - prep winner: Vince Vega)

09 - Revolution! (winner: NaZa - prep winner: Pegleg)

10 - Monster Hunter Part I & Part II (winner: Bdubzzz - prep winner: Pegleg)

11 - Abcess (winner: Demon of the Well - prep winner: Steve D?)

12 - Scythe (winner: Spectre01 - prep winner: Arbys550)




01 - Hellscape (winner: Bdubzzz - prep winner: Archi)

02 - No Sleep for the Dead (winner: Ancalagon - prep winner: Anima Zero)

03 - Baker's Dozen (winner: Bdubzzz - prep winner: Pegleg)

04 - Occult Secrets of the Third Reich & Biotech is Godzilla (winner: joe-ilya - prep winner: Horus)

05 - Bloody Rust (winner: Bdubzzz - prep winner: dt_)

06 - Vrack 1, 2 and 3 (winner: ReaperAA - prep winner: Bashe)

07 - Running Late 2 (winner: Roofi - prep winner: Pegleg)

08 - Epic (winner: Bdubzzz - prep winner: Daerik)

09 - Hell Revealed (winner: Roofi - prep winner: Crusader No Regret)

10 - Dark Resolution 2008 (winner: Roofi - prep winner: Austinado)

11 - 2002: A Doom Odyssey: 10th Anniversary Edition Episode 3 (winner: Bdubzzz - prep winner: Pegleg)

12 - Eviternity (winner: Daerik - prep winner: Pegleg)




01 - Sawdust (winner: Bdubzzz - prep winner: Daerik)

02 - Alien Vendetta (winner: Demonologist - prep winner: Anima Zero)

03 - Criticality & Miasma (winner: Daerik - prep winner: Crusader No Regret)

04 - World Orifice (winner: Bdubzzz - prep winner: Killer5)

05 - Violence (winner: Bdubzzz - prep winner: ScrappyMcDoogerton)

06 - Firebox (winner: Bdubzzz - prep winner: 4shockblast)

07 - Scythe 2 (winner: Arbys550 - prep winner: an_mutt)

08 - Resurgence (winner: Beginner - prep winner: Suitepee)

09 - The Eye (winner: galileo31dos01 - prep winner: an_mutt)

10 - Glaive & Glaive 2 (winner: Veinen - prep winner: Tezur0)

11 - Sunlust (winner: Daerik - prep winner: nobody)

12 - H2H-XMas (winner: Daerik - prep winner: 4shockblast)




01 - Realm of Shades (winner: mhrz - prep winner: Pegleg)

02 - Return to Hadron E1 (winner: NightTerror - prep winner: Maribo)

03 - Syringe (winner: Bdubzzz - prep winner: SCF)

04 - Jägermörder 1 and 2 (winner: Bdubzzz - prep winner: Maribo)

05 - The Rebirth (winner: NightTerror - prep winner: NaZa)

06 - Man on the Moon (winner: Master Medi - prep winner: ginc)

07 - Vigor (winner: akolai - prep winner: SCF)

08 - Somewhere in Time (winner: Archi - prep winner: NaZa)

09 - Sucker Punch 1 & 2 (winner: Bdubzzz - prep winner: Pegleg)

10 - Sharp Things (winner: Bdubzzz - prep winner: LadyMistDragon)
11 - Knee-Deep in the Dead + .deh (winner: NightTerror - prep winner: Lol 6)

12 - Christmas Cheer from the Chill Zone (winner: NightTerror - prep winner: NaZa)




01 - Bury My Heart Knee Deep (winner: Bdubzzz - prep winner: Maribo)

02 - LAZAREVENANT - 13 map WIP demo (winner: Suitepee - prep winner: nobody)

03 - Demonic Deviation (winner: Bdubzzz - prep winner: nobody)



Edited by NaZa : leaderboard update

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Sunday, so I can be early this month.


Category: 1

Dead on: map 05, 53:55, 179/191 kills



Commentary (I don't think there are any c1 spoilers but just in case, since I'm early):


This set didn't look conductive to fast and loose, so I went slow and steady. Stuck on map01 looking for progression, and I still don't know how I was supposed to find it. Recovered from 1 HP at one point, but in the end died to what obviously had to happen.


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Category: 1

Softlocked on: Map06

Softlocked at: ~53:00 or something, I guess.

Kills: 58/208



This is not the same softlock as detailed in the OP. The teleporter at the bottom of the lava chasm has no sector tagged as a destination, so it's functionally useless.

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Category 2, survived in 1:26:33.




Evidently my obituary from last month seems to somehow be correct... but this time, more luck was involved.



I don't think this run was quick at all. It was insanely slow, as my new playing style seems to have developed to favor mobility over speed.


MAP05 had me surprised at the very start and later on, near the end, shit hit the fan and I escaped like a coward. Not my proudest moment as my health fell down drastically.


Even better is the final two minutes where I almost choked hard on the final boss of the WAD. That would've been insane.


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Cat 2 (because I played it on Ironeagle when it was picked)

Dead: Map 05

Kills: 162/191



I nearly repeated the same exact mistake as I did on Ironeagle and died to the first revenant...only RNGsus saved me with 2%. I was lucky to survive again on map 2, 3, and earlier on map 5, before eventually dying on map 5. My manner of death was annoying because I picked the wrong weapon for the revenant...but tbh I don't know if I would have survived anyway and tbh I probably played that fight poorly and backed myself into a corner too much. 



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Category 1
Dead on map 04
40:36  55/111 kills


From around 20 minutes and onward I think gets interesting for me. Had a good time, probably could have done a bit better but it's ok videogames are fun



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4 hours ago, Anima Zero said:

Died at what I presume was the very near tail end of map 7 cause giant monster condo beatdown.  Really fun mapset though!



I hope you mistakenly uploaded the wrong demo, because this one ends on a very odd MAP02 softlock.

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As Maribo, the dysfunctional teleporter made another victim.


Category 1



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9 hours ago, Anima Zero said:

Alright, so that means your first attached demo was your first attempt (which demo timestamps apparently support)? In that case, that one'll go on the standard board and this one on the prepared leaderboard. I don't like being this pedantic about it, but not doing it would be unfair to those who already softlocked and lost their attempts.

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Category 1

Dead on map 05

Kills: 6/91





The archvile at the end of map 3 almost killed me because he showed up while I was looking at the automap. His buddy on map 5 finished the job for him.


I was getting tired, and slow reactions did me in. I had to pray for a pain state, but my prayers weren't answered. I was enjoying the map set, I should've just picked a better time to play it


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46 minutes ago, MrZebub said:

Cat 3


Just to be clear because of past cases where it wasn't always clear, have you *played* the set in preparation or not? If the answer's yes, then it goes to the Prepared Leaderboard. Runs declared with cat 3 are rare enough.


Also, damn, nice run to take first so far

 @Death Destroyer - 4.7m4d. If I remember right, you did a run for Jägermörder around a year ago so it's nice to have you back.

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I have not played it at all. Watched Brainfreezzzzz's stream, which led me here. So it falls under three, I think.

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Dead Map05

Kills 190/191




Dead by the Cyber...LOL


Video starts when pressing play




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On 4/2/2023 at 4:20 PM, Maribo said:

Softlocked on: Map06


On 4/3/2023 at 1:00 AM, 4shockblast said:

I just fell into the softlock on map 6 :^)


On 4/3/2023 at 8:26 AM, Roofi said:

the dysfunctional teleporter made another victim.


On 4/3/2023 at 12:16 AM, NaZa said:

a very odd MAP02 softlock.


5 minutes ago, AxeL said:

Softlocked at the end of map 05


17 hours ago, TheShep said:

cat 1 i died in 3rd map. [naza addendum: it is a softlock]


Oh boy.

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Category 3 run (since I'd played this before during it's Ironeagle #17 inclusion, not that I remember much about this wad other than reviewing the fight in which I died for streaming purposes).


Survived in 1:52:10.


Managed to get my revenge on a mapset that killed me on the final map some 3 years ago when it was on Ironeagle #17. Had to survive a 1% close call on said final map, but I made it this time. Makes up for last month's poor performance!

Edited by Suitepee

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Category 1 demo. DNF on map03. I thought there really was an impassable line there to stop player from falling in that spot and it turned out it was just momentum fuckery that stopped me from falling there after the jump. Funnily enough, I also had a great shot at DNF'ing on map02 as well.

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