ReX Posted July 28, 2001 Does anyone know where I can get a list of sounds in DooM2 that defines what each sound lump represents (e.g., DSPISTOL is the sound of a pistol firing). Some are quite obvious, but others are not. So I'd appreciate it if someone could point me to any such list. Thanks. 0 Share this post Link to post
ReX Posted July 28, 2001 I should have known that! (ReX goes off to give himself 40 lashes!) Thanks! 0 Share this post Link to post
Ezxariarch Posted July 31, 2001 DSPISTOL= Pistol fire DSSHOTGN= Shotgun fire DSSGCOCK= the shotgun "cock" before entering next level DSSAWUP= Chainsaw select sound DSSAWIDL= the rumbling sound fer the cahin-saw idle DSSAWFUL= when busy slicing ppls with SAW DSSAWHIT= When u first hit the enemy with da saw DSRLAUNC= Rocket fire DSRXPLOD= BFG explosion (not Rocket as Wintes says) DSFIRSHT= Fireball shot (imp, cacodemon, mancubus..etc) DSFIRXPL= Fireball explosion (imp, caco, Lost-sould deth) DSPSTART= Lifts start sound DSPSTOP= Lifts stop DSDOROPN= Door (normal) open DSDORCLS= Noraml doo close DSSTNMOV= Moving ceiling DSSWTCHN= Switch on DSSWTCHX= Switch off DSPLPAIN= Player pain sound DSDMPAIN= Demon pain sound DSPOPAIN= Zombie guys pain (Seargeant, trooper, revenant..) DSSLOP= Gib sound DSITEMUP= Get items sound (ex: Medkit) DSWPNUP= Pick up weapon sound DSOOF= When u hit da ground DSTELEPT= Teleport sound DSPOSIT(1,2 and 3)= Zombie guys alert sound DSBGSIT(1 and 2)= Imp alert sound DSSGTSIT= Demon alert DSBRSSIT= Baron of Hell alert DSSGTATK= Demon biting sound DSCLAW= Scratchin sound of imp and Hellkight/Baron DSPLDETH= player death cry DSPDIEHI= "same as above" but more rare DSPODTH(1,2,3)= Zombie guys death DSBGDTH(1,2)= Imp death DSSGTDTH= Demon death DSBRSDTH= Baron death DSPOSACT= zombie "growling" sound DSBGACT= Same as above but for da Imp DSDMACT= Demon growl (cacos, cyberdeamon, barons,etc) DSNOWAY= Blocked by wall or tryin to open a locked door/wall DSBAREXP= barrel.rocket/revenant fireball explosion DSPUNCH= When your fist sum one DSTINK= Modem play sound (no idea wut dat is) DSBDOPN= Open sond for TURBO door DSBDCLS= Close for TURBO doors DSITMBK= Item respawn DSGETPOW= Power-up sound (berserk, Megasphere, etc) DSPLASMA= Plasma fire (u and arachnotron) DSBFG= "pretty obvious" DSCACSIT= Cacodemon alert DSCACDTH= Caco death DSCYBSIT= Cyber-deamon alert DSCYBDTH= Cyber-deamon death DSSPISIT= Spider-mastermind alert DSSPIDTH= Spider-masta death DSSKLATK= Lost soul attack DSSKLDTH= (this is not used in Doom 2) DSHOOF= Cyber demon HOOFs' sound DSMETAL= Spider-masta and Cyber-demon metal walkin sound DSDSHTGN= Super shotgun fire DSDBOPN= Open of SSG (supa shotgun) DSDBLOAD= Puttin shells into SSG DSDBCLS= closing of SSG DSVIPAIN= Arch-vile pain DSMNPAIN= Mancubus pain DSPEPAIN= Pain elemental pain DSBSPSIT= Archnotron alert DSKNTSIT= Hell knight alert DSVILSIT= Arch-Vile alert DSMANSIT= Mancubus alert DSPESIT= Pain elemental alert DSSKEPCH= Revenant hit when punching DSVILATK= Arch-Vile atack DSSKESWG= Revenant Swingin his arm at u DSBSPDTH= Arachnotron death DSVILDTH= Arch-Vile death DSKNTDTH= Hell knight death DSPEDTH= Pain elemental death DSSKEDTH= Revenant death DSBSPACT= Arachno idle sound DSBSPWLK= metal walkin sound of Arachno DSVILACT= Arch-Vile idle (mumahaha) DSFLAME= Arch-Vile fire's sound DSFLAMST= Arch-vile flame start DSBOSSIT= Doom 2 boss (Romero dude) alert DSBOSCUB= the demon spawner idle DSBOSPIT= cube launch DSBOSPN= Boss guy get hit DSBOSDTH= Icon of sin death DSMANATK= Mancubus attack DSMANDTH= Mancubus death DSSSSIT= Nazi guy alert DSSSDTH= Nazi guy dies DSKEENPN= Commander Keen (litto hangin doll thingy) pain DSKEENDT= Keen's death DSSKEACT= Revenant idle DSSKESIT= Revenant alert sound DSSKEATK= Revenant Fireball launch DSRADIO= Chattin sound 13 Share this post Link to post