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ReX

List of DooM2 Sounds

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Does anyone know where I can get a list of sounds in DooM2 that defines what each sound lump represents (e.g., DSPISTOL is the sound of a pistol firing). Some are quite obvious, but others are not. So I'd appreciate it if someone could point me to any such list. Thanks.

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I should have known that! (ReX goes off to give himself 40 lashes!) Thanks!

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DSPISTOL= Pistol fire
DSSHOTGN= Shotgun fire
DSSGCOCK= the shotgun "cock" before entering next level
DSSAWUP= Chainsaw select sound
DSSAWIDL= the rumbling sound fer the cahin-saw idle
DSSAWFUL= when busy slicing ppls with SAW
DSSAWHIT= When u first hit the enemy with da saw
DSRLAUNC= Rocket fire
DSRXPLOD= BFG explosion (not Rocket as Wintes says)
DSFIRSHT= Fireball shot (imp, cacodemon, mancubus..etc)
DSFIRXPL= Fireball explosion (imp, caco, Lost-sould deth)
DSPSTART= Lifts start sound
DSPSTOP= Lifts stop
DSDOROPN= Door (normal) open
DSDORCLS= Noraml doo close
DSSTNMOV= Moving ceiling
DSSWTCHN= Switch on
DSSWTCHX= Switch off
DSPLPAIN= Player pain sound
DSDMPAIN= Demon pain sound
DSPOPAIN= Zombie guys pain (Seargeant, trooper, revenant..)
DSSLOP= Gib sound
DSITEMUP= Get items sound (ex: Medkit)
DSWPNUP= Pick up weapon sound
DSOOF= When u hit da ground
DSTELEPT= Teleport sound
DSPOSIT(1,2 and 3)= Zombie guys alert sound
DSBGSIT(1 and 2)= Imp alert sound
DSSGTSIT= Demon alert
DSBRSSIT= Baron of Hell alert
DSSGTATK= Demon biting sound
DSCLAW= Scratchin sound of imp and Hellkight/Baron
DSPLDETH= player death cry
DSPDIEHI= "same as above" but more rare
DSPODTH(1,2,3)= Zombie guys death
DSBGDTH(1,2)= Imp death
DSSGTDTH= Demon death
DSBRSDTH= Baron death
DSPOSACT= zombie "growling" sound
DSBGACT= Same as above but for da Imp
DSDMACT= Demon growl (cacos, cyberdeamon, barons,etc)
DSNOWAY= Blocked by wall or tryin to open a locked door/wall
DSBAREXP= barrel.rocket/revenant fireball explosion
DSPUNCH= When your fist sum one
DSTINK= Modem play sound (no idea wut dat is)
DSBDOPN= Open sond for TURBO door
DSBDCLS= Close for TURBO doors
DSITMBK= Item respawn
DSGETPOW= Power-up sound (berserk, Megasphere, etc)
DSPLASMA= Plasma fire (u and arachnotron)
DSBFG= "pretty obvious"
DSCACSIT= Cacodemon alert
DSCACDTH= Caco death
DSCYBSIT= Cyber-deamon alert
DSCYBDTH= Cyber-deamon death
DSSPISIT= Spider-mastermind alert
DSSPIDTH= Spider-masta death
DSSKLATK= Lost soul attack
DSSKLDTH= (this is not used in Doom 2)
DSHOOF= Cyber demon HOOFs' sound
DSMETAL= Spider-masta and Cyber-demon metal walkin sound
DSDSHTGN= Super shotgun fire
DSDBOPN= Open of SSG (supa shotgun)
DSDBLOAD= Puttin shells into SSG
DSDBCLS= closing of SSG
DSVIPAIN= Arch-vile pain
DSMNPAIN= Mancubus pain
DSPEPAIN= Pain elemental pain
DSBSPSIT= Archnotron alert
DSKNTSIT= Hell knight alert
DSVILSIT= Arch-Vile alert
DSMANSIT= Mancubus alert
DSPESIT= Pain elemental alert
DSSKEPCH= Revenant hit when punching
DSVILATK= Arch-Vile atack
DSSKESWG= Revenant Swingin his arm at u
DSBSPDTH= Arachnotron death
DSVILDTH= Arch-Vile death
DSKNTDTH= Hell knight death
DSPEDTH= Pain elemental death
DSSKEDTH= Revenant death
DSBSPACT= Arachno idle sound
DSBSPWLK= metal walkin sound of Arachno
DSVILACT= Arch-Vile idle (mumahaha)
DSFLAME= Arch-Vile fire's sound
DSFLAMST= Arch-vile flame start
DSBOSSIT= Doom 2 boss (Romero dude) alert
DSBOSCUB= the demon spawner idle
DSBOSPIT= cube launch
DSBOSPN= Boss guy get hit
DSBOSDTH= Icon of sin death
DSMANATK= Mancubus attack
DSMANDTH= Mancubus death
DSSSSIT= Nazi guy alert
DSSSDTH= Nazi guy dies
DSKEENPN= Commander Keen (litto hangin doll thingy) pain
DSKEENDT= Keen's death
DSSKEACT= Revenant idle
DSSKESIT= Revenant alert sound
DSSKEATK= Revenant Fireball launch
DSRADIO= Chattin sound

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