DynamiteKaitorn Posted April 25 (edited) --== Dootle Twootle: The silly sequel to Dootle! ==-- Welcome ladies and gentlemen to the silly sequel to my DooM1 WAD file, Dootle! This time, it comes with some new textures, sounds and most of all: New enemies! (not really... it's just some fancy sprite swapping and a few stat changes). This megawad was made mostly out of boredom and wanting to do something in-between mapping for various community projects/speedmappings. So, what does this WAD file contain? Well... Spoiler Uh-oh! A crash landing! D: Hey! Who turned out the lights? Brrr.... I need an extra coat... :S Tech-y. :o A... desert? Now I need some ice cream... X_X Where the noodles am I? O_o In the beginning, God created the Heaven and the Earth, and the Earth was without form; and void; and darkness was upon the face of the deep; and the spirit of God moved upon the face of the waters; and God said: "Let there be light!"; and there was light; and God saw the light; Day was good. --==Info Stuff==-- GAME: DooM IIENGINE: Vanilla/Chocolate DooMMAPS: 32 (30 regular, 2 secret ones)DIFFICULTY: Generally easy though difficulty DOES change enemies/Item placementsLENGTH: Most maps can be beaten within 5 minutes or lessKNOWN BUGS:[1] VISPLANE OVERFLOWS! A good chunk of maps contain this bug! Be EXREMELY careful when no-clipping outside of the map boundaries![2] DRAWSEG OVERFLOWS! Just like the last known bug, several maps also contain DSO errors outside of what you're meant to play in. (ESPECIALLY MAP 29!)[3] For some reason a few sectors have tiny, thin lines pop-up. It's super inconsistent where and when they appear so I'm guessing its more of a bug with vanilla... :lDownload: https://www.mediafire.com/file/gwpvq58sxforq1v/Dootle_2_v1.1.zip/file CHANGELOG: Spoiler Version 1.0: Innitial Release Version 1.1: + Added HUD face graphics + Updated the MIDI's to use the traditional DooM 2 name system, mainly so that some sourceports can load the music without errors + Added a new title screen + Added a new M_DOOM graphic + Fixed the title, intermission and victory themes so they acutally play + Fixed the intermission messages so that they correctly display in chocolate DooM; also fixed typo's + Fixed soft-lock on MAP30 For those who want to experience the completely un-related DooM 1 WAD: Edited April 26 by DynamiteKaitorn : Version 1.1 9 Share this post Link to post
Philnemba Posted April 25 (edited) Played the first couple of maps on DSDA Doom and noticed a few odd things that caught my attention: - stock music plays because custom midi files not being named on their respective names for each map (D_TRK1 should be D_RUNNIN for example) - you should put the DEHACKED file the your wad internally since most modern source ports loads internal DEHACKED files by default Besides all of that, this is a neat vanilla megawad so far :) 2 Share this post Link to post
DynamiteKaitorn Posted April 25 Huh... thought DeHackEd files could re-name the music tracks for DooM... I'll push an update tomorrow to edit this issue. :l 0 Share this post Link to post
EffinghamHuffnagel Posted April 25 First, yes, Dehacked can re-name music tracks. Check this thread. Second, you released a wad called 'Dootle'? Couldn't find it on Doomworld or id archive. You should probably add a link to it in the OP. 1 Share this post Link to post
DynamiteKaitorn Posted April 26 Okay! Version 1.1 is out with a few edits! :3 0 Share this post Link to post
EffinghamHuffnagel Posted April 26 (edited) Thank you for the link to the original. Somehow I completely missed it the first time. FYI: I did a Doomworld search for the word 'dootle' and only found the dootle 2 thread. In the original thread, the word 'dootle' is only in the Mediafire link. It seems the search engine doesn't check for text in links. Not sure if that's a flaw in the Doomworld search engine or Microsoft Edge. 0 Share this post Link to post