BeefyBoi Posted May 2, 2023 (edited) Derpy Doom is a doom mod that changes every demons eyes to be looking in opposite directions. (Derpy Eyes) I have also posted this to Moddb.com Moddb Link -VERSIONS- Derpy Doom v1.1 Derpy Doom v1.2 Derpy Doom v1.3 (Note: Screenshots are from version 1.1) -CHANGELOG (For the people who want it)- Derpy Doom Changelog Edited May 11, 2023 by Obsidian : Removed warez links - Obsidian 8 Share this post Link to post
Sneezy McGlassFace Posted May 3, 2023 Not all heroes wear capes.. Thank you for making this. 2 Share this post Link to post
HorseJockey Posted May 4, 2023 This is very silly, I love it. Good job. 1 Share this post Link to post
Kappes Buur Posted May 10, 2023 On 5/2/2023 at 3:39 PM, BeefyBoi said: Derpy Doom is a doom mod that changes every demons eyes to be looking in opposite directions. (Derpy Eyes) This "mod" to me looks like warez. Copying the DOOM2.WAD in its entirty and simple changing the looks of some sprites does not seem to be a legal mod. You may want to delete all postings of your wads and supply a pwad which has just the changed sprites. 4 Share this post Link to post
LoatharMDPhD Posted May 10, 2023 // if this were an actual mod, yes... should just have the pwad patchs... but something this unironically shite, deserves praise.... 0 Share this post Link to post
Dreemurr Deceevurr Posted May 11, 2023 "I just don't know what went wrong." 0 Share this post Link to post
BeefyBoi Posted May 11, 2023 6 hours ago, Kappes Buur said: This "mod" to me looks like warez. Copying the DOOM2.WAD in its entirty and simple changing the looks of some sprites does not seem to be a legal mod. You may want to delete all postings of your wads and supply a pwad which has just the changed sprites. I don't really know how to do that. What I do is I just modify my DOOM2.WAD file. Can you select multiple files with slade3? My idea to fix that is to edit my .wad and delete everything that isn't changed. Is that a good solution? 0 Share this post Link to post
Obsidian Posted May 11, 2023 Links in the OP have been removed. As for your question @BeefyBoi, it's actually quite simple: if your wad file has just the altered sprites included (between the appropriate markers of course), then they'll replace the stock ones when the wad is loaded alongside DOOM2.wad. Try taking a look at some of the wads other folks have released and seeing how they go about their business. 0 Share this post Link to post
BeefyBoi Posted May 11, 2023 (edited) 4 minutes ago, Obsidian said: Links in the OP have been removed. As for your question @BeefyBoi, it's actually quite simple: if your wad file has just the altered sprites included (between the appropriate markers of course), then they'll replace the stock ones when the wad is loaded alongside DOOM2.wad. Try taking a look at some of the wads other folks have released and seeing how they go about their business. Thank you! I really don't want to get into trouble. I have also deleted all my other mods that have been made that way. 0 Share this post Link to post
Obsidian Posted May 11, 2023 Just now, BeefyBoi said: Thank you! I really don't want to get into trouble. No worries, it's pretty clear that there wasn't any ill intent involved. I'd recommend checking this out, could be pretty helpful for you. :) 0 Share this post Link to post
Kappes Buur Posted May 11, 2023 7 hours ago, BeefyBoi said: I don't really know how to do that. What I do is I just modify my DOOM2.WAD file. Can you select multiple files with slade3? My idea to fix that is to edit my .wad and delete everything that isn't changed. Is that a good solution? In Derpy Doom v1.3.wad delete every lump except the lumps from S_START to S_END. Then go through every sprite and delete the once you have not modified and save the pwad. Then end result would be something like in imp_n_demon.wad. imp_n_demon.zip 0 Share this post Link to post
BeefyBoi Posted May 11, 2023 (edited) 6 hours ago, Kappes Buur said: In Derpy Doom v1.3.wad delete every lump except the lumps from S_START to S_END. Then go through every sprite and delete the once you have not modified and save the pwad. Then end result would be something like in imp_n_demon.wad. imp_n_demon.zip Is there a way in slade3 to select multiple files at once? Also, do I delete even the other markers? Or do I leave the other markers in there? 0 Share this post Link to post
Kappes Buur Posted May 11, 2023 (edited) 46 minutes ago, BeefyBoi said: Is there a way in slade3 to select multiple files at once? I wished there was such a thing, but no, you'll have to go through the list of sprites one by one. 46 minutes ago, BeefyBoi said: Also, do I delete even the other markers? Or do I leave the other markers in there? As in my example, keep the modified sprites and make sure that they are between S_ markers, S_START and S_END. Other markers should also be deleted if there is no contents, although keeping them would not affect anything. Unmodified contents could be subject to legal issues, by idsoftware and whoever is hosting such contents. Edited May 11, 2023 by Kappes Buur 0 Share this post Link to post
Lone2401 Posted May 11, 2023 46 minutes ago, BeefyBoi said: Is there a way in slade3 to select multiple files at once? On windows it's crtl+click for precise selecting, or shift+click to highlight everything above your selection. I believe it works the same on other OS but I can't be sure. 0 Share this post Link to post
BeefyBoi Posted May 11, 2023 1 hour ago, Kappes Buur said: I wished there was such a thing, but no, you'll have to go through the list of sprites one by one. As in my example, keep the modified sprites and make sure that they are between S_ markers, S_START and S_END. Other markers should also be deleted if there is no contents, although keeping them would not affect anything. Unmodified contents could be subject to legal issues, by idsoftware and whoever is hosting such contents. Thank you! I will start work immediately. 0 Share this post Link to post
BeefyBoi Posted May 11, 2023 (edited) 8 hours ago, Kappes Buur said: In Derpy Doom v1.3.wad delete every lump except the lumps from S_START to S_END. Then go through every sprite and delete the once you have not modified and save the pwad. Then end result would be something like in imp_n_demon.wad. imp_n_demon.zip Should I also delete these too? 0 Share this post Link to post
Kappes Buur Posted May 11, 2023 (edited) 3 hours ago, BeefyBoi said: Should I also delete these too? Yes, because any unmodified lump would be loaded with the DOOM2.wad resource, there is no need to duplicate them. However, if you provide new custom lumps like PLAYPAL, COLORMAP or DEMOs, or any other custom contents, then you would import (or copy/paste) those with Slade3. Edited May 11, 2023 by Kappes Buur 0 Share this post Link to post
BeefyBoi Posted May 11, 2023 1 hour ago, Kappes Buur said: Yes, because any unmodified lump would be loaded with the DOOM2.wad resource, there is no need to duplicate them. However, if you provide new custom lumps like PLAYPAL, COLORMAP or DEMOs, or any other custom contents, then you would import (or copy/paste) those with Slade3. Ok! Thank you! 0 Share this post Link to post
BeefyBoi Posted May 14, 2023 (edited) I've been having a problem lately, slade3 has been displaying graphics in greyscale for some reason. And when I go to remap the colours, the colour palette is all black and white. I've reported this to the github issues page, but the answer wasn't very helpful. Can someone here help? Edited May 14, 2023 by BeefyBoi 0 Share this post Link to post