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Otis Erdna

Easy slaughter fight in a pseudo hyperbolic paraboloid shaped arena. (updated monster closets)

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My first and probably last map as in has consumed an enormous amount of my time.

Inspired by Holy Hell's big fights, I tried to make an arena shape that lets you see the spectacle of the whole crowd of enemies, while still playing similar to a flat arena (hence the pseudo paraboloid shape)

Low effort easy short slaughter map, takes about 10 minutes to complete (difficulty was tuned to make it enjoyable for me, being a mediocre player)

Single map, custom midis, uses OTEX for the snowy theme.

Boom format, tested in DSDA doom, for Doom2 IWAD.

 

Known issues: -Couldn't figure out how to make the midis louder, or if it's possible.

                      -Missaligned textures (I don't care)

 

I think that's all here's the wad for anyone who may be interested:

NEW VERSION WITH FIXED (I hope) CLOSETS:

     https://drive.google.com/file/d/17iSfBvTq0D1RfRV3Zdfh-eAS-c16JJBc/view?usp=share_link

     I'm afraid this has made the fight considerably easier as the monsters mass to the center faster and it becomes circlestrafeable more quickly. The bad closets keeps them more evenly distributed all over the arena for longer at the cost of making the map annoying for better faster players.

 

OLD VERSION:

     https://drive.google.com/file/d/1jOcQo0kTy7LEK_M3gjDq1xBJlblygyHH/view?usp=sharing

     valle-demo.7z (UV max demo with intended strategy)

 

Screenshots:

252129609_Screenshot1.png.77914612ea63e5369eb2bfc69629a120.png286609934_Screenshot2.png.26a9161bc853ff53a14f410a137ba0c5.png687690372_Screenshot3.png.775cc6e522f5945c7baba9fca390abb8.png1126054298_Screenshot4.png.45539bc13e145f4c2a6ba0e68a3fd362.png1840689695_Screenshot5.png.01728396510a9d43676fa0bf2e742b0d.png

Edited by Otis Erdna : update

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Although from a gameplay point of view I don't understand this kind of maps at all, I think I spent about an hour and a half inside the map trying different things with the cheats activated, simply because of the strength of the images and the atmosphere created by the music. Its aesthetics is certainly inspiring.
On the other hand, I think there is something broken, as the door leading to the exit switch does not open and leaves these two HOM, not allowing to finish the map (DSDA, mbf21 comp)
 

Spoiler

94TucLm.jpg

 

Besides, I would like to use this midi for a project of mine, would you mind?

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1 hour ago, RataUnderground said:

Although from a gameplay point of view I don't understand this kind of maps at all, I think I spent about an hour and a half inside the map trying different things with the cheats activated, simply because of the strength of the images and the atmosphere created by the music. Its aesthetics is certainly inspiring.
On the other hand, I think there is something broken, as the door leading to the exit switch does not open and leaves these two HOM, not allowing to finish the map (DSDA, mbf21 comp)
 

  Reveal hidden contents

94TucLm.jpg

 

Besides, I would like to use this midi for a project of mine, would you mind?

 

Gameplaywise you're supposed to rocket through the imp crowd (or herd them and run around them) to get to the bfg, then U strafe in the western half while not dying until you run out of megaspheres, once you manage to get to the eastern side you've probably won.

The doors leading to the exit open with switches in the cyberdemon pillars at the easternmost end, those cyberdemons can be crushed with switches where the archviles are. It works for me (DSDA complevel 9). The HOM is because I forgot to add that texture into the wad, will fix it and reupload today.

 

Regarding the MIDIS:

Title and intermission MIDIS: Amicus Meus and O Vos Omnes by Tomás Luis de Victoria, I got them from here (https://www.cipoo.net/) and changed the instruments, panning, and the tempos a bit.

Map MIDI: Tenebrae Factae Sunt by Carlo Gesualdo, sequenced by me, feel free to use it.

 

Thanks a lot for playing :)

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tANpb94.jpg

I finally made it! saveless, although only in IATYTD ...
I enjoyed it a lot, and this is high praise coming from someone who doesn't usually like slaughter maps.

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10/10 the wad is exactly what it promised, an easy slaughter fight in a pseudo hyperbolic paraboloid shaped arena. My only problem with the map is that the closets don't give enough space for monsters to move and as a result by 8 minutes I had the map completely cleared except for a few hundred monsters that were stuck in closets, these really long thin closets are not good at delivering enemies as monsters pushing from the back make the monsters standing over teleport lines completely unable to move, and even if they are teleporting sometimes monsters walk all the way to the back end of the closet before returning taking a really long time to teleport. Give those closets a bit more space please.

 

There are also 4 pinkies on the north side of the map that are stuck cause they are too close to each other, right outside the 4th tunnel counting from the left.

Edited by Ancalagon

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Awesome, I really appreciate the feedback, I will try to fix those issues these weekend and reupload the wad.

Thanks a lot for playing :)

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