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A2Rob

Rusty Drill - A Scythe Themed Community Project (Slots Filled?) New Beta Available (4/11/24)

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Just now, A2Rob said:

 

I'd advise you to not just copy paste whole layouts from projects that aren't yours. Unless you plan on heavily editing said layout in one way or another, even then I'm pretty sure that's highly frowned upon.

I did modify it, I plan to make more modifications, too. Simply just posting because it's been ~1 week since I previously posted anything. Don't worry, It'll look very different when I'm done with it.

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Alrighty, bit of a rush to complete but map17 is at least in a releasable and playable state:

Map17: Orbital-X09
Author: DFF
Music: Dread Factory by MFG38 (Ult. doom midi pack)

Ports Tested: DSDA

Difficulties: implemented (not tested fully), should be inline with scythe 2 EP4, maybe a tad easier.
Coop: yes
Description: A map that morphed from a combo communication station and orbital platform to just an orbital platform. The map is a laser array that takes inspirations from scythe 2 (map 13 specifically) and X (map 07 and 08). Detailing and aesthetic more scythe x, and layouts/gameplay a bit more Scythe 2. I think if i had a clearer idea of a simpler map concept from the start I could have made something a bit more faithful to Scythe in terms of gameplay design and smaller detailing, but hopefully for a inspiration piece its close enough.

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21 hours ago, EPICALLL said:

I did modify it, I plan to make more modifications, too. Simply just posting because it's been ~1 week since I previously posted anything. Don't worry, It'll look very different when I'm done with it.

Unironically trying to insert his original failed project idea into it's revival, classy.

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2 minutes ago, Bobby :D said:

Unironically trying to insert his original failed project idea into it's revival, classy.

i mean, if it ain't broke...

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18 hours ago, DFF said:

Map17: Orbital-X09

 

Had a lot of fun looking at the scenery in this one, especially the array itself. Love how Scythe X it is.

The array fight itself could probably use a few extra cells. Seems kind of harsh to funnel barons and revs into such a narrow arena without enough plasma ammo to cut through everything (using the rocket launcher seems suicidal imo). The fight after the array seems like it could be easily cheesed by just running off the edge to the right. Might want to block it off with a fence. Found a broken sky on tag 47, that's an easy fix. Good map overall, the ending segment was really cool.

 

@Heretic926 I forgot to mention, you should probably give the player a chaingun at the start, that way during the rocket fight you won't end up auto-switching mid fight from walking over a dead chaingunner.

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1 hour ago, A2Rob said:

 

@Heretic926 I forgot to mention, you should probably give the player a chaingun at the start, that way during the rocket fight you won't end up auto-switching mid fight from walking over a dead chaingunner.

How bout a chaingun right before the rocket fight? I think it's intentional that the player doesn't have a chaingun up until that point.

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Happy belated 21st birthday to Scythe!

 

New beta is available. Episode one and two submissions have been fulfilled!

@Anarkzie Your map doesn't have a midi, might want to include one with a future update.

 

@tsocheff

@spineapple tea

@Bobby :D

@EPICALLL

@NiGHTS108

 

I'll keep the deadline indefinite once again, since there aren't too many submissions left to fulfill at this point.

 

@spineapple tea I haven't heard from you in a while now. Let me know if you're still around and intend to submit something. Otherwise I'll be handing your slot over to someone else.

 

If anyone's interested in playtesting once all maps have been submitted, let me know. I'll put a roster in the OP to keep track.

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I can playtest difficult maps. Though it may take a while to get to them. I have a lot of work to do at the moment.

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7 hours ago, A2Rob said:

 

@spineapple tea I haven't heard from you in a while now. Let me know if you're still around and intend to submit something. Otherwise I'll be handing your slot over to someone else.

I've been almost completely burnt out when it comes to mapping these last few months. I'll try to finish what I have (which I think is mostly done layout wise) and then that'll probably be my last map for a while.

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11 hours ago, A2Rob said:

Happy belated 21st birthday to Scythe!

 

New beta is available. Episode one and two submissions have been fulfilled!

@Anarkzie Your map doesn't have a midi, might want to include one with a future update.

 

@tsocheff

@spineapple tea

@Bobby :D

@EPICALLL

@NiGHTS108

 

I'll keep the deadline indefinite once again, since there aren't too many submissions left to fulfill at this point.

 

@spineapple tea I haven't heard from you in a while now. Let me know if you're still around and intend to submit something. Otherwise I'll be handing your slot over to someone else.

 

If anyone's interested in playtesting once all maps have been submitted, let me know. I'll put a roster in the OP to keep track.

I'm interested in playtesting the "final" product. Should have my map in around the end of the month, gonna be a weird one, I warn you in advance.

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1 hour ago, tsocheff said:

finally got my map done, tell if there is anything i need to change.

 

also might make a custom midi for this.

rdmap23.zip

 

The little lava pit at the end is inescapable. On top of that, the blue sphere secret feels redundant. Otherwise, this is very nice, short, punchy map.

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Here's V2 of Map17.
-Implemented some difficulty tweaking around the laser platform and the final switch
-reworked the southwest quadrant so monsters correctly spawn, adjusted monsters
-Fixed soulsphere secret to be a secret, more accessible when found

-added extra detailing in places.

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New version of MAP31 is done, I hope it's the final one. The only notable change is replacement of timers with more conventional switches. Link is in the OP.

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On 4/12/2024 at 4:37 AM, A2Rob said:

Happy belated 21st birthday to Scythe!

 

New beta is available. Episode one and two submissions have been fulfilled!

@Anarkzie Your map doesn't have a midi, might want to include one with a future update.

 

@tsocheff

@spineapple tea

@Bobby :D

@EPICALLL

@NiGHTS108

 

I'll keep the deadline indefinite once again, since there aren't too many submissions left to fulfill at this point.

 

@spineapple tea I haven't heard from you in a while now. Let me know if you're still around and intend to submit something. Otherwise I'll be handing your slot over to someone else.

 

If anyone's interested in playtesting once all maps have been submitted, let me know. I'll put a roster in the OP to keep track.

 

OK, I think I've added a midi correctly, here goes:

 

https://drive.google.com/file/d/1rJvoJb-krJCaMKhnJ3aZzisLWvTkCHMZ/view?usp=drivesdk

 

The track is "Technoparchment" from the TNT midi pack.

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I gotta be honest I was nervous about mapping for MAP30 for the longest time but now I'm getting into it I feel like it's Really gonna be something . . . I'm excited about this

 

image.png.4499a60fd2d44677b3038adf0f8a0282.pngimage.png.0c97e8149595bfbbb8efa9cdb1f0b551.png

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First time using imgur (I have no idea how this works)
https://imgur.com/a/68OSDnW
Anyways, half of the final area of the map is complete (the majority of the monsters have yet to be placed).
Should be done some point mid-next month (because I'll be away visiting relatives in a couple of days)

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