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Cardboard Marty

[09/29 - Red Baron and Spectre EX] The Cardboard Box 📦

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It's been a while since I've released something NEW, so introducing...the JUPITER SMASHER! I created the base model by mashing up a bunch of weapon models found on DeviantArt and painting over them to make something cohesive. There really isn't anything left of the original models outside of the basic shape, and I'm really proud of how this came out! This is one of several weapons I created to get back into my groove and workflow. I didn't really have any idea what to do for additional animations or a reload, unfortunately. To compensate, I did something really fancy with the muzzle flash, but also created a more "standard" muzzle flash (could be good for an alt-fire)! I also included an alternate color version with a red muzzle flash. Cool!

 

From now on, I'll try to include PSD files with these releases! In this one, for example, I created an extended arm sprite that I ended up cropping out of the final frames. I'm really proud of some of the stuff I've been working on lately; let me know what you think!

Edited by Cardboard Marty

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This looks great, but are all weapons in your pack angled and hang from the side of the screen (Not that there's anything wrong with that, obviously, but it won't work for me specifically, so there would be no point in browsing through if that's the case)

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Posted (edited)

Pistol-Guy-base-sprites-by-Dr-Pyspy.png

Google Drive Mirror

 

Earlier this year, I commissioned @DrPyspy for some new base sprites for the player/zombie holding a pistol in a slightly more realistic pose. They've been sitting on my HDD for a couple of months, and I figured many of you would get better use out of them! Crediting me is unnecessary; credit DrPyspy if you use these as a base for anything!

Edited by Cardboard Marty

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Posted (edited)

Oh, these look really nice! I may just have to use these instead of the default pistol zombiemen I have been using for the longest time for my mapset.

 

EDIT: Were the shooting animations and death animations ever completed?

Edited by Lizardcommando

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Good to know.

 

I ended up having to do some slight edits to the pistol guy sprites' death animations that I have on hand. I just had to make that guy's head bald like the shotgun guy and your pistol guy here.

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I'm not really sure if this is the right spot to post this or not, but I tested out your pistol guy's sprites in my mod. While it looks really nice, I can't help but notice that it seems to be really tall compared to the other human enemy sprites. Maybe it's just my eyes playing tricks on me or something, I dunno. I didn't increase the sprites' scale or anything via decorate as far as I can recall.

 

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He's about two pixels taller, but I don't think that's unreasonable for his more upright posture. 

 

Still looks like he fits in with the others. 

 

HEIGHT.png.fca861fcf287ff6801df20b200c0f4bf.png

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This electric snake staff was originally created for the Abysm 2: Pharaoh's Judgement expansion by @jazzmaster9! I drew this weapon from scratch and had a lot of fun animating all the zappy effects, which look great in motion. 

  • The version in Abysm 2 had the idle animation removed, but those frames are included with this download!
  • I've also included a new Hexen-paletted set of frames, brightmaps, and SOUNDS!
    • The sounds come in both a crunchy 11025k "retro" bitrate version and a "modern" version at a higher bitrate!
  • Since I drew this one from scratch, these sprites are Creative Commons Attribution 4.0 licensed, so you can use them wherever you like as long as I'm credited.
    • IMPORTANT NOTE: The included sounds are NOT CC-licensed since they use commercial assets.
On 8/27/2024 at 2:38 PM, Lizardcommando said:

I'm not really sure if this is the right spot to post this or not, but I tested out your pistol guy's sprites in my mod. While it looks really nice, I can't help but notice that it seems to be really tall compared to the other human enemy sprites. Maybe it's just my eyes playing tricks on me or something, I dunno. I didn't increase the sprites' scale or anything via decorate as far as I can recall.

As ShallowB noted above, the pistol guy is standing more upright; HOWEVER, I'll work with @DrPyspy to re-render the frames to be 1-2 pixels shorter to fit in a bit better. I probably would've caught this if I had used them right away for their intended purpose. 😔

Edited by Cardboard Marty

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14 hours ago, Cardboard Marty said:

TOPIC-RELEASE-THUMBNAIL.png

This electric snake staff was originally created for the Abysm 2: Pharaoh's Judgement expansion by @jazzmaster9! I drew this weapon from scratch and had a lot of fun animating all the zappy effects, which look great in motion. 

  • The version in Abysm 2 had the idle animation removed, but those frames are included with this download!
  • I've also included a new Hexen-paletted set of frames, brightmaps, and SOUNDS!
    • The sounds come in both a crunchy 11025k "retro" bitrate version and a "modern" version at a higher bitrate!
  • Since I drew this one from scratch, these sprites are Creative Commons Attribution 4.0 licensed, so you can use them wherever you like as long as I'm credited.
    • IMPORTANT NOTE: The included sounds are NOT CC-licensed since they use commercial assets.

 

This is such an amazing looking weapon sprite and i appreciate you a ton for helping out with this.

It was so good in fact, i moved the twin Fang from a secret weapon to a normal progression weapon, just to people get to see and use it.

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The double-barrel shotgun from @Pieruskwurje's delightful project Insanity Edged is here! This is a remake of my nearly twenty-year-old Doom Hunt Double Barrel shotgun, featured in the Works Volume 1. I saw that permission was given for it to be used elsewhere, so I figured I'd release a cohesive package. I put a whole lot of work into this weapon, and as such, this release has a ton of content!

  • Alternate firing frames: Single barrel firing frames! I created these for fun (mostly), with the idea that a future version of Winter's Fury/Insanity Edged could have alt-fires for weapons.
  • Alternate color: Closer to what ended up in Insanity Edged, but not quite. I also wanted to include the frames for the Insanity Edged version of the weapon, but for whatever reason, the .PSD I have doesn't match the released version. That's a problem for future me, I suppose!
  • Handless versions: No hands for both versions of the gun!
  • Brightmaps: Woohoo! I created new brightmaps for the alt-fire frames for this release as well!
  • Sounds: Completely new sounds for the weapon. They're not included in Insanity Edged (yet, more on that later).
  • New hands: Brand new hands from scratch! Well, using my arms as a base, but still! Most of the work outside of the actual weapon probably went into these. 😅 EDIT: These new hands are now on their own sheet!

A little backstory on this: I've had an idea to do a Winter's Fury weapon pack for a looooong time! My extremely old and crusty Duke Nukem shotgun edit filled me with an indescribable regretful feeling every time I saw it in-game, so as a pet project last year, I ended up remaking it from scratch. I talked to Pieruskwurje about making that weapon pack official and revamping all of the weapons. Pieruskwurje was a joy to work with, but my shortcomings as an artist, issues with my workflow (this weapon is spread across five different .PSD files for no discernible reason), and some personal issues that cropped up in real life forced me to prioritize other projects and my well-being. Working on this weapon burned me out, but I hope to eventually return to that idea with a better skill set and more efficient work methods. I'm working towards that now, and I hope to post some NEW stuff soon!

 

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Also here is a comparison between the two versions. I don't think I made any changes to the weapon this year, thus the 2023 date, but still! What a difference nearly twenty years of progress makes! Hope you guys enjoy!

 

Edited by Cardboard Marty

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4 hours ago, Cardboard Marty said:

but for whatever reason, the .PSD I have doesn't match the released version. That's a problem for future me, I suppose!

 

It's already been a year, but I think I remember slightly adjusting the colour and/or contrast of the final version in the mod during testing (to the brown parts I think? Or at least the parts that were brown in the original version.) I definitely would have done this as a quick and dirty job and didn't save anything, so I apologise for the mismatch.

 

4 hours ago, Cardboard Marty said:

 

My extremely old and crusty Duke Nukem shotgun edit filled me with an indescribable regretful feeling every time I saw it in-game, so as a pet project last year, I ended up remaking it from scratch.

 

Sometimes I still see it in my nightmares, and I have to remind myself that it's gone and can't hurt me anymore.

 

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It seems we share the same nightmare...

 

And no worries! I actually have a raw animation export for the version used in the current release, so I probably renamed a file I shouldn't have or nuked a couple of adjustment layers. Either way, I'll reapproach it when the time comes to return to the fray! I have a bunch more files related to this shotgun that I left on the table for future Winter's Fury/Insanity Edged purposes...

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THE MAGMA CANNON! Some of you (I have no idea who) might remember the old Works Vol.2 preview images had a weapon called the Magma Cannon. I've been on a centered/classic-style weapon kick lately, so I figured I'd go back and recreate it! The final result (which was drawn entirely from scratch!) doesn't really look like the 2009-era frankensprite of the same name, but I LOVE how this came out. I included the old sprite as a little bonus and some alternate flashes before I readjusted to make the animation flow better. I also added a .GIF of a suggested animation. It looks dope!

 

Since I drew this gun from scratch, this one is licensed under a Creative Commons Attribution 4.0 license! Woohoo! Go nuts! On another note, I'll probably be revamping the original post to include thumbnails for all of the released stuff so far. Be on the lookout! Also, I put up a website for The Cardboard Box! Nothing new you're not seeing here, but I thought I'd mention it!

Magma-Cannon-Animation-example.gif

Edited by Cardboard Marty

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BIG UPDATE TO THE ORIGINAL POST: I've completely revamped it and added thumbnails for all of my releases so far. I've also included a new MASTER LIST SPREADSHEET that catalogs all of these with links and fancy columns! Check it out; it took me a looong time to put it all together!

 

UPDATES

  • [UPDATE] All files have been moved to a different Google Drive. I checked to ensure the access links worked for everything, but please let me know if you can't access something!
  • [UPDATE] I've reorganized all the hand sheets I've released! Nothing new, but they should be slightly easier to use now!
  • [NEW] A blast from the past, the ObliteratorErasus, and Leviathan (Angled) join the arsenal. These were initially teased in the original "The Works" thread on the ZDoom forum, but I never finished them and lost the source files quite a bit ago. @TiberiumSoul (RIP) had re-handed the existing frames I made and released them around 2012. I don't have any current intentions of returning to these older weapons (for the most part), so I packaged them together here!
  • [NEW] EXTRA HANDS 03! These are brand new hands I created from scratch that were initially included in the download for the Model DHDB2 I recently released. However, I added a couple of new hands that weren't on the sheet originally and split them into their own download.

Let me know what you guys think!

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TSP+Legacy+Vault+Preview.png

 

It's time to finally open the vault! The Space Pirate: Legacy Treasure Vault is a massive collection of assets from the legacy versions of TSP. This encompasses all of the weapons from the last legacy release and multiple in-development versions of TSP that never saw the light of day. I've also included a ton of new animations and sprites that my pal Sgt. Shivers created that (to my knowledge) were never posted anywhere!

 

NOTE: Melody Crosswell's voice lines from the last legacy version of The Space Pirate are NOT included in this download, and I would prefer that you don't use them. Ask me if you have any questions or concerns! Thanks!

 

Check out the list below for the complete catalog and grab the vault in the first post under the COLLECTIONS header!

Spoiler

[MISC]

  • [MK1] - Melody Crosswell Mugshot
  • [MK2] - HUD 1.0
  • [MK2] - Melody Crosswell Mugshots (1.0, 2.0, 3.0)
  • [TSPX] - Robo-Mel Mugshot
  • [MK1] - BIGFONT
  • [MK1] - Kris Vexler Hands
  • [MK1] - Melody Crosswell Hands
  • [MK2] - Diaz Mugshot Concept
  • [MK2] - Melody Crosswell Hands
  • [MK2] - Melody Crosswell Legs
  • [MK2] - Mugshot Concepts
  • [MK2] - Operator 88 Mugshot Concept

 

[SOUNDS]

  • [MK1] - Assault Shotgun
  • [MK1] - Leviathan
  • [MK1] - Vexler Player Sounds

[WEAPONS]

  • [MK1] - 919m Pistol
  • [MK1] - AB50
  • [MK1] - Assault Shotgun
  • [MK1] - AZ-MP5
  • [MK1] - Classico Shotgun
  • [MK1] - Dahlia Crossbow
  • [MK1] - Dahlia Crossbow (Tactical)
  • [MK1] - G3
  • [MK1] - MP40
  • [MK1] - Toolbox
  • [MK1] - Wave Overload Generator
  • [MK1] - Zeke Shotgun
  • [MK1] - Zeke Shotgun (OG)
  • [MK2] - AB66
  • [MK2] - Darling Nikki
  • [MK2] - Shiva Gauntlets
  • [MK2] - Suzuka
  • [MK2] - Unnamed Shotgun
  • [MK2] - Wave Overload Generator
  • [TSPX] - 917 Pistol
  • [TSPX] - Knuckle Crack
  • [TSPX] - Mag Kick
  • [TSPX] - Mag Punch

 

Edited by Cardboard Marty

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Monster Sounds EX! This is a pet project of mine over the last week or so, inspired by something I've been working on with @DrPyspy. This replaces all duplicated monster sound effects with their own unique sound effects created by me! The included .PK3 loads in ZDoom, GZDoom, and Zandronum. All sounds are at a 11025 Hz sample rate and can easily be converted to Doom Sound format for non-ZDoom ports. Note that the included unique Hell Knight sounds for their projectile/melee and the sound effect for the Cacodemon's melee attack require new actors to utilize those sounds.

 

Grab it under the SOUNDS section in the first post and let me know what you think!

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Monster-Sounds-EX-Update.png

I did a little housecleaning and converted some sounds to 8-bit that I accidentally left at 32-bit, so I figured I'd put out an update!

 

UPDATE - Monster Sounds EX

  • [NEW] "BV - Monster Sounds EX (Edited Monsters).pk3" has been added! This makes use of the unique Hell Knight sounds as well as the Cacodemon melee sounds. I've included a Baron of Hell recolor that also throws red fireballs! I didn't feel like this deserved its own separate release since it's pretty simple, but hey! There he is! Also there are no gameplay changes with these, so they should be pretty close to vanilla.
  • [NEW] Wolfenstein SS sounds! I added a fireactive, and pain sound into the mix. Honestly, I was pretty stumped on what to do for the active sound; many of the voice lines I tried sounded a bit too cult-y, and the alternatives I tried didn't make sense. I used a heartbeat sound from the original Wolf3D, but maybe I'll return to it. Who knows!
  • [UPDATE] Converted some lingering sound files from 32-bit to 8-bit. Whoops!
  • [UPDATE] I added an archival folder (found in sounds -> zzz - archival) with an older version of the cacodemon active sound.

I've been asked about doing a DeHackEd version, so that might be the next update if I pursue that!

Edited by Cardboard Marty

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Screenshot-Doom-20240929-224230.png

Initially, I didn't feel like these guys were worth their own download, but eh, here they are! The Red Baron (with corresponding red fireballs) and Spectre EX join the fray! The Spectre EX was designed with a Doom 64-like behavior in mind, where it would fade slightly after seeing the player. They're not super crazy, but I did recolor them manually and paid close attention to detail! Anyway, grab them in the first post under ENEMIES + FRIENDS!

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9 hours ago, VaibhavRM said:

Tried a recolor for Hellie :)

644417200_Peek2024-09-3012-37.gif.b9d971e68d1be9ded4a41ec672a8da73.gif

This looks super cool, great work!

 

5 minutes ago, Wolfenfan said:

This new update has sprite fixes by  Marphy Black (or Revenant 1000) right?

Any monster edits I make use the Minor Sprite Fixing Project sprites as a base.

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13 hours ago, Cardboard Marty said:

Screenshot-Doom-20240929-224230.png

Initially, I didn't feel like these guys were worth their own download, but eh, here they are! The Red Baron (with corresponding red fireballs) and Spectre EX join the fray! The Spectre EX was designed with a Doom 64-like behavior in mind, where it would fade slightly after seeing the player. They're not super crazy, but I did recolor them manually and paid close attention to detail! Anyway, grab them in the first post under ENEMIES + FRIENDS!

The only change i'd make is maybe darken the spectre colors and change the baron's blood color from green to red. The darker spectre colors make them harder to see as intended and the green blood with the red projectiles looks quite odd.

image.png

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46 minutes ago, somerandommarineguy said:

The only change i'd make is maybe darken the spectre colors and change the baron's blood color from green to red. The darker spectre colors make them harder to see as intended and the green blood with the red projectiles looks quite odd.

Feel free to make those changes yourself if you'd like! I didn't change the Baron's color since I didn't picture it throwing its own blood, and as I said in the post above, the Spectre would only appear with those colors while idle.

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