Jeanvik Posted July 26 (edited) You're more than welcome ! Made a few more testing and found somethind else : it looks like the pick-up spawn issue causing Walpurgis to crash also prevents items to spawn with other mods. Hexeretic, Quakin Doom, Wayfarer's Tome... Items spawns normally on V. 0.8.1 but not on V. 0.8.2 (HXDD was used as intended). When it comes to pWad format for HXDD the general behavior stays the same. The only change is the possibility to load it as a map pack with DoomRunner. In fact, I just modify the file extention from .ipk3 to .wad. In fact, the episode select glitch when Hexen is used as an iWad and HXDD as a pWad is probably a compatibility problem. By the way I use that launcher because it's the only one to my knowledge allowing the use of dedicated .ini files. So each preset have it's own .ini, thus avoiding bloat and conflicts. The mods load order... Yup. That's a peculiar one. Rummaged through a bunch of forums, tutorial and tinkered a load order that works most of the time. From top to bottom : _Map Pack (Handled by DoomRunner) _Monster mod _Gameplay mod _Miscellaneous mod (Not directly modifying weapons or monsters) _Addons _Music _HuDs Nothing new, for sure, but since it does no explode on launch, guess it's good enough. Anyway, hope that bit of info will help you to get rid of that nasty glitch. Edited July 26 by Jeanvik 1 Share this post Link to post
UnknDoomer Posted July 30 (edited) @Lemon King, have a suggestion around here. In case you have managed to put into the Hexen II characters sprites into Heretic / Hexen, how about to add few Quake III on top? Might be attached to the same classes that already available, but act as a skins. For example if you pick Assassin you can also pick Hunter skin. 0 Share this post Link to post
Kinsie Posted July 31 On 7/30/2024 at 2:52 PM, UnknDoomer said: @Lemon King, have a suggestion around here. In case you have managed to put into the Hexen II characters sprites into Heretic / Hexen, how about to add few Quake III on top? Might be attached to the same classes that already available, but act as a skins. For example if you pick Assassin you can also pick Hunter skin. I think it’d be best if this mod remains laser-focused on The Raven Stuff. 1 Share this post Link to post
Lemon King Posted August 1 (edited) On 7/26/2024 at 5:18 AM, Jeanvik said: You're more than welcome ! Made a few more testing and found somethind else : it looks like the pick-up spawn issue causing Walpurgis to crash also prevents items to spawn with other mods. Hexeretic, Quakin Doom, Wayfarer's Tome... Items spawns normally on V. 0.8.1 but not on V. 0.8.2 (HXDD was used as intended). When it comes to pWad format for HXDD the general behavior stays the same. The only change is the possibility to load it as a map pack with DoomRunner. In fact, I just modify the file extention from .ipk3 to .wad. In fact, the episode select glitch when Hexen is used as an iWad and HXDD as a pWad is probably a compatibility problem. By the way I use that launcher because it's the only one to my knowledge allowing the use of dedicated .ini files. So each preset have it's own .ini, thus avoiding bloat and conflicts. The mods load order... Yup. That's a peculiar one. Rummaged through a bunch of forums, tutorial and tinkered a load order that works most of the time. From top to bottom : _Map Pack (Handled by DoomRunner) _Monster mod _Gameplay mod _Miscellaneous mod (Not directly modifying weapons or monsters) _Addons _Music _HuDs Nothing new, for sure, but since it does no explode on launch, guess it's good enough. Anyway, hope that bit of info will help you to get rid of that nasty glitch. I have the item compatibility spawning issue fixed and will be in the next release. Until then you're free to grab the WIP build (these can be unstable) from Github Actions and try it out. I'll be looking at the episode select bug next, Hexen is breaking or confusing the parser. On 7/30/2024 at 12:52 AM, UnknDoomer said: @Lemon King, have a suggestion around here. In case you have managed to put into the Hexen II characters sprites into Heretic / Hexen, how about to add few Quake III on top? Might be attached to the same classes that already available, but act as a skins. For example if you pick Assassin you can also pick Hunter skin. Out of scope for HXDD. This suggestion would be better as its own project. 0 Share this post Link to post
Lemon King Posted August 4 (edited) Some WIP screenshots of the upcoming Hexen II Statusbar, planned for the next release. 1 Share this post Link to post
Lemon King Posted August 9 Some WIP stuff from tonight with Hexen II Standard Statusbars. 2 Share this post Link to post
eharper256 Posted August 12 On 7/26/2024 at 3:43 AM, Lemon King said: Thanks for the feedback! Glad you're enjoy it and making use of the language options. :D I've looked into the issue with Walpurgis and have a solution I'm testing now which looks to fix the issue. The cause was that v0.8.2-Beta has a rewritten pickup spawn handler which was interfering with Walpurgis' item spawning. Your load order does look odd. HXDD is built to be an iWAD/iPK3 if your playing on Heretic or Hexen content. If you are using another source iwad, I recommend place HXDD under mods and not map pack to preserve compatibility and letting you control load order. I also have not tested converting the assembled ipk3 into a wad so there may be unexpected behavior there. I'm just getting back into Walpurgis for making 1.0. Only just noticed this and I'm glad it used to work specifically well with Walp. Any tech details why our spawners conflict? I might be able to do something (obviously Walp is made to work in any of the iwads, and indeed Wadsmoosh, so you can use it with Doom and stuff). 2 Share this post Link to post
Lemon King Posted August 12 6 hours ago, eharper256 said: I'm just getting back into Walpurgis for making 1.0. Only just noticed this and I'm glad it used to work specifically well with Walp. Any tech details why our spawners conflict? I might be able to do something (obviously Walp is made to work in any of the iwads, and indeed Wadsmoosh, so you can use it with Doom and stuff). I found the confliction which was due to my spawner overriding another spawner before it spawned an item. I got that fixed in my current dev build. 2 Share this post Link to post
Lemon King Posted August 13 A small class / game fantasy feature coming with the next update. 0 Share this post Link to post
Lemon King Posted August 16 New build: HXDD 0.8.3-Beta Minimum Required GZDOOM version is now 4.12. Statusbars are now selectable! Added Hexen II Pickups, currently a select few which are nearly 1:1 with Heretic and Hexen in functionality are available. Added Hexen II Armor Support (WIP) Some support for ID24 weapons and ammo. Hexen II Weapon 4 pieces will now properly give 20 of each Mana type. Fixed potential crash for pickups under certain conditions Improved Armor Type Selector handlers. Improved item drop handling. Improved game detection, warping between GameType maps should no longer use the incorrect actors. Reorganized Hexen II Asset Structure in the resulting PK3. Moved all Steam Store assets into Resources.zip. This is due to DOOM + DOOM II changing DOOM's hero banner. Moved all Korax N64 Localization audio into Resources.zip. Huge thanks to Nash Muhandes for the Hexen II Widescreen Statusbar assets! 1 Share this post Link to post
Jeanvik Posted August 16 Hi ! Gave a test run to the new HXDD version and sadly a nasty bug managed to get through. Items spawns as intended but becomes impossible to pick up upon reloading a save. The sprites are still here but walking on them does nothing. Made the tests with Walpurgis, Quakin Doom and Hexen RPG with HXDD 0.8.3 used as the iWad. Hope this bit of info will help and thanks again for all your hard work. 1 Share this post Link to post
Lemon King Posted August 17 (edited) 21 hours ago, Jeanvik said: Hi ! Gave a test run to the new HXDD version and sadly a nasty bug managed to get through. Items spawns as intended but becomes impossible to pick up upon reloading a save. The sprites are still here but walking on them does nothing. Made the tests with Walpurgis, Quakin Doom and Hexen RPG with HXDD 0.8.3 used as the iWad. Hope this bit of info will help and thanks again for all your hard work. After working to get a reproduction with those mods I was unable to do so. Were you using a save from a earlier version of HXDD with those mods? And going to add the latest to this post. New build: HXDD 0.8.3a-Beta Fixed Hexen II class DOOM Backpack pickups Corrected SFX for Ring Pickups Edited August 17 by Lemon King 0 Share this post Link to post
Jeanvik Posted August 17 I'll give you the whole setup just in case : GZDoom 4.12.2. DoomRunner launcher. Each mod/preset have its own .ini file. Each mod/preset have its own save folder (.ini save_dir). HXDD 0.8.3 used as an iWad (0.8.3a have that bug too). I always start on a new save when an update comes out to avoid compatibility problems. Said bug does not occurs on previous versions of HXDD (0.8.1). I also tried on another computer and got the same results. I really hope those informations will help. 1 Share this post Link to post
Lemon King Posted August 17 (edited) Use a 4.13 dev build: https://devbuilds.drdteam.org/gzdoom/ Item spawn pickup handlers were changed between 4.12.2 and 4.13 Dev. Edited August 18 by Lemon King 1 Share this post Link to post
Jeanvik Posted August 18 Yup ! That did the trick. Everything is working as intended now. Next time something like that happens, i'll check on the dev builds before bug reporting. Thanks again for your time. 1 Share this post Link to post
Lemon King Posted August 19 (edited) Glad that worked for you! :D New build: HXDD 0.8.3b-Beta The corrected Mystic Urn MD3 and texture was not being correctly added into HXDD.ipk3. This has been fixed and will now display correctly. Dropped Mana for Hexen II classes will show as their respective 3d version. This should be the last bug fix patch until the next major version. Edited August 19 by Lemon King 0 Share this post Link to post
Lemon King Posted September 4 (edited) Progress on the Crusader update is progressing well with Warhammer. Shares enough math and functionality with the other weapons its important to get right. 1 Share this post Link to post
Lemon King Posted Monday at 12:27 AM (edited) No release yet, but a quick update on some recently added features. I've rewritten how HXDD Player and Class data is stored with a new store-like system. It should no longer be possible to lose player data when changing levels, maps, or hubs in the future. 1 Share this post Link to post