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CrazyDoomguy

DoomTools New weapon (Solved)

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I am trying to add a new weapon, but to no avail... 

The weaponbullet is ignored, and I don't know how to add custom fire to weapons 0...

Also, I can't add more spirites even with SPXX. Can I add more at all? Or is it limited to the doom 2 format?

 

Can you send me your version so that I can orientate myself?

 

Spoiler

 


weapon 0 "ShotgunXXL"
{
  States
  {
  Ready:
    SAWG CD 4 A_WeaponReady
    Loop
  Deselect:
    SAWG C 1 A_Lower
    Loop
  Select:
    SAWG C 1 A_Raise
    Loop
  Fire:
	SAWG A 0 A_WeaponSound(fre008)
    SAWG A 4 A_WeaponBulletAttack(50, 50, 200, 25, 5)
    SAWG B 8 A_ReFire
    Goto Ready
  Spawn:
    CSAW A -1
    Stop
  }
}

 

 

Edited by CrazyDoomguy

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2 minutes ago, ramon.dexter said:

What kind of code is this? Dehacked?

This is similar to DECORATE, but for the doomtools compiler. It converts this script to a dehacked.txt file

 

this is for new boom format - MBF21

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36 minutes ago, CrazyDoomguy said:

Which weapon number is chainsaw?

I think chainsaw is 7. It goes normal progression starting from zero, then goes to chainsaw, and the last one is SSG.

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22 minutes ago, ViolentBeetle said:

I think chainsaw is 7. It goes normal progression starting from zero, then goes to chainsaw, and the last one is SSG.

Yes, now I've made a new weapon! finally!

Here's the code if anyone needs to see how it's done. Later you need to put a custom DSSAWUP without sound or you do this custom music

 

You have to use SAWG and extra stuff CSAW!

Spoiler

weapon 7 "ShotgunXXL"
{
  States
  {
  Ready:
    SAWG C 1 A_WeaponReady
    Loop
  Deselect:
    SAWG C 1 A_Lower
    Loop
  Select:
    SAWG C 1 A_Raise
    Loop
  Fire:
  	SAWG A 0 A_WeaponSound (fre008)
    SAWG A 6 A_WeaponBulletAttack(50, 50, 1000, 50, 10)
    SAWG GHIJ 2
    SAWG KLMN 2 A_WeaponSound (fre009)
    SAWG OPQR 1 
    SAWG STUV 2 A_WeaponSound (fre009)
    SAWG WXYZ 2  
    CSAW BC 1  
    CSAW DEFG 2 A_WeaponSound (fre009)
    CSAW HIJK 1 
    CSAW LMNO 2 A_WeaponSound (fre009) 
    SAWG FEDB 6 
    SAWG B 0 A_WeaponSound (fre010)
    SAWG C 1 A_ReFire
    Goto Ready
   flash:
    SAWG A 4 Bright A_Light1
    SAWG G 3 Bright A_Light2
    goto lightdone
  Spawn:
    CSAW A -1
    Stop
  }
}

 

 

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