I am trying to use my script to spawn a Hellknight at lower difficulties and a Baron at higher ones. What would that look like?
Currently this is my script:
{
delay(40);
print(s:"Muhahahaha!");
Thing_SpawnFacing(12,2,0,0);
delay(60);
Thing_SpawnFacing(13,2,0,0);
delay(45);
Thing_SpawnFacing(14,2,0,0);
delay(100);
Thing_SpawnFacing(15,113,0,0);
delay(180);
Ceiling_RaiseByValue (13,4,200);
}
I would like to replace the Hellknight (113) to the Baron (3) but I'd like to only have that happen if the difficulty is set above "Hurt Me Plenty." If this is the wrong place to ask I apologize!
I am trying to use my script to spawn a Hellknight at lower difficulties and a Baron at higher ones. What would that look like?
Currently this is my script:
{
delay(40);
print(s:"Muhahahaha!");
Thing_SpawnFacing(12,2,0,0);
delay(60);
Thing_SpawnFacing(13,2,0,0);
delay(45);
Thing_SpawnFacing(14,2,0,0);
delay(100);
Thing_SpawnFacing(15,113,0,0);
delay(180);
Ceiling_RaiseByValue (13,4,200);
Edited by PlinkyBits}
I would like to replace the Hellknight (113) to the Baron (3) but I'd like to only have that happen if the difficulty is set above "Hurt Me Plenty." If this is the wrong place to ask I apologize!
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