Cyrez Posted March 6, 2003 I was wondering if there is anyway to make a fake celing in zdoom? i have a sector thats a Floor of 0 with the celing at 256 but i want to put a coverd walkway in thats 128 but without droping the celing hight. is there a way to fake this? 0 Share this post Link to post
Cyrez Posted March 6, 2003 A let me rephrase i want tha fake celing at 128 and the real at 256. but i want to be able to see over the fake one. 0 Share this post Link to post
boris Posted March 6, 2003 You mean you want to see both the "upper" and the "lower" room at the same time? That's not possible with fake floors :( 0 Share this post Link to post
Scientist Posted March 6, 2003 You could have a look at http://www.doomworld.com/tutorials/fx3.shtml Scrolling down you'll find how to make: Window above Window | Other 3D Appearances | Fake Bridge | 3D Bridge | Double 3D Bridge | Two-storeyed Room hope it helps... 0 Share this post Link to post
Szymanski Posted March 6, 2003 boris said:Yes There's an easier method shown in fenexam.wad and 007ltsd which works in the newer version of zdoom. Unfortunately with all these tricks you can't view both floors or ceilings at the same time, it just creates a HOM or smeary effect at the edge of the sector. 0 Share this post Link to post
Lobo Posted March 6, 2003 Isn't what you're asking the whole point of what Extra Floors do in Edge? Download a few of the demo maps from the Edge home page to see if that's the effect you're after. 0 Share this post Link to post
The Ultimate DooMer Posted March 10, 2003 Cyrez said:A let me rephrase i want tha fake celing at 128 and the real at 256. but i want to be able to see over the fake one. You would have to build a 3D bridge (using invisible bridge things) that covers the entire floor (at 128 units off the ground) and use a grid-like texture to make it look believable (like in LTSD, where I've used this to build 2 and 3 storey rooms). 0 Share this post Link to post
ReX Posted March 10, 2003 Ultimate DooMer said:... and use a grid-like texture to make it look believableI believe he wants a true floor appearance, not a bridge or grid-type surface. His choices, some of which people have pointed out, are:1. Use EDGE, Legacy, or a port that supports "true" floor-over-floor. 2. Use ZDooM with its limitations (i.e., not being able to simultaneously see the upper and lower floors). 3. Wait until flat sprites are implemented in ZDooM. 0 Share this post Link to post
DooMBoy Posted March 11, 2003 I'd do what UDoomer suggested (for now anyways) and do a 3d bridge. They are quite easy to do, trust me. 0 Share this post Link to post
Cyrez Posted March 11, 2003 Thanks all for the advice. i am going with a different aproch which actualy worked out better than i had hoped :P 0 Share this post Link to post