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I've noticed and earthquake linedef action using a Zdoom map. I don't quite know how to set this up though. How do I make a proper Earthquake?

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Radius_Quake (intensity, duration, damrad, tremrad, tid);

intensity=Earthquake's strength (number 1-9)
duration=how long it lasts (tics)
damrad=radius of damage (number of 64X64 blocks)
tremrad=radius of shakeing, (number of 64X64 blocks)
tid=tid of thing that the quake is centered on.

you know what tics and tids are right?

Radius_Quake(9, 60, 1, 15, 7);


If you don't feel like scripting it, use the linedef action "Earthquake"

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