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AlexeyOlesha

Found this in GZDoom main folder

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I don't know what this folder mean, just want to define

Edit: I checked the folder creation date and it was a January, so yeah, I assume that is really a temp folder

изображение_2023-07-27_235748116.png

Edited by AlexeyOlesha

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5 hours ago, Captain Muskrat said:

I hear GZDoom collects some telemetry on it's users, it's one of the reasons why I dislike it.

That's been disabled since like last year and is only turned on for some specific versions whenever Graf wants to do some stupid survey. And also explicitly asks you. It also does not create any directories. It just sends some basic PC info like what CPU you have to a server.

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On 7/27/2023 at 10:15 PM, inkoalawetrust said:

That's been disabled since like last year and is only turned on for some specific versions whenever Graf wants to do some stupid survey. And also explicitly asks you. It also does not create any directories. It just sends some basic PC info like what CPU you have to a server.

 

Thank you for clarifying this, I was suddenly very paranoid. GZDoom is my main sourceport so I was worried.

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On 7/28/2023 at 5:15 AM, inkoalawetrust said:

That's been disabled since like last year and is only turned on for some specific versions whenever Graf wants to do some stupid survey. And also explicitly asks you. It also does not create any directories. It just sends some basic PC info like what CPU you have to a server.

What is it used for?

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4 hours ago, Cosmic79 said:

What is it used for?

 

Getting rid of OpenGL support

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8 hours ago, Cosmic79 said:

What is it used for?

 

GZDoom currently supports some extremely old PCs, which in turn is limiting the devs' ability to utilize more modern rendering techniques to improve performance/add new features.

 

Occasionally Graf will turn on the survey to see what % of GZDoom players are still using these really old systems. Once it drops into insignificant numbers, then the developers can feel confident it won't be an issue for most people if they drop support for these really old systems.

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On 7/27/2023 at 11:31 PM, Captain Muskrat said:

I hear GZDoom collects some telemetry on it's users, it's one of the reasons why I dislike it.

Stop being misleading. The last time that was on was in the Stone Age, and it's opt-in.

On 7/29/2023 at 7:09 PM, dasho said:

Getting rid of OpenGL support 

Maybe stop being disingenuous. Things like DirectDraw, Softpoly, and other outdated crap like the OpenGL exclusive fullscreen hack were removed too. OpenGLES was also added.

On 7/29/2023 at 11:14 PM, Bauul said:

 

GZDoom currently supports some extremely old PCs, which in turn is limiting the devs' ability to utilize more modern rendering techniques to improve performance/add new features. 

Define extremely old. 7 years? 20 years? 3 years?

I wrote this from a 6 year old laptop (Born On date says 2017). It somehow emulates up to the GameCube at 60 fps, barely does Wii, plays Minecraft reasonably well, plays Xonotic after turning down the settings pretty well, and most importantly, runs GZDoom well. Don't know how that's supposed to work, heh. GZDoom doesn't even run on anything before Windows Se7en.

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7 minutes ago, yum13241 said:

Maybe stop being disingenuous.

 

It's a joke; calm down.

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And how was I supposed to tell? This is not a 4 year old's TeamSpeak, I can't tell your tone from text.

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2 minutes ago, yum13241 said:

And how was I supposed to tell? This is not a 4 year old's TeamSpeak, I can't tell your tone from text.

 

Do you spend a lot of time with 4 year olds on TeamSpeak?

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44 minutes ago, yum13241 said:

Define extremely old. 7 years? 20 years? 3 years?

I wrote this from a 6 year old laptop (Born On date says 2017). It somehow emulates up to the GameCube at 60 fps, barely does Wii, plays Minecraft reasonably well, plays Xonotic after turning down the settings pretty well, and most importantly, runs GZDoom well. Don't know how that's supposed to work, heh. GZDoom doesn't even run on anything before Windows Se7en.

As it now supports OpenGLES 2.0, which is a superset of OpenGL2, technically a Radeon 9700 Pro from 2002 should run that renderpath.

 

So 21 years, really.

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That survey is to get an idea what kind of support is still relevant and what is not.

Here's a few examples where we could remove legacy support after getting confirmation that it won't hurt the user base:

 

- ZDoom had some really ancient legacy support for the software renderer that imposed strict limiations on how the engine was set up. Even our very first survey showed that none of this was relevant anymore, as we didn't get even a single report from such a system.

- At the time when the Vulkan renderer was added we had the choice of either dropping the old OpenGL 2.0 shader-less backend or not being able to add Vulkan. The user base of this old hardware was so low that the choice was easy.

- Later it gave us some good numbers how large the Windows XP user base was, so when updating the Visual C++ compiler resulted in XP support being crippled we already knew that there was no point working around it and could just drop it.

- The same happened with 32 bit support. Several more modern features didn't work well with it but again we could safely drop it because we knew the user share was too low.

 

Here's the thing: If you don't know this data it can easily happen that you sink countless days of work into something with no return of investment. I've seen it on a former job where we had no user statistics that over half the work was wasted on less than 5% of the customers and the remaining 95% were completely underserved because technical priorities were set wrong. We only got a clearer picture after pressuring the web interface developers to finally implement this thing which they deemed 'ultra-low priority'.

 

1 hour ago, Redneckerz said:

As it now supports OpenGLES 2.0, which is a superset of OpenGL2, technically a Radeon 9700 Pro from 2002 should run that renderpath.

 

That's not really correct. GLES 2.0 is not a superset of GL 2.0 but a restricted subset with a leaner interface that's easier to  implement on resource constrained systems. And while such old cards can support GL 2.0 it is not guaranteed that they can run GLES 2.0 software.

It doesn't really matter anyway. Most of this old hardware has no 64 bit drivers so you couldn't run GZDoom on it anyway. The last of our survey had a mere 5 reports out of 20000 that were with pre GL 3.x cards (all of them ancient ultra-low end NVidia Laptop GPUs, btw). For all intents and purposes this hardware is dead.

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