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Fireseth

The perfect HUD doesn't exist-

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this looks amazing! I really like the added information of the kills/items/secrets. The entire thing is implemented well and looks good.

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11 hours ago, Major Arlene said:

um so where did it come from

 

OP probably took a screen cap from some streams where I've used it. Or maybe from some screenshots I've posted in the past.

I plan to release it after Voxel Doom 2 drops (I will be using it again on the stream)

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That’s actually a great HUD, I’d love to see it implemented in other ports, too!

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20 hours ago, Fireseth said:

IBh3Zlt.png

Everybody is in awe of the HUD, but no-one is mentioning how the tester put at least 100 secrets in the map with the showcase. :P

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5 hours ago, baja blast rd. said:

This HUD adds simple but mission critical functionality egregiously omitted from the original game. 

 

 

Sunglasses? Lavender? what is it

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This is awesome. I love the powerup box to the left. Great, compact, easily readable design.

 

The only thing I wish it (and more HUDs) had was an indication of which armor class I was wearing. Armor percentage is useful and all but it’s really nice to know at a glance if I’m still wearing the fancy blue set I got a while ago, and whether I should grab the green jacket or not.

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looks really cool. though I do prefer the #/# style of the monster/secret/item count for simplicity's sake. the powerup box seems kinda useless ngl but still super awesome.

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I don't like the stat section. It spoils how far you are in a map.

 

Honestly, all the original HUD is missing is the armor distincion. The easiest solution would probably be to color the "ARMOR" text green or blue, depending on the current state.

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On 7/31/2023 at 6:35 AM, Fireseth said:

IBh3Zlt.png

 

This is @Nash's personal and unreleased HUD modification for GZDoom. This is what I would imagine DOOM would've looked like if it were originally meant to be played on 16:9 resolutions. Besides that, I think this looks pretty neat on top of the added functionality to the HUD.

 

I released it: 

 

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I like that inventory box on the left! Even though the item effects are rather obvious visually, it'd still be nice to know this way.

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The thing I like most is the section on the left that holds slots for all the powerups. That's something I never would have thought of. Nice work man!🤘

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