Fireseth Posted July 30, 2023 This is @Nash's personal and unreleased HUD modification for GZDoom. This is what I would imagine DOOM would've looked like if it were originally meant to be played on 16:9 resolutions. Besides that, I think this looks pretty neat on top of the added functionality to the HUD. 15 Share this post Link to post
EvilSqueegee Posted July 30, 2023 this looks amazing! I really like the added information of the kills/items/secrets. The entire thing is implemented well and looks good. 0 Share this post Link to post
Major Arlene Posted July 31, 2023 8 hours ago, Fireseth said: personal and unreleased um so where did it come from 2 Share this post Link to post
hexagonopus Posted July 31, 2023 3 hours ago, Major Arlene said: um so where did it come from yeah kind of a compelling question skdjfkdsfjdsk 0 Share this post Link to post
Nash Posted July 31, 2023 (edited) 11 hours ago, Major Arlene said: um so where did it come from OP probably took a screen cap from some streams where I've used it. Or maybe from some screenshots I've posted in the past. I plan to release it after Voxel Doom 2 drops (I will be using it again on the stream) 9 Share this post Link to post
RHhe82 Posted July 31, 2023 That’s actually a great HUD, I’d love to see it implemented in other ports, too! 0 Share this post Link to post
The_MártonJános Posted July 31, 2023 20 hours ago, Fireseth said: Everybody is in awe of the HUD, but no-one is mentioning how the tester put at least 100 secrets in the map with the showcase. :P 6 Share this post Link to post
baja blast rd. Posted July 31, 2023 This HUD adds simple but mission critical functionality egregiously omitted from the original game. 1 Share this post Link to post
Croaker Posted July 31, 2023 2 hours ago, Agent Strange said: Wrong How do i get this one? 2 Share this post Link to post
hexagonopus Posted August 1, 2023 5 hours ago, baja blast rd. said: This HUD adds simple but mission critical functionality egregiously omitted from the original game. Sunglasses? Lavender? what is it 1 Share this post Link to post
EvilSqueegee Posted August 1, 2023 This makes me want to bust out GIMP And build a HUD. But I have no idea how to even begin making it work. 0 Share this post Link to post
Stupid Bunny Posted August 1, 2023 This is awesome. I love the powerup box to the left. Great, compact, easily readable design. The only thing I wish it (and more HUDs) had was an indication of which armor class I was wearing. Armor percentage is useful and all but it’s really nice to know at a glance if I’m still wearing the fancy blue set I got a while ago, and whether I should grab the green jacket or not. 1 Share this post Link to post
reefer Posted August 1, 2023 looks really cool. though I do prefer the #/# style of the monster/secret/item count for simplicity's sake. the powerup box seems kinda useless ngl but still super awesome. 0 Share this post Link to post
Maximum Matt Posted August 1, 2023 Will the berserk icon disappear if you spend more than three years in a map though? 6 Share this post Link to post
idbeholdME Posted August 1, 2023 I don't like the stat section. It spoils how far you are in a map. Honestly, all the original HUD is missing is the armor distincion. The easiest solution would probably be to color the "ARMOR" text green or blue, depending on the current state. 3 Share this post Link to post
Nash Posted August 9, 2023 On 7/31/2023 at 6:35 AM, Fireseth said: This is @Nash's personal and unreleased HUD modification for GZDoom. This is what I would imagine DOOM would've looked like if it were originally meant to be played on 16:9 resolutions. Besides that, I think this looks pretty neat on top of the added functionality to the HUD. I released it: 4 Share this post Link to post
slowfade Posted August 9, 2023 I like that inventory box on the left! Even though the item effects are rather obvious visually, it'd still be nice to know this way. 0 Share this post Link to post
Caffeine Freak Posted August 9, 2023 The thing I like most is the section on the left that holds slots for all the powerups. That's something I never would have thought of. Nice work man!🤘 0 Share this post Link to post