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# A proper sky?

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I've seen lots of peoples levels that have sky everywhere! When I try to make a level like this (AKA: Ceiling and wall textures are the same sky) the ceiling looks OK but the walls look like well ... walls. In other levels it just looks like solid sky! What am I doing wrong?

cyber-menace said:

I've seen lots of peoples levels that have sky everywhere!

[/b]I assume you mean a sky texture that comes all the way down to the 'ground'. Read on ....

When I try to make a level like this (AKA: Ceiling and wall textures are the same sky) the ceiling looks OK but the walls look like well ... walls. In other levels it just looks like solid sky! What am I doing wrong?

The reason you're getting the wall in there is because (a) your sky sector has a certain height; and (b) the relevant edge of your sky sector has a one-sided linedef, which in turn needs to have a front sidedef texture. In order to have a sky go all the way to the ground (or more often, all the way down to say a 128 or 64 unit high wall) you must create a dummy sector adjacent to the edge of your sky sector. Assign the dummy sector an F_SKY ceiling and floor and ceiling height corresponding to the floor height of your sky sector. In other words, if your sky sector has floor & ceiling heights of 0 and 256 respectively, your dummy sector will have both floor and ceiling heights of 0. If you have a low wall surrounding your sky sector (say with a floor height of 64), your dummy sector will be adjacent to the wall, and will have floor and ceiling heights of 64.

My suggestion is for you to open up a map with the sky effect to which you are referring, and use my description to figure out what to do.

I think what I did is right. I made a sector and then attached a dummy sector to its edges and made it the same height. I then chose F_Sky for both ceiling and floor! Then I selected all of the outer lines and set it for line horizon. It worked so I'm satisfied. (SKY1 is the only sky I like using this on though.)

Ok that works too.