timmie Posted March 17, 2003 http://timmie.squabble.org/screenshots/zdoomgl_42.jpg (dumb test map I made from mirror.wad) You can set the number of recursions with the gl_mirror_recursions cvar (with a maximum set at 30 or the OpenGL matrix stack could overflow). 0 Share this post Link to post
DOOM Anomaly Posted March 17, 2003 ...just wondering but is there two mirrors there in that picture? like one right there on the right and one on the far left? it looks like it from the way the light changes but Im not too sure. 0 Share this post Link to post
timmie Posted March 17, 2003 Yup. There's 3 mirrors in that room (one on the left, one on the right and one directly opposite the one on the right). 0 Share this post Link to post
DOOM Anomaly Posted March 17, 2003 Opps, I forgot to insert my imput. :D Well I must say that the mirrors look great, I really like the one on the wall there, it actually looks like a real mirror and not just a reflective wall. Fantastic job. :D 0 Share this post Link to post
Rotting Corpse Posted March 17, 2003 That is just what I need. Now I can put a mirror with blood all over it in my wad. 0 Share this post Link to post