GrnKnght Posted August 30, 2023 This is my first map. It's a small-ish tekbase, designed to be about as hard as one of the first few levels of the doom 2 Iwad. Your main weapon will be the chaingun, and there are plenty of fodder enemies to use it on! Boom format, tested in PRBOOM+. It works in GZdoom, but I didn't do as much testing because hardware render gives me migraines. primarily balanced around HMP, but UV is also implemented, and was tested to be fair as well. Any feedback would be appreciated. TechbaseMAP01.7z 20 Share this post Link to post
IvanDobsky Posted August 30, 2023 Fun. Played though on UV and ammo scarcity made it pretty challenging. Take that with a grain of salt though because I was playing on my phone. Felt more like a Doom 1 level than Doom 2 to me with just the regular shotgun and chaingun. But I prefer doom 1 levels anyway :p Great work for a first map 1 Share this post Link to post
GrnKnght Posted August 30, 2023 (edited) In ultraviolence, your best bet is usually leaving the pinkies alive until you can lower the shotgunner platform, because otherwise you risk running out of ammo. I could have probably made it a doom 1 wad, but I wanted chaingunners for the vantage points. 0 Share this post Link to post
Delisk Posted August 30, 2023 Not bad at all for a first map. Good layout good encounter design, really nothing wrong with it. 3 Share this post Link to post
LoatharMDPhD Posted August 30, 2023 2 minutes ago, Delisk said: Not bad at all for a first map. Good layout good encounter design, really nothing wrong with it. //Now that's a much nicer starting sidearm.. 0 Share this post Link to post
GrnKnght Posted August 30, 2023 (edited) 22 minutes ago, Delisk said: Not bad at all for a first map. Good layout good encounter design, really nothing wrong with it. Thanks! The mod you're using in that video does have somewhat more powerful weapons than the map was balanced for, but I am glad you found it fun. (If I post another version, I should change par time a bit. 1:10 was the minimum time I got on UV.) 0 Share this post Link to post
Bri0che Posted August 30, 2023 5 hours ago, Delisk said: Not bad at all for a first map. Good layout good encounter design, really nothing wrong with it. Man, I want that mod ! 0 Share this post Link to post
Walter confetti Posted August 30, 2023 Looks lovely from the shots for a first map effort! Pretty Classic looking! 1 Share this post Link to post
ryiron Posted August 30, 2023 Nice work for a first map! Good nostalgic layout and combat. I did an fda and a -fast playthrough: tb-ryiron.zip 3 Share this post Link to post
Delisk Posted August 30, 2023 7 hours ago, Bri0che said: Man, I want that mod ! https://forum.zdoom.org/viewtopic.php?t=77599 1 Share this post Link to post
Bri0che Posted August 30, 2023 1 hour ago, Delisk said: https://forum.zdoom.org/viewtopic.php?t=77599 Ty man 0 Share this post Link to post
prfunky Posted August 30, 2023 (edited) 19 hours ago, GrnKnght said: hardware render gives me migraines. Lol!! 18 hours ago, IvanDobsky said: Fun. Played though on UV and ammo scarcity made it pretty challenging. Take that with a grain of salt though because I was playing on my phone. Well, I had to; the toaster was busy making my airline reservations... EDIT: This WAS fun. The balance is excellent, the traps were sneaky but not obscure. Keep doing this stuff! This was on UV, first try, which is odd for me. I usually try EVERYTHING out on HMP and it's the default on my Zandronum but can't seem to remember what I was thinking when I chose UV this time? Maybe I was just in the mood to kickass or have my ass kicked, hmm.... Edited August 30, 2023 by prfunky : added screenshot 1 Share this post Link to post
GrnKnght Posted August 30, 2023 (edited) Thanks a lot everyone! Your feedback really means so much to me, and I feel encouraged to make more maps in the future. 0 Share this post Link to post
DrRock Posted August 30, 2023 Fun little map you've got there. Tried to demo-record my first go around with your map but didn't manage to get that to work. But if you wish to know how it went, I caught a lot of stray bullets and was at low health basically right from the beginning. Just enough health to tide you over in case you fuck up but not too much as to take out any challenge. Good job on that. 1 Share this post Link to post
Degree23 Posted August 30, 2023 The only comment I have is to echo what everyone else is saying, which is that this is a really solid first map! 1 Share this post Link to post
Wilster_Wonkels Posted August 31, 2023 This is a good level. I knew when I saw the chaingun right at the start that someone knew what they were doing (I hate the pistol and am glad to replace it as fast as possible). 2 Share this post Link to post
Kwisior Posted August 31, 2023 (edited) I have no complaints here. It's just a well-paced, fun and good-looking map. Good job! 2 Share this post Link to post
Waffendoomer Posted August 31, 2023 This is rad! feels just like an oldschool doom map. hope you get into making more complex things, youve got it down! 2 Share this post Link to post
Clippy Posted September 3, 2023 Nice first map, truly - ahead of the usual curve from beginners I see - most impressed by raising steps bud raising steps! The worst part is I have no raising steps in my upcoming megawad which I'm half done but I have idea for GLORIOUS raising steps anywho getting guns from ledges is cool - multiple point key door entry is nice too - putting some decisions in my hand that poor caco cage man what was his life - or why was he focal point of room? Those other monsters were just watching him dance weren't they g2g KFC hotwings r here 2 Share this post Link to post
RED77 Posted September 4, 2023 Nice. only one note, you can get soft blocked on the second area, the one with the three nuke sectors that have the lowering barriers. from the stair you can jump on the barriers and drop on the nuke without scape 1 Share this post Link to post
GrnKnght Posted September 4, 2023 20 hours ago, RED77 said: Nice. only one note, you can get soft blocked on the second area, the one with the three nuke sectors that have the lowering barriers. from the stair you can jump on the barriers and drop on the nuke without scape Thanks. I must have missed that. (and apparently the window into the chaingun area is too tall, it can let you through without the switch.) 0 Share this post Link to post