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Death Bear

PUSS XXX: Quick and Dirty! (128 Maps!) (Beta Available!)

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11 hours ago, BluePineapple72 said:

Because I'm gay and it was the second map title to come to mind. First idea was bareback

Cool!

I have a fellow gay friend, like me!

I am a lesb

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Map Name: [ Cheese Holes ]

Author: [ Snowy44 ]

Music: [ Beethoven — Moonlight Sonata (Third Movement) ]

Format: [ Boom ]

Build Time: [ About 40 mins ]

Co-op Starts: [Y]

Difficulty Settings: [N]

Gimmicks: [ cheese/one ammo type (shells)/ lowering floor ]

Download.

 

---

 

Map Name: [ Shadow Wizard ]

Author: [ Snowy44 ]

Music: [ Ys 2 - Overdrive ]

Format: [ Boom ]

Build Time: [ About 60 mins ]

Co-op Starts: [Y]

Difficulty Settings: [N]

Gimmicks: [ castle/hearts/secret exit ]

Sky: [ SKYDPYCG ]

Download.

 

Map Name: [ Money Gang]

Author: [ Snowy44 ]

Music: [ House of the Dead - 103 ]

Format: [ Boom ]

Build Time: [ About 30 mins ]

Co-op Starts: [Y]

Difficulty Settings: [N]

Secret level that secret exit from the previous map leads to.

Download.

 

---

 

Map Name: [ Blue Beam ]

Author: [ Snowy44 ]

Music: [ Earthworm Jim 2 - Anything but Tangerines! ]

Format: [ Boom ]

Build Time: [ About 50 mins ]

Co-op Starts: [Y]

Difficulty Settings: [N]

Gimmicks: [ mars base/ufo/3 secrets ]

Sky: [ SKYD14 ]

Download.

 

Edit: Forgot to specify the skies. They are defined in the maps themselves in the UMAPINFO but I edited them into the post as well just in case.

Edited by Snowy44

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Map Name: Candlefire

Author: Scionox

Music: "Plasma" by Lee Jackson

Format: Boom(Tested in DSDA)

Build Time: 1 hour for map + about 20-30 min for balancing/difficulty settings/coop compat etc

Co-op Starts: Y

Difficulty Settings: Y

Gimmicks: That’s Not Art! , Golden Boys, Darkness!, Singular Focus

Comments: Bit abstract and puzzle-y

Screenshots:

Spoiler

Scrn1.jpg?rlkey=1l1kvrwbkbcc1gsrxubezehu

 

File: Candlefire.zip (Includes pure 1 hour version)

 

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Map Name: High Noon

Author: NecrumWarrior

Music: Soy Azul (DDT Da Ba Die) by James Paddock

Format: Boom (Tested in PrBoom-plus)

Build Time: About an hour.

Co-op Starts: Y

Difficulty Settings: N (but I want to add them)

Gimmicks: XXX, Cheese Me Daddy, Singular Focus, The Apocalypse

Comments: First time putting a map together in a very long time. I figured a small town western would be easy. I was wrong.

Sky: SKYD14

Download: https://www.dropbox.com/scl/fi/s8un1ug4usn88x9qa4lml/HighNoon.wad?rlkey=j1d2paabx47k4a3fbq9qm8x0m&dl=0

Screenshots:

Spoiler

doom00.png.c41e4917b7a5768e804446b2d89100b0.pngdoom01.png.52f0796f2eee536052701595539585fd.png

 

 

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Map Name: Descent To Madness

Author: Scionox

Music: "Organic Gods" by Mark Klem

Format: Boom(Tested in DSDA)

Build Time: 1 hour for map + about 45-50 min for making sure its beatable/balancing/pressing A on walls/adding the (tiiiiiny) obligatory secret that i admittedly almost forgot to add while in rush

Co-op Starts: Y

Difficulty Settings: Y

Gimmicks: Enter the Arena, Going Down!, Gore n' Bones

Comments: Bit slaughter-y arena battle that you are on a (soft) clock to find way to escape from.

Screenshots:

 

Scrn2.jpg?rlkey=b1lzjjdt3j9qhns10kgu0a9m

 

File: DescentToMadness.zip(1h version included)

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I went a little crazy.

 

Map Name: Visiting Uncle Horus

Author: NecrumWarrior

Music: Moonwalk by stewboy

Format: Boom, tested in PrBoom-plus and DSDA-Doom

Build Time: 1 hour

Co-op Starts: Y

Difficulty Settings: N

Gimmicks: Enter the Arena, XXX, E1EVEN, Zorglo's Back

Comments: This was supposed to be a secret level for Ancestral Research Facility, but after 30 minutes I decided I was better off spending the full time on this map.

Sky: SKYHX3C

Download: https://www.dropbox.com/scl/fi/gzsv4s9tqkf04so0cghff/UncleHorus.wad?rlkey=58ej7p0ed20rqj529gsh1o6mf&dl=0

Screenshots:

 

 


doom02.png.bcd072fa7d01638d581ebeff680620e8.png

doom03.png.cd0d9e45afd1596d2addd4e17ac19eeb.png

doom04.png.402e2cecea8520e776364411d87c34f1.png
 

 

 

Map Name: Doom but it's Quick & Dirty

Author: NecrumWarrior

Music: Hot Dog God by James Paddock

Format: Boom, tested in PrBoom-plus

Build Time: 1 hour

Co-op Starts: Y

Difficulty Settings: N

Gimmicks: XXX, That Isn't Art!, Huzzah!

Comments: I decided to make this level while thinking about how XXX is kind of a freebee gimmick. It's much more horrifying in game than it was in the editor. There's some textures to clean up. Did it quick n dirty.

Sky: PUSSXXX

Download: https://www.dropbox.com/scl/fi/9vcqswxgrvbhyc9fegwet/DoomButQAD.wad?rlkey=ksnaz0665qrz2rim9y617zin9&dl=0

Screenshots:

 

 


doom05.png.351a8e8c1db9b2fc70e51939771a3cb6.png
 

 

 

Map Name: Ancestral Research Facility

Author: NecrumWarrior

Music: Hidden Palace Zone from Sonic & Knuckles

Format: Boom, tested in PrBoom-plus

Build Time: 1 hour

Co-op Starts: Y

Difficulty Settings: N

Gimmicks: Chew on Dis!, Huzzah!, Huzzah, Again!, Bloody Floors and Crushing Skulls, The Doommas Spirit

Comments: This is the one I had on my mind when I decided to try speedmapping for this project. After a few warmups I felt like I could do it, and I did!

Sky: SKYESSL1

Download: https://www.dropbox.com/scl/fi/1yzn9b7emjsjpbequmoyl/ARF_PUSSXXX.wad?rlkey=y333hu0geejz04s2tj1ow5t8c&dl=0

Screenshots:

 


doom06.png.3d4c80c76c9ba4928b5be82c1c4f1bba.png

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Secret Map Name: Spaced Out

Author: NecrumWarrior

Music: Featherfall by stewboy

Format: Boom, tested in PrBoom-plus

Build Time: 30 minutes

Co-op Starts: Y

Difficulty Settings: N

Gimmicks: Fly Me to the Moon!, Enter the Arena, Zorglo's Back!

Comments: Moon fight yay! I didn't put a secret in though...

Sky: SKYSPACE

Screenshots:

 

 


doom08.png.babe3d4b64e8f825ea0680c9455a7280.png
 

 

 

I have at least one more idea left in me.

Edited by NecrumWarrior

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20 hours ago, NecrumWarrior said:

I went a little crazy.

 

I have at least one more idea left in me.

To the former: That's my kind of crazy. 
To the latter: Excellent!

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Figured I'd finish both of these and submit them as a pair.

 

Map Name: Short Walk on the Beach (PUSS30_blex_shortwalk_v1.zip)
Author: Blexor
Music: "The Incessant Flow of Time" by Stuart Rynn

Sky: SKYND09
Format: Boom
Build Time: 1hr 18m
Co-op Starts: Nay, but I could add them on request
Difficulty Settings: See above
Gimmicks: I Hate Sand, I Love You SO MUCH!, Zorglo's Back, XXX, Most Azure of Fruits
Comments:
This was made to be a send-up for the map I did for Lover's Quarrel, "Long Walks on the Beach". It also marks the first instance of me using an actual timer when doing one of these events (Previously I just relied on the system clock and my own memory). And, uh... well obviously I went a little over-time, here. Finishing the layout only took about 48 minutes, it was placing all the things and rigging up all the teleports and tags which put me over-budget. I have to say that in making this map, I gained a new respect for anyone that can not only build a map within an hour, but TEST it, too.
After I confirmed it was beatable and nothing was broken, and went back and added some visual flair to the map, notably with the beach art, the bar and the UFO at the end. This was all done off-timer but would probably equate to an extra 1.5 - 2hrs of work. I was benching on the idea that this would be okay since it doesn't effect the gameplay, but I do have an earlier save I can revert to if it's not.
A few notes about the midi: LWotB used "Yuletide", the music from the last map of Ancient Aliens. I figured that another AA track would be appropriate here, but discovered that most of them didn't match well with a laid-back beach level (even one that features a UFO). I eventually settled on "The Incessant Flow of Time" as the best fit with a fitting title, given this map was built for an anniversary set. :)
Screenshot:

Spoiler

swotb_scrnsht.jpg.a26f4e82031803b50e6000b7fd83b4af.jpg

 

= = =

 

Map Name: Cold, Dead Crucible (PUSS30_blex_colddead_v1.zip)
Author: Blexor
Music: "You Ain't the Boss of Me" by James Paddock

Sky: None
Format: Boom
Build Time: 1hr 10min (I think)
Co-op Starts: Nay, but I could add them on request
Difficulty Settings: See above (could probably use them, tho)
Gimmicks: Chew on Dis, Enter the Arena, Big Mouth Monster Door, Going Down!, Are You My Muumi?, Cheese Me Daddy!
Comments:

And here we have a Dis reference. With this map, I have two confessions I need to make. First: While I did use a timer with this one, I messed up and didn't actually start it when I meant to. I ended up working on the map for a little while before realizing that the timer wasn't actually running. Rather than start over, I opted to guess how much time had passed and add it to my total time at the end. So that 'build time' up above might not be totally accurate.
Second thing is that I definitely did cheat a little on this one. All of the layout, monsters, ammo, teleports... all that good stuff was done within the time limit. It was the voodoo doll/conveyor belt/timed lowering platform triggers that I ended up doing off the clock. The reason for this is because I wasn't exactly sure how all of that would properly work, and needed to do some trial and error to figure it out. Is this telling of a hard truth that my idea was too ambitious for a one-hour speedmap? I mean... probably, yeah. Did that stop me from doing it anyway? lol no (Though I'll understand if this means it doesn't qualify to be included in the final wad).
As for the map itself: It's an arena fight with monsters assailing you from both sides, where portions of the floor periodically lower into the lava below. If you want to see the sector art at the end, you're gonna have to hit that secret switch. Not sure if the switch has exactly the effect as advertised, but it did seem like a fun way to shake things up.

Screenshot:

Spoiler

cdc_scrnsht2.jpg.44938071a3d3548fd6c0e6d9e3f13e45.jpg

 

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2 Submissions: FeederFetish_v10.zip

Main Submission (As Map01 in this wad file):
Map Name: Feeder Fetish
Author: Hambourgeois
Music: Forboding by Hambourgeois
Format: Boom
Build Time: 50 minutes, plus verifying beatability. Dunno if you can max it.
Co-op Starts: Y
Difficulty Settings: N
Gimmicks: Logo, Chew on Dis!, Darkness!, Enter the Arena, Huzzah, Again!, Singular Focus, Barrels one (couldn't think of it)
Comments: The first version of this map i tried to make was about 2x too big. Oops! This one is a lot better.

Screenies:

Spoiler

feederfetish_1.png.66bca3bd4f4e55e6fdd157e7212fbff0.pngfeederfetish_2.png.b06e6c85fd92d5bcee429696c8d6a32b.png


Secret Map (As MAP31 in this wad file):
Map Name: C'est Ne Pas Une Fromage // Diablo Con Queso
Author: Hambourgeois
Music: Jazzy Synth Rock by Hambourgeois
Format: Boom
Build Time: ~25 minutes
Co-op Starts: Y
Difficulty Settings: N
Gimmicks: Cheese Me, Enter the Arena, Zorlgo's Back!(???)
Comments: You know what they call a cyberdemon in France Spain? A devil with cheese. If possible I want to do a circle of death type thing where the CWILV says "C'est ne pas une fromage" but the automap says "Diablo con queso". I think it's also still displaying skyiori2 instead of skytang2 which is what i want.
Screenies:

Spoiler

cnpufromage_1.png.fae80a1d94df7d37614003155e7aff82.png

 

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Map Name:  Spider Plasmonics <-- Download here
Author: Zero the Red
Music: "Moon/Mars: Sukarabe Fight 3" (The Hybrid Front) - Sequenced by jayster
Format: Boom
Build Time: 1 hour + a minute or two for tiny fixes (might still have overlooked something idk)
Co-op Starts: Yes
Difficulty Settings: No
Gimmicks:  Singular Focus, E1even, Zorglo's Back
Theme:  Fly Me to the Moon!
Comments:
This is as much as I could do in 1 hour :/, but I guess I'm happy I did a map that fast! It's meant to be a pretty lo-fi and simple map set in a moon base and those creatures Little Miss Muffet is scared of :p
 

Spoiler

Screenshot_Doom_20230915_210255.png.49517975e322b1802519898bd23056cb.png

 

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Map Name: Cold Terror

Author: Scionox

Music: "Gloomy" by Lee Jackson

Format: Boom(Tested in DSDA)

Build Time: 1 hour for map + about 25-35 min for making sure its beatable/difficulty settings/coop compat etc

Co-op Starts: Y

Difficulty Settings: Y

Gimmicks: Chew on Dis!, Singular Focus, Barrels of Love

Comments: Puzzle map with limited resources

Screenshots:

Spoiler

Scrn3.jpg?rlkey=yx192ze3cf9p1pb1nor9ziu4

File: ColdTerror.zip (incl. 1h version)

 

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Castle_Cheese.rar

 

Map Name: Castle Cheese
Author: Horselessheadsman
Music: "Cave" from The 7th Saga by Produce!, sequenced by SinclairC
Format: Boom
Build Time: 1 hour, 12 minutes sector-building, several hours fiddling with textures, things, playtesting
Co-op Starts: Yes
Difficulty Settings: No
Gimmicks: Violence Inherent in the System!, Zorglo's Back, XXX, Cheese Me, Daddy!, Huzzah!, The Day You ALMOST caught Captain Deathbeard!, Hibernation’s Over
Comments: Straightforward combat.
Screenshots:

Spoiler

doom00.png

 

 

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I implemented some fixes and revisions on all my current submissions based on demos from @bioshockfan90. I kept them quick and simple. In High Noon I added difficulty settings like I wanted from the start. In Visiting Uncle Horus I made the teleporter near the exit tie back to the arena in case someone accidentally stumbles through it and made the XXX sign impassible. Doom but it's Quick & Dirty was purely cleanup. Ancestral Research Facility had the most significant change. The demo revealed that it was possible to grab a key without triggering a required encounter. So I had to make a new linedef which created a new sector in order to make this function as intended. Spaced Out is as intended and was not altered in any way.

Download: https://www.dropbox.com/scl/fi/nxyesq6ygbp1xdp5vx791/NecrumXXXrevision.zip?rlkey=6zbvn859mefqj5408k111ovxb&amp;dl=0

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Current Build (Week 2): (GOOGLE DRIVE)
UMAPINFO Required
Placeholder for MAP01
MAPS 02-63, 70-80
Danlex's Map is Currently MAP70, but is accessed through finishing MAP63
Everything in Numerical Progression 01-63, All Secret Maps are 71-80 and should be entered through their corresponding map.
No Custom Text Screens, CWILVs, or Credits Map
 

Spoiler

MAP01: (TBD INTRO MAP) by Death Bear

TBD (Placeholder ATM)

“Wank City” by Peter Lawrence
 

MAP02: Slaywatch: Overcast Conflict by Death Bear

“Gatorade Nightmare” by James Paddock

 

MAP03: Cheese is for Adults by LGmaire

"Ripsnort" by Jeremy Doyle

 

MAP04: From Where We Started by Heich

“Dreempipes” from Jazz Jackrabbit

 

MAP05: Her Thick, Violent Thighs by Maribo

“Sanctuary” by AD_79

 

MAP06: Slaywatch: Slimy Scuffle by Death Bear

“Acidcity” by James Paddock

 

MAP07: Return to Castle Cacoenstein by 7Soul

“Diamonds” by James Paddock

 

MAP08: 90 degrees Massacre by tonytheparrot

“Running from the Jazz Robots” by Cyriak “Mouldy” Harris

MAP09: Sandy Scramble by NiGHTS108
“Endless Mine” from Sonic 3 by Brad Buxer/Sega Sound Team

 

MAP10: Slaywatch: Luna con Queso by Death Bear

“The Colours Borne by the Crystal Vixen” by James Paddock

 

MAP11: Empty Wake by bioshockfan90

"Lake Bodom" by Children of Bodom @ metal-midi.com

 

MAP12: Jingle My Elbow or Something IDK by PRO-RC

“Christmas Time” Sequenced by DWBarnes

 

MAP13: Slaywatch: What Prayers Have Wrought by Death Bear

“Archaic Doctrine” by TrialD

 

MAP14: 10 Minutos by LGmaire

“Reign in Madness” by Symphony X - Midi cover by James Paddock

 

MAP15: Slaywatch XXX: Bear Free Edition by LGmaire

“Hydrocity Act II” from Sonic The Hedgehog 3 - taken from UDMX MAP03

 

MAP16: The Iron Giant 2 by PRO-RC

“You Really Suck” by Lee Jackson

 

MAP17: 6-Minute Bear Attack by Death Bear

“Paleblood Waltz” by AD_79

 

MAP18: uhhhhhhhhhhhhhhhhhhh sure let's go with that as the title by MFG38

"The Real Doom Gatey" by MFG38

 

MAP19: Devil is Fine by Hambourgeois

“Buttrock I” by Hambourgeois

 

MAP20: Operation Oh-My-Lord by MFG38

"Scary 1" by Mark Klem

 

MAP21: Slaywatch: Dead Lifeboats in the Sun by Death Bear

“Terror Firma” by Lippeth

 

MAP22: Twink Death by BluePineapple72

“Innundate” by BluePineapple72


MAP23: GrandCheesePiracy by CBM

“Grand Tour” by George Jones

 

MAP24: Slaywatch XXX: Luna Con Mierda by LGmaire

“Planet of the Assholes” by James Paddock

 

MAP25: En El Espacio, Encontraras el Hijo Del Rigo by LGmaire

“Bacon Egg and Cheese on Map with Sriracha” by AD_79

 

MAP26: Slaywatch: You Can Take the Bear out of the Beach, but Good Luck Brushing the Sand Out of His Glorious Fur by Death Bear

“Trial by Constipation” by TrialD

 

MAP27: Red Chapel by ManWithGun

"Caro Data Vermibus" by CoTeCio

 

MAP28: 2 Slay 2 Watch: Shores of Cheese

“Star Paws” Title track from VGMusic.com

 

MAP29: Slaywatch: Obelisk Obsession by Death Bear
"Cascade" by AD_79

 

MAP30: 10-Minute Bear Attack by Death Bear

“Detonation” by Dragonfly

 

MAP31: Slaywatch: Sunbaked Brawl by Death Bear
“Banana Bandana” by James Paddock

 

MAP32: Cheese is the Most Beautiful of Dreams and the Worst of Nightmares by Death Bear

“2 Stars” by Dial Up For Murder

 

MAP33: Goin’ Down the Vile Way by tonytheparrot and LaMonseirE

“Hellero” by Bobby Prince from Rise of the Triad

 

MAP34: Dis Sucks! By Egregor

“False Cube of Frigid Torment” by Egregor

— COMP WEEK 1 MARKER—

 

MAP35: September of Slaughter by tonytheparrot

“Mirage” by Mark Klem

 

MAP36: Ramses' Last Cookies by Sergeant Anger

“Last Resort” by James Paddock


MAP37: The Cheddar Valley Incident by Steve88

“Dispersion” by James Paddock

 

MAP38: Slaywatch: Tokyo Drift: Do androids dream of electric cheese? By Muumi

“Dukin' It Out” by Bobby Prince from Duke Nukem 2

 

MAP39: Slay & Watch: Beyond The Ice Palace by Muumi

“Joy of Winter” by Tristan Clark

 

MAP40: Cheese Holes by Snowy44

Beethoven — Moonlight Sonata (Third Movement)

 

MAP41: Shadow Wizard by Snowy44

“Ys 2” - Overdrive

 

MAP42: Blue Beam by Snowy44

“Anything but Tangerines!” from Earthworm Jim 2

 

MAP43: Candlefire by Scionox

"Plasma" by Lee Jackson

 

MAP44: High Noon by NecrumWarrior

“Soy Azul (DDT Da Ba Die)” by James Paddock

 

MAP45: Come Get Some by Egregor

“Grabbag” by Lee Jackson

 

MAP46: Descent Into Madness by Scionox

“Organic Gods” by Mark Klem

 

MAP47: Visiting Uncle Horus by NecrumWarrior

“Moonwalk” by Stuart Rynn

 

MAP48: Doom but It’s Quick and Dirty by NecrumWarrior

“Hot Dog God” by James Paddock

 

MAP49: Ancestral Research Facility by NecrumWarrior

“Hidden Palace Zone” from Sonic & Knuckles

 

MAP50: Short Walk on the Beach by Blexor

“The Incessant Flow of Time” by Stuart Rynn

 

MAP51: Cold, Dead Crucible

“You Ain’t the Boss O’ Me” by James Paddock

 

MAP52: Feeder Fetish by Hambourgeois

“Forboding” by Hambourgeois

 

MAP53: Spider Plasmonics by ZeroTheRed

"Moon/Mars: Sukarabe Fight 3" (The Hybrid Front) - Sequenced by jayster

 

MAP54: Cold Terror by Scionox

“Gloomy” by Lee Jackson

 

MAP55: Cheesy Moondust: Episode 1 by Death Bear

“Heliotrope” by James Paddock

 

MAP56: Cheesy Moondust: Episode 2 by Death Bear

“Atomic” by James Paddock

 

MAP57: Cheesy Moondust: Episode 3 by Death Bear

“Escape Velocity” by James Paddock

 

MAP58: Cheesy Moondust: Episode 4 by Death Bear

“Yaw” by James Paddock

 

MAP59: Cheesy Moondust: Episode 5 by Death Bear

“Faultline” by James Paddock

 

MAP60: Cheesy Moondust: Episode 6 by Death Bear

“Coal” by James Paddock

 

MAP61: Castle Cheese by HorselessHeadsman

"Cave" from The 7th Saga by Produce!, sequenced by SinclairC

 

MAP62: Wrap It Before You Map It by Mememind

“NM100S Pistol Start or Else” by MegaSphere

 

MAP63: Forever Startan (Until Forever?): A Quick and Dirty Hot Soapy Water Experience by Death Bear

“Running From Evil” by Bobby Prince

 

(Currently MAP70) MAP??: In the Hole of the Beholder by Danlex

“Popcorn” by Hot Butter

 

Secret Maps

 

(From MAP35) (MAP71) MAP??: Cheesy Cyber Hallway by tonytheparrot

Midi rendition of "Traditional Musette"

 

(From MAP41) (MAP72) MAP??: Money Gang by Snowy44

House of the Dead - 103

 

(From MAP49) (MAP73) MAP??: Spaced Out by Necrum Warrior

“Featherfall” by Stuart Rynn

 

(From MAP52) (MAP74) MAP??: C'est Ne Pas Une Fromage // Diablo Con Queso by Hambourgeois

“Jazzy Synth Rock” by Hambourgeois

 

(From MAP55)  (MAP75) MAP??: Jamming with Froggo and Chippy by Death Bear

“Neverfore” by James Paddock

 

(From MAP56)  (MAP76) MAP??: And the Spiders from Mars by Death Bear

“Shining Mirror” by James Paddock

 

(From MAP57)  (MAP77) MAP??: He Could Lick ‘Em By Smiling by Death Bear

“Embrace Your Hate” by James Paddock

 

(From MAP58) (MAP78)  MAP??: He Could Leave ‘Em to Hang by Death Bear

“Ankle Grinder” by James Paddock

 

(From MAP59)  (MAP79) MAP??: Just the Cheeselight to Guide Us by Death Bear

“Eat Ben and Jerry’s” by James Paddock

 

(From MAP60)  (MAP80) MAP??: Cheesy Played Guitar by Death Bear

“Ziggy Stardust” by David Bowie



 

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Map Name: Dr. Provotnik's Mean Cheese Machine

Author: NecrumWarrior

Music: Level 1 through 8 theme of Dr Robotnik's Mean Bean Machine

Format: Boom (Tested in dsda-doom and Prboom-plus)

Build Time: 1 hour

Co-op Starts: Y

Difficulty Settings: N

Gimmicks: Cheese Me Daddy!, That's Not Art!, Barrels of Love

Comments: "Puzzle" map where you shoot barrels and try not to die. Has 5 stages and a bonus secret stage.

Download: https://www.dropbox.com/scl/fi/c3js1se8s8qoi7ww9lpfb/PROVOTNIKXXX.WAD?rlkey=g0ooexzmgvx8xnwgxugk20pno&amp;dl=0

Screenshots:

 

 


doom14.png.a13ad68a93c21eea11bcb9a6c8c8b123.png
 

 

Edited by NecrumWarrior

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Map Name: [ Bargain Bin Doom Clone]

Author: [ Yagacaw ]

Music: [ KNIGHTRIDER OF DOOM's Fight to the end]

Format: [ Boom ]

Build Time: [ 60 minutes mapping + 90 Minutes for music and Text etc]

Co-op Starts: [Y]

Difficulty Settings: [N]

Gimmicks: [ Family /  Darkness! / Zorglos Back ]

Comments: [An Idea I had from a previous project, Picked a Spiral theme so I could stop creating the level outwards when 60 minutes alarm triggered. Story: Froggo of Project C.H.I.P.M.U.N.K. heard Vin Diesel is in an un-escapable trap! Set to be Executed At the Toretto Family Private Prison and Cybernetic Enhancement Spa. But no Prison Can hold Vin (P1) / Riddick (P2) / Xander Cage (P3) / Bloodshot (P4) ! ! ! ! Froggo Called in a favor with Zorglo to Give the Diesel Family a fighting chance. Just return One year hence with your world's best cup of Coffee as Payment ]

Screenshots: [


 

Spoiler

 

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BBDC3.jpg.3ddd5020b60bde798261f717d15751a6.jpg


 

]

 

BarganBinDoomClone.zip

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One more before bed.


Map Name: Bandito

Author: NecrumWarrior

Music: Pseudowoodo by James Paddock

Format: Boom (dsda-doom approved)

Build Time: 1 hour + some balancing

Co-op Starts: Y

Difficulty Settings: N

Gimmicks: Enter the Arena, Hibernation's Over, The Apocalypse

Comments: The second old west themed level I have put together. This one is a canyon filled with enemies. My first time making a slaughter style map.

Download: https://www.dropbox.com/scl/fi/zlzpijdp8j2bo6nrssrdz/Bandito.wad?rlkey=uev3yegh5ggvptzrs2wxmfjbp&amp;dl=0

Screenshots:

 

 


doom16.png.9fc8f7264c57551bfb847c5d1655c054.png
 

 

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Map Name: Crummy Corner
Author: Neil Forshaw
Music: "Tripping Up And Hopping Along" by Neil Forshaw
Format: Boom
Build Time: 1 hour + adding in minimum requirements
Co-op Starts: Y
Difficulty Settings: Y
Gimmicks: XXX
Comments: Doom guy comes back to find he's locked out of his flat. Now he has to
 break back into his flat in the crummiest corner in town!


 

Spoiler

 

Screenshot_Doom_20230919_231021.png

 

 

 

 

Download crummy_corner.wad

 

Edit: Changed exit to a switch with a clear sign posting after playtesters mentioned it.

Download crummy_corner.wad

Edited by NeilForshaw : Updated WAD

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[The yellow falls are in the pack just kinda borked] 

 

On my speedmap last night, a cheese/hell/vomit level called Acid Reflex, I had a particular idea of using the yellow lava and make the carved faces vomit it into the pools. But when I picked out my textures I was disappointed to find there was no yellow falls to match the cheesy lava. Right now I'm just using regular lava falls for it. 

 

If I do the work to put together the textures could we add a yellow falls to the resource pack?

Edited by NecrumWarrior

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Map Name: UFO Defense

Author: Scionox

Music: Marswar.wad's MAP32 midi by unknown

Format: Boom(Tested in DSDA)

Build Time: 1 hour for map + about 35-45 min for making sure its beatable/difficulty settings/alignment etc

Co-op Starts: Y

Difficulty Settings: Y

Gimmicks: Fly Me to the Moon!, Zorglo's Back, Huzzah!, Barrels of Love, The Apocalypse

Comments: Idea might have been a bit too ambitious for time limit..

Screenshots:

Spoiler

Scrn4.jpg?rlkey=gkypd502bgdrq3kpssg9usxg

File: UFODefense.zip(1h version included)

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Map Name: Acid Reflex

Author: NecrumWarrior

Music: Slime Dweller by James Paddock

Format: Boom (Tested in dsda-doom and Prboom-plus)

Build Time: 1 hour + a little polish

Co-op Starts: Y

Difficulty Settings: N

Gimmicks: Cheese Me Daddy!, Darkness, XXX, The Doommas Spirit

Comments: I almost threw up on the bus the other day. Now this map exists.

This WAD needs to be loaded after the resource pack or else the falls will not animate.

Download: https://www.dropbox.com/scl/fi/pf13vicokho0i2dylpw8f/REFLEXXX.wad?rlkey=68bxmdab4s3oh73r5m9a7g7r0&amp;dl=0

Screenshots:

 

 


doom20.png.b2c3e34c8fa4d5d78435fca8a58fcaa5.png

doom22.png.635461038de3da1e947e1eb9e988b37c.png

doom21.png.c0ff478c7008d7bfab3f0a9a548fe627.png

 
 

 

Edited by NecrumWarrior

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6 hours ago, NecrumWarrior said:

[The yellow falls are in the pack just kinda borked]

Fixed em in the compilation. Never went back and fixed em in the respack. I’ll update the latest comp In 2-3 days.

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Map Name: 7 Challenges of Sands

Author: Scionox

Music: "Psychopathic Evil" by Rich Nagel

Format: Boom(Tested in DSDA)

Build Time: 1 hour for map + about 20-30 min for making sure its beatable/difficulty settings/coop compat etc

Co-op Starts: Y

Difficulty Settings: Y

Gimmicks: I Hate Sand, Huzzah, again!, E1even

Comments: Making interesting and challenging gameplay around E1even is not straightforward, lol

Screenshots:

Spoiler

Scrn5.jpg?rlkey=044daugjqk24t091rooqo04k

Map Name: Bloody Gorge

Author: Scionox

Music: "Sweet Little Dead Bunny" by Robert Prince

Format: Boom(Tested in DSDA)

Build Time: 25 minutes for map + about 15 min for making sure its beatable/difficulty settings/coop compat etc(Also adding lil-secret because i almost forgot... again)

Co-op Starts: Y

Difficulty Settings: Y

Gimmicks: That’s Not Art!, Darkness!, Bloody Floors and Crushing Skulls

Comments: Movement/platforming-based challenge

Screenshots:

Spoiler

Scrn6.jpg?rlkey=g1mmvy31lvlozhprksaxul1b

File: 7challengesofsandandbloodygorge.zip(incl. 1h/25min versions)(Bloody Gorge is MAP02)

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Map Name: Dance Off!

Author: NecrumWarrior

Music: I Am Jazz by James Paddock

Format: Boom (Tested in dsda-doom)

Build Time: 1 hour

Co-op Starts: Y

Difficulty Settings: N

Gimmicks: I Love You So Much, Most Azure of Fruits, Singular Focus

Comments: Second time making a slaughter map. It's not terribly difficult, mostly because I am not very skilled at slaughter maps and I needed to be able to beat it. There is only 300 mobs in a tight place. It's like a mini-slaughter map.

Download: https://www.dropbox.com/scl/fi/sn4vfbus9b3ieukdwr229/DANCEXXX.wad?rlkey=0qe5cekhfeyqu1mw8kawlsvoj&amp;dl=0

Screenshots:



doom23.png.9bd261c8cd3b468e1b35fb685a021db5.png

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Map Name: Chaos Conduit

Author: Scionox

Music: "Adagio for Strings and Organ" by Tomaso Albinoni arranged by Lee Jackson

Format: Boom(Tested in DSDA)

Build Time: About 1 hour for map + about 1 more hour for making sure its beatable/difficulty settings/coop compat etc(most of which was the "making sure its beatable" part, lol)

Co-op Starts: Y

Difficulty Settings: Y

Gimmicks: Fly Me to the Moon!, Violence Inherent in the System!, You Can’t Blow a Hole in Mars!, Enter the Arena

Comments: Bona fide slaughter arena attempt.

Screenshots:

Spoiler

Scrn7.jpg?rlkey=sq09m9atdjc1s2h1efgvot3z


File: ChaosConduit.zip(1h ver included)

 

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Map Name: Site S

Author: Silhouette 03

Music: Arrhythmia-Jimmy

Format: Boom

Build time: 58 minutes

Co-op starts: Yes

Difficulty settings: No

Gimmicks: You can't blow a hole in Mars!, The Apocalypse, Hibernations over, Darkness

Comment: A very simple yet atmospheric map. I hope you enjoy.

Screenshots:

Spoiler

WRIAhxh.png

 

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