Yugiboy85 Posted September 3, 2023 (edited) VILLA DE LA MUERTE Hello everyone, This is a map I had made for a vaguely spain/syringe inspired project but, decided after some time to release on its own. The map has been sitting on my hard drive for months now and well, I decided to pick it up again yesterday. The map was done in roughly 3 days, which is the shortest I've ever mapped for a serious map. Thank you to @Bobby "J for instigating the project in question (and sorry that I decided to take it out), thank you to my playtesters too :D Map should take you about 5-10 minutes to complete. It's a little hard but, should be manageable. No skill settings are implemented yet though. I'll take any suggestions :) Have fun. LINK: https://www.dropbox.com/scl/fi/604q6o7cmz8nv25mwn04g/Vilamuerte_v1.wad?rlkey=9p2iv7ra1v7n1sxsuiurhtwhr&dl=1 Play info: DOOM 2, Map 01, CL2 Tested with dsda, eternity 55 Share this post Link to post
Biodegradable Posted September 3, 2023 Really cool map, Yugi! I love the colour palette, the set-pieces, the textures, the progression, everything is cool and spicy and good fun. 1 Share this post Link to post
Yugiboy85 Posted September 3, 2023 Oh yay, already a video to watch haha. Will watch when i get back home. Thx everyone also for the reception. 0 Share this post Link to post
Mr. Alexander Posted September 3, 2023 I enjoyed recording an FDA for this. You can really see the D2ISO influence in the brown texturing and the chaingunner trap on the spiral staircase leading to the blue skull. I didn't play with an extended HUD, so I don't know whether I had gotten close to the end of the map, but I like the pace of the weapon progression. I got eaten alive by the soulsphere/megaarmor trap by the bloodfalls, and that's where I cut it short. Looking forward to playing it in more of a practiced style. vilamuerte_v101fda-mralexander.zip 1 Share this post Link to post
Maribo Posted September 3, 2023 Beautiful sprawling blood city, the color palette and texture choices really hold it together. UV FDA, -dsdademo, plays back in v0.26.2 - vdm_maribo.zip 2 Share this post Link to post
Berubaretto Posted September 3, 2023 (edited) Just finished this map, very soild one. Also I love this map's hellish city style. Great job. Wait, you made this map in 3 days? Impressive. 1 Share this post Link to post
Bobby :D Posted September 4, 2023 Great map as when I first played it Yugi! Sorry for being a very slow project lead, I pulled a Bobby :P. 1 Share this post Link to post
Fabricator Posted September 4, 2023 Yugiboy back with another banger! :-) This looks dope af, love the blood red sky and the catacombs filled with skeletons - very gothic, very spooky! Keen as to give this a go when I've got a spare evening. 1 Share this post Link to post
ryiron Posted September 4, 2023 Really fun map. Love the architecture and palette choice, and I do enjoy an oppressive cyberdemon. Got caught by surprise on my first attempt, but then managed a durdly max: vila-ryiron.zip 2 Share this post Link to post
Yugiboy85 Posted September 4, 2023 Thank you all for your playghroughs and demos. I have yet to watch the demos but, i will do. Pleased to see that so far, the reception has been good. @Bobby "J Don't worry about it, you had alot of stuff to take care about :) I will start working on skill settings etc...sometime this week. 0 Share this post Link to post
plums Posted September 4, 2023 Great map, loved the look and the layout. Only place I thought was a bit iffy was the last big fight, after you open the RK door and then go around and take the teleporter up. For one the path, while easy to follow, seemed a little convoluted. The main issue is that once you get up through the teleporter, you're swarmed on all sides, and you can easily escape but it has you doing laps around the blood pit and stairs up for a bit until you thin the crowd enough and are able to brave the teleporter again to hit the switch. I don't know if there's a way to refine this at all? Anyhow I'm probably giving the impression this part was worse than it is, it was fine enough and a solid map overall. 1 Share this post Link to post