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Yugiboy85

[Limit-Removing] - Villa de la muerte - RC1

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Oh yay, already a video to watch haha. Will watch when i get back home. 

 

Thx everyone also for the reception. 

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I enjoyed recording an FDA for this. You can really see the D2ISO influence in the brown texturing and the chaingunner trap on the spiral staircase leading to the blue skull. I didn't play with an extended HUD, so I don't know whether I had gotten close to the end of the map, but I like the pace of the weapon progression. I got eaten alive by the soulsphere/megaarmor trap by the bloodfalls, and that's where I cut it short. Looking forward to playing it in more of a practiced style.

 

vilamuerte_v101fda-mralexander.zip

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Just finished this map, very soild one. Also I love this map's hellish city style. Great job.

Wait, you made this map in 3 days? Impressive.

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Yugiboy back with another banger! :-)

This looks dope af, love the blood red sky and the catacombs filled with skeletons - very gothic, very spooky!
Keen as to give this a go when I've got a spare evening.

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Really fun map. Love the architecture and palette choice, and I do enjoy an oppressive cyberdemon. Got caught by surprise on my first attempt, but then managed a durdly max: vila-ryiron.zip

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Thank you all for your playghroughs and demos. I have yet to watch the demos but, i will do. 

 

Pleased to see that so far, the reception has been good. 

 

@Bobby "J Don't worry about it, you had alot of stuff to take care about :) 

 

I will start working on skill settings etc...sometime this week. 

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Great map, loved the look and the layout.

 

Only place I thought was a bit iffy was the last big fight, after you open the RK door and then go around and take the teleporter up. For one the path, while easy to follow, seemed a little convoluted. The main issue is that once you get up through the teleporter, you're swarmed on all sides, and you can easily escape but it has you doing laps around the blood pit and stairs up for a bit until you thin the crowd enough and are able to brave the teleporter again to hit the switch. I don't know if there's a way to refine this at all? Anyhow I'm probably giving the impression this part was worse than it is, it was fine enough and a solid map overall.

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