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FunyGuy2022

[WIP] (Update 5) PSX Style Doom Maps

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In this project i change maps of the classic Doom 1 and Doom 2 to the style of PlayStation version. Changed textures, placement of monsters and items, geometry and lighting.

 

List of changed maps:

Doom 1:
 - Full first episode (E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9)
 - E2M1, E2M2
 - E3M1

Doom 2:
 - MAP01, MAP02, MAP03

 

Tested on last GZDoom version

 

!!RUN BOTH FILES FOR DOOM 1 AND 2!!

 

Recomended settings:
Software sector light mode or Fog


Update 5 - https://drive.google.com/file/d/1mWCZHCC3LkTK8duFquUCY_aJAMdMEGHT/view?usp=drive_link

 

Demonsrtuction (Update 5) - 

 

 

 

Some textures i take from Realm667

 

List of useful addons:

PSX Ost ULTIMATE -- 

= Console Ambient for Doom 1 and Doom 2

VanillaPSX -- https://www.moddb.com/mods/vanillapsx-by-dron12261-mod-for-near-vanilla-source-ports = Sound and sprites

LiveReverb -- 

= Reverb

 

Edited by FunyGuy2022

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Hm, I can't say this is the "original" idea, because few people also tried to do something like that. BUT I like what I see in your demo videos.

 

I'd like to suggest to fix chaingunner attack sound, because by default the engine uses "shotgun" fire sound. You need to change it to the Pistol sound. Same with the Spider Mastermind.

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Well, downloaded it. It really replaces only the levels, but not the PSX music and sounds. So you're showing in demonstration video levels with additional wad which is not packed into the project's archive. So fixing Chaingunner's sound is pointless.

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Update 5:

- Improved old maps, recreate psx sector light glowing

- New maps: E2M1, E2M2, E3M1, MAP03

 

I don't know what the future of this project will be. I have already stopped development several times and continued again. I'm tired. On top of that, no one cares. This is probably the last update. Or not. Idk.

If you have any thoughts and suggestions then write me them.

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16 hours ago, FunyGuy2022 said:

I don't know what the future of this project will be. I have already stopped development several times and continued again. I'm tired. On top of that, no one cares. This is probably the last update. Or not. Idk.

If you have any thoughts and suggestions then write me them.

If you're into both PSX Doom and mapping, might I suggest that you map for PsyDoom? I can provide the Doom Builder PSX and give you some advice if you want. Bear in mind that I'm not a mapping guru or something, but at least I can give some help.

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On 3/16/2024 at 8:05 PM, FunyGuy2022 said:

Thanks, but wad only has levels. I don't know how to replace sounds

 

20 hours ago, FunyGuy2022 said:

I don't know what the future of this project will be. I have already stopped development several times and continued again. I'm tired. On top of that, no one cares. This is probably the last update. Or not. Idk.

If you have any thoughts and suggestions then write me them.


You can include my vanillapsx in you wad/pk3 as a ready-made set of Doom PSX assets for your maps (remembering to copy CREDITS too). Or, as mentioned above, try mapping for Doom PSX itself on PsyDoom.

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4 hours ago, taufan99 said:

If you're into both PSX Doom and mapping, might I suggest that you map for PsyDoom? I can provide the Doom Builder PSX and give you some advice if you want. Bear in mind that I'm not a mapping guru or something, but at least I can give some help.

Sounds interesting, i guess i'll try it

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1 minute ago, DRON12261 said:

 


You can include my vanillapsx in you wad/pk3 as a ready-made set of Doom PSX assets for your maps (remembering to copy CREDITS too). Or, as mentioned above, try mapping for Doom PSX itself on PsyDoom.

I already use it

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Just now, FunyGuy2022 said:

I already use it

And in general maybe people would be more interested in seeing new author maps from you yourself, like Triton did with his PSX style megawads. Either way, you shouldn't scrap everything, but it might be worth adjusting your goals a bit. I haven't played this set of levels yet (passed me by a bit), I'll try it a bit later when I have time.

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