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Karnasis

How many games can be considered IDTech?

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I am talking about games that were made with a engine that contains some trace of Id Software coding, I already know that Half Life was made with Goldsrc and that is a fork of the Quake engine.

 

So, if that is the case, is there a list of official games that were not made by Id Software but were made with an engine based on the Quake 1 or 2 engines, or even games made in the Doom engine?

 

Just curious on how it's holy influence spreads in the chaotic pit of gaming.

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id Tech 2, its third-party forks and its official successors (id Tech 3 and beyond) are completely unrelated to id Tech 1. That was a name that id Software applied later for marketing purposes without taking into the fact that it doesn't make any sense. It would be better to split this question into "How many games can be considered id Tech 1" and "How many games can be considered id Tech 2+"

 

Dark Arena and other games from the same developer on GBA are apparently forked from Jaguar Doom.

Edited by Individualised

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40 minutes ago, Karnasis said:

curious on how it's holy influence spreads in the chaotic pit of gaming.

 

Well, if you're including forks and similar stuff like that, the list would stretch for literal miles.

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1 hour ago, Karnasis said:

 

 

So, if that is the case, is there a list of official games that were not made by Id Software but were made with an engine based on the Quake 1 or 2 engines, or even games made in the Doom engine?

 

 

 

I think so, google and/or wikipedia would be your friend in that case. I don't think that  many games were actually made on idtech itself. idtech3 had quite a few games made for it, though beyond that.....not so much.

Edited by LadyMistDragon

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23 minutes ago, Individualised said:

completely unrelated

Well to be pedantic, there's a non-zero amount of code that survived from Catacomb all the way to at least Doom 3 (skipping only Quake 3).

 

With some of the forked engines probably being a ship of Theseus at this point it would be really hard to make a complete list.

 

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I was under the impression that Quake only shared a few lines of code with Doom and it was for something to do with clearing the framebuffer or something else really dry. I guess I was wrong. Still Quake was written from the ground up rather than being forked from Doom.

 

I know Source 2 is not as different as one might expect from Quake 1 under the hood. I imagine a lot of code has been left untouched.

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4 minutes ago, LadyMistDragon said:

 

 

I think so, google and/or wikipedia would be your friend in that case. I don't think in that case many games were actually made on idtech itself. idtech3 had quite a few games made for it, though beyond that.....not so much.

 

Yeah some Google searches would uncover a lot. idtech4 definitely saw a pretty precipitous drop in use - only ones off the top of my head I can think of are Quake 4 and Prey. *googles* Ah yes, a few more, not many.

https://en.wikipedia.org/wiki/Id_Tech_4

id Tech 5 powered the first two new Wolfenstein games and Evil Within, 6 powered The next two Wolfenstein games, and 7 is used by Doom Eternal alone. Unreal engine has pretty much usurped any id Tech stuff, which is a shame because 6 and 7 can do a hell of a lot even on my old-ass rig.

Tracing which games have id Tech "DNA" would be rather more difficult. It is possible some Quake engine code could still be found in even modern iterations of the Source engine. But beyond that, who knows?

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14 minutes ago, Individualised said:

Still Quake was written from the ground up rather than being forked from Doom.

I mean, obviously, the renderer is not the same by any stretch of the imagination, only sharing the bsp tree system to compile level data. How different is quake's bsp from dooms btw?

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2 minutes ago, Murdoch said:

id Tech 5 powered the first two new Wolfenstein games and Evil Within, 6 powered The next two Wolfenstein games, and 7 is used by Doom Eternal alone. Unreal engine has pretty much usurped any id Tech stuff, which is a shame because 6 and 7 can do a hell of a lot even on my old-ass rig.

Don't forget the Zenimax buyout ended the licensing program so id tech 5 and later were only available internally.  Which I'm sure made sense since id's licensing business wasn't as strong as Epic's and it probably didn't make sense to continue supporting 3rd party devs, but will always be disappointed since the id tech engines always seemed more rock solid than the competition.

4 minutes ago, Murdoch said:

Tracing which games have id Tech "DNA" would be rather more difficult. It is possible some Quake engine code could still be found in even modern iterations of the Source engine. But beyond that, who knows?

The other particularly notable id Tech fork would be the IW engine.  How much of Quake 3 survives there is anybody's guess of course.

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I'm not sure how much of Quake 3 is left in IW (they still feel the need to credit id Software on the disc art for the modern Call of Duty titles, for whatever it's worth) but Source 2 hasn't changed that much from Quake 1 as you might think.

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Source 2 still maintains a lot of code from Source 1, the biggest changes have been stripping out and replacing third-party middleware like Havok physics with internally-produced alternatives, making the whole thing 64-bit friendly and completely replacing and overhauling the tools to modern standards (ie. not a shareware Quake 1 editor for Windows 95). There have been multiple instances of developers talking publicly about developing Half-Life Alyx and running into, like, quick-fix hacks intended to fix last-minute bugs in the Half-Life 2 E3 demo from 2003, or finding a bug and realizing it's been in every Source 1 game ever.

 

They love their legacy code over in Bellevue. Well, "love". Probably more of a Stockholm Syndrome thing in parts.

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38 minutes ago, Blzut3 said:

Don't forget the Zenimax buyout ended the licensing program so id tech 5 and later were only available internally.

 

Ah yes, this thought did occur to me as I was writing my post. Then immediately left, as thoughts so often do. 

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Totally unrelated but even Halo CE and Halo 2 used BSP objects in their levels before switching to static meshes for Halo 3 and beyond.

 

Even though they are a different WAD format Quake 1 used that file type strictly for texture resources. Even the Wii virtual console (WiiWare) distributed their games in a WAD wrapper.

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1 hour ago, Halfblind said:

Even the Wii virtual console (WiiWare) distributed their games in a WAD wrapper.

Entirely different format, the only relation is a three-letter file extension.

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The Chronicles of Riddick are made with the id Tech 4. The VOID graphic engine of Dishonored 2 is also a rework of the id Tech 5, but bad optimized, this game does note take the maximum of ressource of the GPU, but from the CPU.

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7 hours ago, Karnasis said:

I am talking about games that were made with a engine that contains some trace of Id Software coding, I already know that Half Life was made with Goldsrc and that is a fork of the Quake engine.

 

So, if that is the case, is there a list of official games that were not made by Id Software but were made with an engine based on the Quake 1 or 2 engines, or even games made in the Doom engine?

 

Just curious on how it's holy influence spreads in the chaotic pit of gaming.

 

Are we including the Wolfenstein 3D engine here? Because even though that engine has typically not been included in the 'id Tech' lineage (though I've seen it referred to as 'id Tech 0/0.5' on occasion), it still is very much id Software technology and was licensed out for a respectable number of games.

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21 minutes ago, Kinsie said:

Entirely different format, the only relation is a three-letter file extension.

That's why I mentioned that it was totally unrelated. Most indie WiiWare games were just flash games anyways.

 

Personally, I wish that Quake 1 and Quake 2 source ports used the Quake 3 pk3 format because it is so much easier to manage on the fly. I'm so grateful that ZDoom uses it. I also wish that Slade could manage and compile Quake 1 wad files. That would be super neat.

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8 hours ago, Karnasis said:

I am talking about games that were made with a engine that contains some trace of Id Software coding, I already know that Half Life was made with Goldsrc and that is a fork of the Quake engine.

 

So, if that is the case, is there a list of official games that were not made by Id Software but were made with an engine based on the Quake 1 or 2 engines, or even games made in the Doom engine?

 

Just curious on how it's holy influence spreads in the chaotic pit of gaming.

There is Is It IDTech? on Steam and indie games on Doomwiki.

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2 minutes ago, Kinsie said:

 

It isn't the graphic engine of Doom 3 for the first opus Escape From Butcher Bay ? My bad, i never play seriously the game but i was thinking of, or at least what i read a long time ago.

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2 minutes ago, P_A_Z said:

 

It isn't the graphic engine of Doom 3 for the first opus Escape From Butcher Bay ?

Nope. European Demoscene Magic, baby. Moves mountains in dangerous and lifespan-reducing ways.

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So unless it isn’t true apparently the movie Tie in game of Blade for ps1 uses the ps1 version of the Quake 2 engine and so does a European platformer game called Jinx. Again I don’t know if the ps1 quake2 used Idtech so it may not count. Also apparently Blade2 for ps2 also used the Quake2 engine.

 

Supposedly Resident Evil: Dead Aim also used a modified quake 3 engine again this may not be true. Haven’t heard any concrete info.

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2 hours ago, Spooner5020 said:

So unless it isn’t true apparently the movie Tie in game of Blade for ps1 uses the ps1 version of the Quake 2 engine and so does a European platformer game called Jinx.

Correct. Same developer for both, so they reused their code.

 

2 hours ago, Spooner5020 said:

Again I don’t know if the ps1 quake2 used Idtech

It doesn't.

 

2 hours ago, Spooner5020 said:

Also apparently Blade2 for ps2 also used the Quake2 engine.

 

2 hours ago, Spooner5020 said:

Supposedly Resident Evil: Dead Aim also used a modified quake 3 engine again this may not be true.

There is no technical evidence of this beyond some shared file extension for a completely unrelated format, and neither game credits Id. As such, I assume this is how my conversation would go if I met the people spreading this information:

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12 hours ago, Blzut3 said:

Don't forget the Zenimax buyout ended the licensing program so id tech 5 and later were only available internally.

 

Even earlier, because Carmack wasn't happy about handle all the engine support for license buyers, as far as i remember.

 

 

Quote

Maybe this old Tree helps a bit.

 

Even this picture isn't complete in any way. It misses at least two commercial id Tech 3 games, Iron Grip: Warlord and Dark Salvation.

Edited by cybdmn

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3 hours ago, Kinsie said:

 

Correct. Same developer for both, so they reused their code.

 

It doesn't.

 

 

There is no technical evidence of this beyond some shared file extension for a completely unrelated format, and neither game credits Id. As such, I assume this is how my conversation would go if I met the people spreading this information:

That’s what I thought was weird. Cause I knew BOTH James Bond games Agent Under Fire and Everything Or Nothing both use Quake 3 and even credited ID Software for it. So when I heard Dead Aim used it supposedly I was shocked cause ID wasn’t mentioned anywhere.

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8 hours ago, cybdmn said:

Even earlier, because Carmack wasn't happy about handle all the engine support for license buyers, as far as i remember. 

Certainly possible it was on the table before then, but I do know many of the pre acquisition presentations of id Tech 5 included talks about the improvements to tooling (id Studio) that it was going to have. Not too mention the whole id Tech rebranding.  So there was effort going into that until the buy out and after that it was announced that the licensing program was ending.

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Just a quick question, what game engine did Star Wars: Obi-Wan for the original Xbox use? Like the Unreal 2 engine the Quake 3 engine powered quite a number of games back then. I'm sure that there is quite a number of them that were forgotten.

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22 hours ago, Kinsie said:

Nope. European Demoscene Magic, baby. Moves mountains in dangerous and lifespan-reducing ways.

 

What is this, ignorance ? I don't even care about Riddick a sour cream hero is my stuff or a Kebab or Kofte or agneau sandwich spicy. Nerd.

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4 hours ago, Halfblind said:

Just a quick question, what game engine did Star Wars: Obi-Wan for the original Xbox use? Like the Unreal 2 engine the Quake 3 engine powered quite a number of games back then. I'm sure that there is quite a number of them that were forgotten.

I want to say it was a version of the Sith Engine that LucasArts used for Jedi Knight and cannibalized for a few of their other 3D games around that time like Grim Fandango and Indiana Jones, but I can't find any source on that at this exact moment (and it's not currently properly emulated so I have no reason to check for myself) so let's be honest: it's probably wrong and you should ignore this post.

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