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St. Mildly Annoyed

How would one go about making an armor ignoring projectile.


I'm currently working on a randomizer and I've gotten a bit stuck on how to make an attack that would do full damage to an enemy's health pool, and either not affecting it's armor or doing full damage to both armor and health. It's quite important to the game play, as certain boss variants of enemies would have over double their armor in health, if not more. As for why, I want to add in a class of "super weapons," that would only target their health pool, making much shorter work of them than a bfg, while still having a damage output more similar to a rocket launcher or ssg.

I have only used decorate so far to add in custom monsters, ammo, and weapons, but let me know if it does require zscript.

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